Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
06-06-2011, 02:04 AM
Borg shields are fail in most setups. The win setup is co variant shields + all the other Borg pieces
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-06-2011, 02:08 AM
Quote:
Originally Posted by hurleybird View Post
Borg shields are fail in most setups. The win setup is co variant shields + all the other Borg pieces
Only a Cruiser or sci ship could pull the borg shields off decently with the field generator boosting the shields and the power to shields up. Escorts not so hot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
06-06-2011, 02:10 AM
Quote:
Originally Posted by hurleybird View Post
With the exception that the Borg set + Cov[Cap]x3 (or other suitable replacement) shields is ridiculously OP and easily doubles the tankability of most players.
That is probably true and might be an exception to the general rule, but I suspect in a One on One, what mattered was not subpar equipment but the wrong tactic regarding shield-related powers.

Quote:
Originally Posted by Dalnar
Even tho I think borg regenerative shields are superior (except for the one moment when fully buffed tac uncloaks on your from escort/bop), the aegis set is very easily obtainable for everyone and serves well for start.

If you catch me while I'm playing (EU evening mostly) I can craft you the whole set I think. I have everything needed probably. And you can send me the mats later, if you find some and remember :--))
I think Aegis Set items are also available on the Exchange for around ~1 Million per item. At least that was about the price I remember from buying one set of Aegis gear. (I can craft them, but I was out of crafting materials for them once... And buying the mats seems less effetive.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
06-06-2011, 02:13 AM
Any ship that can maintain ~125 shield power can do well with regenerative shields. *shrug* it comes to personal preference anyway.

Quote:
Originally Posted by MustrumRidcully View Post
I think Aegis Set items are also available on the Exchange for around ~1 Million per item. At least that was about the price I remember from buying one set of Aegis gear. (I can craft them, but I was out of crafting materials for them once... And buying the mats seems less effetive.)
Who cares about credits ? or money in computer game anyway ? maybe some greedy *****. I can give it away for free, for a person who truly needs. And thats somewhat him, judging by his mk VIII gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
06-06-2011, 02:19 AM
Quote:
Originally Posted by Dalnar
Any ship that can maintain ~125 shield power can do well with regenerative shields. *shrug* it comes to personal preference anyway.
I know you like your regenerative shields, but I remember doing some calculations and the range where regenerative shields can potentially out-perform covariants is low, and it is still ignoring entirely that covariant shields benefit from heals just as well as regenerative shields - and those shield heals are much more powerful usually than what you can regenerate over time.

But this is a topic for another thread..

Quote:
Who cares about credits ? or money in computer game anyway ? maybe some greedy *****. I can give it away for free, for a person who truly needs. And thats somewhat him, judging by his mk VIII gear.
Whoever is selling them on the Exchange cares about their EC. (Maybe to get one of those over-expensive BOs?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
06-06-2011, 02:24 AM
Its hard to judge covariants vs. regenerative shields, because people play differently when using either of them. Let me bet, you compared the effect of both shields at 125 shield power ? well covariants users usually do not have that.

Hence its more or less 125 shield power for regen vs. 90-100 for covariants. Now those extra 25 shield power for regen do give a lot better results. If you compare both situations. And its very visible if both shields would be victims of tachyon beam + charged particle burst combo.

Both shields perform better under different circumstances. Its like comparing apples to oranges.

But since I always aim to get ~ 120 shield power with EptS even in my escorts, I prefer the regenerative shields. And I like to not need TSS to replenish my high cap shields, so its extra sci tool for me. And I have mk XI deflector dish, not that borg one, so need 3 pieces anyway.

As I said, personal preference. Higher cap gives you more time to react.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
06-06-2011, 02:29 AM
Quote:
Originally Posted by hurleybird View Post
So you that "leet purple gear" you have is Mk VIII.... that's a riot. You have a lot of stuff to sort out before you can even think about queuing for PvP. Level is generally more important than rarity. Also, you should be on your attack preset basically all of the time.
To be fair..

The level of weapons isnt a HUGE issue.. MK VIII weapons wont break his loadout at all, it merely puts it at a slight disadvantage.. Additionally the difference between a MK VIII and a MK XI Covariant shield isnt major either.

The level of consoles, youre definately correct about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
06-06-2011, 02:36 AM
Quote:
Originally Posted by hurleybird View Post
Borg shields are fail in most setups. The win setup is co variant shields + all the other Borg pieces
QFT
or u roll with 2 Borg parts + 2 Aegis parts ( Aegis shield + engines ofc.)

btt:
u say KDF is OP

1. roll fed
1. fly excelsior
3. ...
4. profit
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
06-06-2011, 03:38 AM
Quote:
Originally Posted by raaven616 View Post
Phaser Beam MRK VIII [ACC] [DMG]x2 I use four of these on a sci ship.. Two forward Two Aft
I'd advise getting the max weapons of your level. Purple or not, a Mk VIII phaser beam array (even with a Dmgx2 modifier) won't have the same damage of even a common Mk X phaser beam array.

I suggest grinding the "Everything Old is New" Devidian mission for blue phaser beam arrays. The mission rewards are equal to the max of your current level (RA lower half will reward mk x weapons and so on), plus they have a nice [DMG]x2 modifier. Saves on the EC and Emblems.

I'd also suggest thinking about going near all beams.

Quote:
Quantum Torpedo MRK VIII [Acc] [DMG] x2
Personally I consider torps to be pretty useless on anything other then an escort class ship. Shields tanking is a bit insane and chances are the torps will hardly ever hit the hull.

In an escort though, they have DHC's which should keep a facing shield down long enough to get the torps in. Especially as part of an alpha strike.

Quote:
Transphasic Torpedo MRK X AFT section
Get rid of this, seriously. Even with the Breen set, transphasics are pretty useless.

Quote:
Polorized Deflector Dish MRK X
Super Cooled Combat Impulse Engine MRK X
Dielectric Oscillation Resilient Shields MRK X
While the Breen set is excellent when levelling (with exception of the shields), it's not really all that good in comparison to the Borg and Aegis sets available at higher levels. Plus the full set bonus is a little underwhelming.

My first piece of advice would be to scrap the shields. Replace it with a Covariant Mk X (or XI) [Cap]x2, which can be easily obtained via doing the "Skirmish" Devidian mission.

If you can afford it (or indeed craft it), I'd suggest getting the Aegis set or in the case of doing STF's the Borg set (you should always get the Borg console either way).

In my opinion the best set-up is the following:-
Borg Deflector
Borg Engines
Aegis Shield or Covariant Mk X [Cap]x3
Borg Universal Console

This gives you two Borg set bonuses (one has a chance of healing your ship somewhat, while the other has a chance of healing your shields) and a decently thick shield.
Quote:
Engineering Consoles:
Ablative Hull Armor MRK VIII (+21 vs Phaser, Disruptor, Plasma,Tetryon Dmg resist)
Diburnium Hull Plating MRK X (+32 vs Phaser and Disruptor DMG Resist)
Ablative Hull Armor MRK VII (+17 vs Phaser, Disruptor, Plasma, Tetryon Dmg resist)
Polydurainum Hull Armor MRK VII (+12 vs Kenitic and all other Beam Dmg resist)
When you get to the level it's available at, I seriously suggest getting the Field Generator console (either off the exchange or from the emblem vendor). This basically increases you shields HP by 35%.

You'll probably find that almost any ship over RA5 (RA Upper Half) will be using it.

It's rather unfair really, as RA level PvP includes players from RA Lower Half and RA Upper Half, with the upper half having access to better equipment.

If you're going to stack hull resists, I'd advise the one that offers a blanket resistance to kinetic and energy weapons. While phasers and disruptors do see a lot of use at RA and higher, a lot of ships also use antiproton.
Quote:
Science Consoles:
Halon System MRK X (+16 Hazard Emitters)
Multy Spectral Scanner (+16 Sensor Array)
I'd personally advise getting rid of the Multi Spectral Scanner and replacing it with the Borg Universal Console when you get a chance. It can be easily obtained through the Assimilation mission at over RA5.

Quote:
Tac:
(2X) Energy Distrobution MRK X (+21 Beam Weapons)
Phaser Relay MRK VIII (+21 Phaser Weapons)
Looks fine. Not as good as the best consoles of the level, but still fine.


In regards to powers, have at least 1 tactical team, no matter what ship you're flying.

I've heard some people who have no idea what this does, thinking it's still as useless as it was half a year ago and refusing to take it. This ability now auto-redistributes your shields for 10 seconds, much much MUCH faster then if you did it manually. Think of it as a mini Reverse Shield Polarity, though in some respects it's far more powerful. It also boosts weapon damage slightly.

Oh and some big no-no's, though these are totally my opinion:-
Boarding Party - Virtually useless. Not only is it shot down easily, the amount of tactical teams flying around means it's easily counter-able. Heck, chances are the target already has tactical team running before the BP reaches it.

Transphasic Cluster Torp - Does more damage then a transphasic torp, but still doesn't make it anything more then a Bee sting. Also it's easily shot down.

Attack Pattern Beta - Not really a big no no, just I'd advise against it in comparison to other abilities. Like BP, there's a good chance the target will be running tactical team, countering it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
06-06-2011, 04:44 AM
Hey raaven616

I imagine myself as an person who knows alot about Klingon PvP Gameplay, and I can say this. Listen to most ppl in here there have good points. But If you dont believe them I suggests you make a Klingon toon and put him in a carrier you will find out its not an Iwin Botton.

Give Feds a Carrier its just wrong its kinda lol. They have some many more playable pvp ships than the klings, and dont think we need more spam in this game
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