Rapid Fire DPS bonus: 30/40/50% (per rank)
Scatter Volley DPS bonus: 15/20/25% (per rank)
While Rapid Fire definitely has a higher bonus, Scatter Volley can hit up to 3 targets at once, giving it the potential to do far more damage. Beta + Scatter Volley is quite deadly and can force a healer to use some of their heals on themselves while you pound away at your main target. Depending on if you're in the MVAE, you can use Gravity Well + Beta + Scatter Volley to really shred people up.
Scatter Volley can also be kinda tricky to get the absolute max damage out of; You want to be relatively far from your target so that your 45' Cannon arc actually expands with the distance, letting you hit as many people as possible. But at the same time, you had to be no more than 5KM away since Cannon damage drops off
significantly at higher ranges (likewise, they do more damage the closer in you are).
As far as Torpedo Spread, stay away from it. It does dismal damage and your target has usually already moved away from where the AoE will hit (determined upon their location when you fire the torps). That being said, Torp Spread (particularly 3) with Plasma torpedoes looks amazing. And while you're in an Escort, for a Sci, Torp Spread with Chronitons + Gravity Well = some major slowing on enemies.
Quote:
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Originally Posted by Latinumbar
Scatter volley USED to do insane damage, especially CSV 3. However, some time around season 2, it got nerfed. The damage bonus is now less than that of the same rank of Rapid fire. It doesn't matter if you are only firing at a single target, the damage is now the same (at least it's supposed to be). Also, there used to be a bug where your weapon power drain with scatter volley depended on how many targets were in your arc, but I believe that was fixed not too long ago as well.
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CSV 3 back then was bugged, and was mistakenly using a +70% damage modifier.