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Originally Posted by raaven616
Phaser Beam MRK VIII [ACC] [DMG]x2 I use four of these on a sci ship.. Two forward Two Aft
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I'd advise getting the max weapons of your level. Purple or not, a Mk VIII phaser beam array (even with a Dmgx2 modifier) won't have the same damage of even a common Mk X phaser beam array.
I suggest grinding the "Everything Old is New" Devidian mission for blue phaser beam arrays. The mission rewards are equal to the max of your current level (RA lower half will reward mk x weapons and so on), plus they have a nice [DMG]x2 modifier. Saves on the EC and Emblems.
I'd also suggest thinking about going near all beams.
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Quantum Torpedo MRK VIII [Acc] [DMG] x2
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Personally I consider torps to be pretty useless on anything other then an escort class ship. Shields tanking is a bit insane and chances are the torps will hardly ever hit the hull.
In an escort though, they have DHC's which should keep a facing shield down long enough to get the torps in. Especially as part of an alpha strike.
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Transphasic Torpedo MRK X AFT section
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Get rid of this, seriously. Even with the Breen set, transphasics are pretty useless.
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Polorized Deflector Dish MRK X
Super Cooled Combat Impulse Engine MRK X
Dielectric Oscillation Resilient Shields MRK X
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While the Breen set is excellent when levelling (with exception of the shields), it's not really all that good in comparison to the Borg and Aegis sets available at higher levels. Plus the full set bonus is a little underwhelming.
My first piece of advice would be to scrap the shields. Replace it with a Covariant Mk X (or XI) [Cap]x2, which can be easily obtained via doing the "Skirmish" Devidian mission.
If you can afford it (or indeed craft it), I'd suggest getting the Aegis set or in the case of doing STF's the Borg set (you should always get the Borg console either way).
In my opinion the best set-up is the following:-
Borg Deflector
Borg Engines
Aegis Shield or Covariant Mk X [Cap]x3
Borg Universal Console
This gives you two Borg set bonuses (one has a chance of healing your ship somewhat, while the other has a chance of healing your shields) and a decently thick shield.
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Engineering Consoles:
Ablative Hull Armor MRK VIII (+21 vs Phaser, Disruptor, Plasma,Tetryon Dmg resist)
Diburnium Hull Plating MRK X (+32 vs Phaser and Disruptor DMG Resist)
Ablative Hull Armor MRK VII (+17 vs Phaser, Disruptor, Plasma, Tetryon Dmg resist)
Polydurainum Hull Armor MRK VII (+12 vs Kenitic and all other Beam Dmg resist)
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When you get to the level it's available at, I seriously suggest getting the Field Generator console (either off the exchange or from the emblem vendor). This basically increases you shields HP by 35%.
You'll probably find that almost any ship over RA5 (RA Upper Half) will be using it.
It's rather unfair really, as RA level PvP includes players from RA Lower Half and RA Upper Half, with the upper half having access to better equipment.
If you're going to stack hull resists, I'd advise the one that offers a blanket resistance to kinetic and energy weapons. While phasers and disruptors do see a lot of use at RA and higher, a lot of ships also use antiproton.
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Science Consoles:
Halon System MRK X (+16 Hazard Emitters)
Multy Spectral Scanner (+16 Sensor Array)
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I'd personally advise getting rid of the Multi Spectral Scanner and replacing it with the Borg Universal Console when you get a chance. It can be easily obtained through the Assimilation mission at over RA5.
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Tac:
(2X) Energy Distrobution MRK X (+21 Beam Weapons)
Phaser Relay MRK VIII (+21 Phaser Weapons)
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Looks fine. Not as good as the best consoles of the level, but still fine.
In regards to powers, have at least 1 tactical team, no matter what ship you're flying.
I've heard some people who have no idea what this does, thinking it's still as useless as it was half a year ago and refusing to take it. This ability now auto-redistributes your shields for 10 seconds, much much MUCH faster then if you did it manually. Think of it as a mini Reverse Shield Polarity, though in some respects it's far more powerful. It also boosts weapon damage slightly.
Oh and some big no-no's, though these are totally my opinion:-
Boarding Party - Virtually useless. Not only is it shot down easily, the amount of tactical teams flying around means it's easily counter-able. Heck, chances are the target already has tactical team running before the BP reaches it.
Transphasic Cluster Torp - Does more damage then a transphasic torp, but still doesn't make it anything more then a Bee sting. Also it's easily shot down.
Attack Pattern Beta - Not really a big no no, just I'd advise against it in comparison to other abilities. Like BP, there's a good chance the target will be running tactical team, countering it.