Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi everyone. I hope that this is informative if you haven't checked out the brand new costume features in the Foundry:

http://starbaseugc.com/index.php/sto...-new-features/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-04-2011, 05:29 AM
Thanks for posting this new trick, Kirkfat! Your tutorial videos are always very helpful. One wonders whether this is a temporary fix or something we'll see in the Foundry for some time to come. I can think of a few things I'd like to do with moving objects but could do with a larger list of props! I also find it curious that many of the props listed as contacts are unavailable to us for use as... well, props.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-04-2011, 05:36 AM
Living consoles... fascinating!
I think I'll have to visit the Foundry now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-04-2011, 11:13 AM
Well, Kirk spent a good portion of his career pwning computers so this is very canon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-05-2011, 06:59 AM
One beautiful thing about this; if they give us an enemy type that doesn't move and doesn't fire back, we can use this to make destructible objects even if they fix the "walls self-hack" problem.

Just have to make sure that enemy also doesn't drop loot or XP.

Tribbles, BTW, are the answer to the question "what kind of enemy would there be a desire to kill in-game, but doesn't move and doesn't fight back?"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-05-2011, 07:04 PM
This could be very useful with destructible walls if they added those as an enemy type.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:58 PM.