Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
06-01-2011, 07:25 PM
Quote:
Originally Posted by FurQue
No the raptor is by far the worst ship in the game that I have tried (though I havent tried the guramba yet, hard to see how it could fail so bad though).

Everyone claims its the same as the defiant give or take, but its simply not, it feels all wrong, it doesnt turn as well, and it has less shields. Yes you can stick an rcs in the extra engineering slot, but it still doesnt turn as well.
I agree with you.. Though the Garumba is worse then it's Federation counter part last I checked.. Especially when it goes into Seige mode for it's Disrupter Javelin. When it comes to Rating Escorts it goes as follows, in my opinion:

1: Defiant Retrofit
2: MVA Escort
3: Advanced Escort (With or with out the MVAM console)
4: Fleet Escort
5: Raptor
6: Garumba
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
06-01-2011, 07:42 PM
count me in if you still got room
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
06-01-2011, 08:43 PM
Quote:
Originally Posted by Kilawpilath View Post
I agree with you.. Though the Garumba is worse then it's Federation counter part last I checked.. Especially when it goes into Seige mode for it's Disrupter Javelin. When it comes to Rating Escorts it goes as follows, in my opinion:

1: Defiant Retrofit
2: MVA Escort
3: Advanced Escort (With or with out the MVAM console)
4: Fleet Escort
5: Raptor
6: Garumba
I beg to differ on your rating of the fleet escort. I would be happy to demonstrate to you what that ship can do.
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Join Date: Dec 2007
Posts: 120
# 64
06-01-2011, 09:20 PM
Quote:
Originally Posted by Beagles View Post
Our Feedback:

We are talking about entering because this sounds like it will be a lot of fun. Its the first time Ive felt like something can be really fun, but we have some concerns.... we feel that you guys should come up with a different, but fair ship layout for Klingons. We're totally digging the restrictions and thinking outside the standard layout, and I realize we might be the only Kling team, so it may only apply to us...however, the current layout and the combinations you can make with Klings makes us feel like we might as well play feds, and arent capturing the spirit of the faction.

Right away, 2 out of 4 ships are going to be Klingon versions of fed ships. 1 has to be the Craptor and 1 has to be a fed cruiser clone (alternatively, 2 raptors). From there you select 2 ships from B...since hazards/transfer/sci teams are required, and youre stuck with 1 cruiser and 1 escort, youre pretty much forced to take the dedicated sci ship to fill the void instead of taking multiples of hybrids (such as the Karfi), so thats another choice. So now theres 3 out of 4 ships that are feds. From there you take another sci ship (which is a full fed team), a karfi or a bird of prey.

Overall Id argue that the Klingon faction isnt simply "cruiser/sci/escort", but instead, like always, klingon players have to be hybrids. If you want to specialize, you might as well play feds as there is a ship for every situation. The most obvious point here is that the Raptor is considered one of, if not the, worst ship in the game. It has no synergy with the other ships on the Klingon faction outside of playing a direct fed clone team (again, in which case you might as well play fed with the superior ships).

This is mostly for the future though if more of these are to be held. For this one in the short run we're thinking maybe you guys can add *any* other Klingon ship (the one you deem the absolute worst). Otherwise we're just going to run a team of 3 - yes, the raptor is so bad that we'd rather be down a player than have to baby sit one.

Cheers.
Thank you for the positive and constructive feedback, my major concern is of course the bird of prey. Yes it is versitail and pays heavy for it but incombination with other ships it I feel has the potental to not really be op but not excatly even either. The main idea on restrictions is no more then 2 sciense ships, no more then 1 healer. But if wished, a whole team of escorts. With the bop, (again I know it pays heavy for this already) it can make a decent science offensive ship, an ok healer, or as you point out, some sort of hybrid. So we stuck it where we thought best it fit, and as for the restrictions on no more then 1 bop if taking a voque is for the potental of science overkill (hence why the nebula dykar and multivector) are aslo limited for the fed sides.

Depending on how this turns out we adjust the rules as needed and so on to make it more even if needed.

Also, so far only one guy has directly responded to me via mail. There are only so, many slots for teams this time around and if you really want to take part mail me or post your team here so we can secure your spot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
06-01-2011, 09:27 PM
Quote:
Originally Posted by matteo716 View Post
Thank you for the positive and constructive feedback, my major concern is of course the bird of prey. Yes it is versitail and pays heavy for it but incombination with other ships it I feel has the potental to not really be op but not excatly even either. The main idea on restrictions is no more then 2 sciense ships, no more then 1 healer. But if wished, a whole team of escorts. With the bop, (again I know it pays heavy for this already) it can make a decent science offensive ship, an ok healer, or as you point out, some sort of hybrid. So we stuck it where we thought best it fit, and as for the restrictions on no more then 1 bop if taking a voque is for the potental of science overkill (hence why the nebula dykar and multivector) are aslo limited for the fed sides.

Depending on how this turns out we adjust the rules as needed and so on to make it more even if needed.

Also, so far only one guy has directly responded to me via mail. There are only so, many slots for teams this time around and if you really want to take part mail me or post your team here so we can secure your spot.
It may be a pain in the ass to enforce (may just need to go to an honor system), but you could have the BoP be able to count as EITHER a Sci or an Escort depending on which Cmdr. Boff slot is used. This way QEW can run their two birds that they fly as escorts, and if anyone wanted to sub in a science ship for a sci BoP (lol), they could.
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Join Date: Dec 2007
Posts: 120
# 66
06-01-2011, 09:48 PM
The way it looks now the klinks need to take at least one Raptor/Garumba. I don't think the raptor is nearly as bad as some people say, but I don't think 1 cruiser/vo'quv + 1 kar'fi/varanus + 2 BoP's is OP. I'd say just limit BoP's (MVAE too?) to 2 per team. Maybe make it group D? If people want to set em up sci heavy so what. Kind of a gimp imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
06-01-2011, 09:56 PM
Quote:
Originally Posted by matteo716 View Post
Thank you for the positive and constructive feedback, my major concern is of course the bird of prey. Yes it is versitail and pays heavy for it but incombination with other ships it I feel has the potental to not really be op but not excatly even either. The main idea on restrictions is no more then 2 sciense ships, no more then 1 healer. But if wished, a whole team of escorts. With the bop, (again I know it pays heavy for this already) it can make a decent science offensive ship, an ok healer, or as you point out, some sort of hybrid. So we stuck it where we thought best it fit, and as for the restrictions on no more then 1 bop if taking a voque is for the potental of science overkill (hence why the nebula dykar and multivector) are aslo limited for the fed sides.

Depending on how this turns out we adjust the rules as needed and so on to make it more even if needed.

Also, so far only one guy has directly responded to me via mail. There are only so, many slots for teams this time around and if you really want to take part mail me or post your team here so we can secure your spot.

Yea thats cool, and we understand why it was put into place the way it was. We were trying to come up with some sort of team setup but due to the process of elimination it ended up being very fed like, and felt that we should give the feedback, more for future events than anything. We'll deal with this one for now. Let me make sure with Tide tomorrow during the day and we'll put our team down.
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Join Date: Dec 2007
Posts: 120
# 68
06-02-2011, 03:52 AM
Quote:
Originally Posted by hurleybird View Post
It may be a pain in the ass to enforce (may just need to go to an honor system), but you could have the BoP be able to count as EITHER a Sci or an Escort depending on which Cmdr. Boff slot is used. This way QEW can run their two birds that they fly as escorts, and if anyone wanted to sub in a science ship for a sci BoP (lol), they could.
one of the ideas that just hit me is something similar to this and to "enforce" it have an event ref shadow the team/s that are klingons to give everyone else peice of mind (and if needed frap/record the matches)
the only real downside to this is right off the bat it says "we dont trust you" which is not the type of gameing environment for this "fun day" to convey


the thing with honor systems, i believe in it 100% but i'm also 100% sure that the next guy doesnt have the same honor system as me (it sounded better in my head)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
06-02-2011, 04:06 AM
Quote:
Originally Posted by Rock_Monster View Post
The way it looks now the klinks need to take at least one Raptor/Garumba. I don't think the raptor is nearly as bad as some people say, but I don't think 1 cruiser/vo'quv + 1 kar'fi/varanus + 2 BoP's is OP. I'd say just limit BoP's (MVAE too?) to 2 per team. Maybe make it group D? If people want to set em up sci heavy so what. Kind of a gimp imo.
the main concern with a voque and a karfe and 2 bops is the amount of spam AND science that could be taken. (im not saying it would be done but theres that risk) and the mvae is already restricted to no more then 2.



the klingon ship placement will definantly be looked over hard for the next event, but this one is going to be as it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
06-02-2011, 04:36 AM
I too would like to play, but as of yet i dont have a team or a fleet, but if anyone needs a KDF Healer let me know
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