Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-06-2011, 12:07 AM
Quote:
Originally Posted by raaven616 View Post
Abilities.. yeah I'm pretty up on that.. as to the gear.. well I run with what I have and afforded.. Since the VIII gear is just a step down from X, the amount of dps is the difference of what ten pts.?? Purchasing the gear also..well funds just don't grow on trees..LOL having said that.. I'm looking at some things on the exchange now..
Sorry to break it to you but, yeah, they do. I play for a while and then i have more money. They just roll in. ECs are easy to get, too easy imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-06-2011, 12:08 AM
Quote:
Originally Posted by raaven616 View Post
Abilities.. yeah I'm pretty up on that.. as to the gear.. well I run with what I have and afforded.. Since the VIII gear is just a step down from X, the amount of dps is the difference of what ten pts.?? Purchasing the gear also..well funds just don't grow on trees..LOL having said that.. I'm looking at some things on the exchange now..
Have you passed the 500 day vet reward? If so, you should have access to 250 emblems. Go to ESD and buy at the center vendor all MK 12 gear sir. Best way to upgrade is with free emblems. Um, the difference is noticeable. Id say its atleast 20 or more dps. Over 4 arrays thats 80 more dps then MK 8 gear. Also the DMG buff doesnt really work as intended. Going fot Crit Damage or Crit Hit or accuracy is better. Find that kind of gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-06-2011, 12:33 AM
raaven616 you got a PM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-06-2011, 12:38 AM
But still the rule is true - equipment isn't the most important thing.

If you die so quickly and easily, you're making the fundamental error in another area. You need to protect yourself with (shield) resistance buffs. The predominant one is Emergency Power to Shields. Any rank, but two copies, and you can cover your ship 100 % of the time. Add Tranfser Shield Strength, Science Fleet or Rotate Shield Frequency during spikes coming your way. (Spikes even happen in 1v1 - the enemy has damage buffs, check when he starts activating them and react accordingly). Use Tactical Team to reeinforce the shield that is harded and get the most out of Heal-Over-Times.

Also, you make the mistake of simply counting weapons. There is a big difference between a beam firing at 50 weapon power and a dual heavy cannon firing at 125 weapon power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-06-2011, 01:04 AM
Yeah its the Breen set up. I'm in the midst of junking it. Replaced the shields on it and that made a difference. Junking and trashing.. comming up short on funds but thats ok.. I'll make it through everything. An eye opener for sure. So transfixed with having things all purped out, I lost the reality of the abilities each item gives out. I just figured extreamly rare items were the best. That threw me when I was informed thats not the case. Most enlightening.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-06-2011, 01:08 AM
Quote:
Originally Posted by f1restarter
raaven616 you got a PM.
Thanks responded.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-06-2011, 01:09 AM
Quote:
Originally Posted by MustrumRidcully View Post
But still the rule is true - equipment isn't the most important thing.

If you die so quickly and easily, you're making the fundamental error in another area. You need to protect yourself with (shield) resistance buffs. The predominant one is Emergency Power to Shields. Any rank, but two copies, and you can cover your ship 100 % of the time. Add Tranfser Shield Strength, Science Fleet or Rotate Shield Frequency during spikes coming your way. (Spikes even happen in 1v1 - the enemy has damage buffs, check when he starts activating them and react accordingly). Use Tactical Team to reeinforce the shield that is harded and get the most out of Heal-Over-Times.

Also, you make the mistake of simply counting weapons. There is a big difference between a beam firing at 50 weapon power and a dual heavy cannon firing at 125 weapon power.
Agreed, but the differnece between 3 levels can be noticeable. Especially when you are the 3 levels lower person. Once he gets same level gear, it then depends on his play style. That is why he needs to raise his gear level then retest with those and see what is going on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-06-2011, 01:19 AM
See. I knew the PVP crowd would help you out. See why there is absolutely no use for Federation Carriers now? See now why you failed before but may be victorious now? I'm glad everyone helped you out. But my opinion was not pointless. So I would like an apology for that.

Also. I'm a full crafter in the game on both factions. So if you have the Data Samples. I will be glad to get my butt to Qo'Nos or Memory Alpha to craft you what you need.

Have a nice one. Glad everyone could be of help to you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-06-2011, 01:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
But still the rule is true - equipment isn't the most important thing.
With the exception that the Borg set + Cov[Cap]x3 (or other suitable replacement) shields is ridiculously OP and easily doubles the tankability of most players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-06-2011, 01:37 AM
Even tho I think borg regenerative shields are superior (except for the one moment when fully buffed tac uncloaks on your from escort/bop), the aegis set is very easily obtainable for everyone and serves well for start.

If you catch me while I'm playing (EU evening mostly) I can craft you the whole set I think. I have everything needed probably. And you can send me the mats later, if you find some and remember :--))
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