Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-31-2011, 02:19 PM
Quote:
Originally Posted by Husanak View Post
Not that I care... but are we talking Captain type restrictions? 4 rolling sci teams may still be an annoying cheese ball play, seeing as no one talks about the most broken skill in the game that often (sci fleet caughhhhF)
Hm? What? FiScleet? I have no idea what you're talking about...

Nothing to see here folks, move along
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-31-2011, 02:19 PM
This would be fun, except my twisted, warped, sadistic humor would be:

5 faw/peng/loads of sci goodies vs. 5 faw/peng/loads of sci goodies

Yeehaw, rock and roll
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-31-2011, 02:28 PM
Quote:
Originally Posted by gx4th View Post
This would be fun, except my twisted, warped, sadistic humor would be:

5 faw/peng/loads of sci goodies vs. 5 faw/peng/loads of sci goodies

Yeehaw, rock and roll
Well perhaps we all get together for one day of pvp minus all the cowboy toys. lol

We might just help each other realize what is in line for the nerf bat right after the banned stuff but hey... lol it sounds like more fun then zipping around in shuttle craft to me. (which does sound like fun till you run into a tric)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-31-2011, 02:29 PM
Quote:
Originally Posted by Husanak View Post
We may well be able to put a team or two together. Why 4 though ? lol only 4 TSI left I guess
Honestly 4 could make it easier for us to include our regulars into 2 teams anyway, as we often have more then 5 but not a nice round 10 either.

2 Ships per any one class is nice... no one wants to fight 4 man sci teams.... or even 4 man escort teams with the cap on healing.

Not that I care... but are we talking Captain type restrictions? 4 rolling sci teams may still be an annoying cheese ball play, seeing as no one talks about the most broken skill in the game that often (sci fleet caughhhhF)

I would say faw is a no go... Cryptic has confirmed it to be borked at this point.
Pangers... no thank you.
S/S... We could live with, as FurQue says its cheese but it does seem to be working as intended.
these are all just the preliminary ideas, the only thing 100% now is the teams of 4 and no harpoons. me and zorena are working out the other details. and yes, the idea of 4 man teams are so people can get a team together easier.

now, as for multiple teams.... this will be heavly determined on the number of teams taking part. otherwise tsi would just flood with 3-4 teams hahaha and i dont think people would want that.

ill edit the first post as more details come to light.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-31-2011, 02:40 PM
What about a random pool?

Everyone that wants in gets a number, and teams are formed by randomly choosing people? 1 Sci, 1 Tac, 1 Eng, and 1 random per team. Maybe even no more than 1 or 2 people from the same fleet? (Just throwing ideas out there)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-31-2011, 02:41 PM
Quote:
Originally Posted by matteo716 View Post
these are all just the preliminary ideas, the only thing 100% now is the teams of 4 and no harpoons. me and zorena are working out the other details. and yes, the idea of 4 man teams are so people can get a team together easier.

now, as for multiple teams.... this will be heavly determined on the number of teams taking part. otherwise tsi would just flood with 3-4 teams hahaha and i dont think people would want that.

ill edit the first post as more details come to light.
3 or 4 TSI teams is fine by me. You have enough interesting players... it might be fun to see what each one would end up looking like. lol
I was thinking we could do one klink one fed... but ya, let us know what you guys think.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-31-2011, 02:42 PM
Quote:
Originally Posted by mvs5191 View Post
What about a random pool?

Everyone that wants in gets a number, and teams are formed by randomly choosing people? 1 Sci, 1 Tac, 1 Eng, and 1 random per team. Maybe even no more than 1 or 2 people from the same fleet? (Just throwing ideas out there)
The Ultimate Weekend Pug Smasher Extravaganza... could be fun too. Perhaps the second event 2 weeks later. Bi weekly fun days perhaps ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-31-2011, 02:43 PM
Quote:
Originally Posted by mvs5191 View Post
What about a random pool?

Everyone that wants in gets a number, and teams are formed by randomly choosing people? 1 Sci, 1 Tac, 1 Eng, and 1 random per team. Maybe even no more than 1 or 2 people from the same fleet? (Just throwing ideas out there)
i like this, but it will have to be its own thing for sure
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-31-2011, 02:43 PM
Quote:
Originally Posted by mvs5191 View Post
What about a random pool?

Everyone that wants in gets a number, and teams are formed by randomly choosing people? 1 Sci, 1 Tac, 1 Eng, and 1 random per team. Maybe even no more than 1 or 2 people from the same fleet? (Just throwing ideas out there)
That would be pretty wicked, I've got to say.
Sadly though, I'll be in Hawaii with the girlfreind on the date this is being held.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-31-2011, 02:44 PM
I'm in !

But i can't say for my fleetmates. Just if you need one more i'm here

No faw no SS no LOLpheng ...nice nice nice but i want to say a crazy thing

what do you think about:

1 tier 5 ship (no escort) each team,


only fighter for other players

maybe with more player than 4 o 5...
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