Lt. Commander
Join Date: Dec 2007
Posts: 120
# 221
06-14-2011, 07:10 AM
Quote:
Originally Posted by Darth-Thanatos View Post
No. It actually proves that Starfleet CANONICALLY can pick any hull of any era and make it competitive, regardless of its age.

Any ship can be upgraded to fight with the big boys. Any ship can be a T5 ship.

The STO Excelsior is just a glaring example of dev nepotism.
No, it didn't. Have you not read any of the posts explaining why, or have you chosen to ignore them? Besides, don't you think if this were true we'd have seen Mirandas packing the same punch at Chintoka etc.

Quote:
Originally Posted by dontdrunkimshoot View Post
No kidding, the defiant is a fly, and the Lakota is an old man swatting at it. Judging by the holes the ENT-D made in a borg cube the first time it encountered one, do you really think there would be a defiant left if a galaxy fired a shot like that at a defiant class? (Ignore the BOP battle in generations, theres a little yellow 'miss' that appears for a single frame after the one phaser shot the ENT-D fires)

Also, in that voyager episode, 1 akira class is escorted by 2 defiant class. If the defiant class was so powerful, then there should have been 2 akira class escorting 1 defiant class! lol

I think itís funny to not want a tier 5 akira, itís a medium sized heavy cruiser second only to the sovereign in the cruisers ranks. Thatís not counting battleships like galaxy, nebula, ambassador, etcÖ out of all the canon ships left that arenít tier 5; this ship deserves a tier 5 version, or strait transfer the most.
While I agree about Defiants and Akiras, the logic isn't true at all, you just "send what ya got" when it comes to situations like the Prometheus. Look at real world examples of when a ship "Must" be gotten, the Admiral Graff Spee was chased by two cruisers and a light cruiser, that doesn't mean they were the ideal ships for the jobs, but they were what was there, and had their orders.

And Defiant was no more pulling it's punches than Lakota, it came down to whoever was willing to loose off some quantum torpedos first, if you haven't got time to watch the episode guys, check out memory alpha.

Regarding a Galaxy shooting at a Defiant, I think we can agree Galaxy and Vor'cha class ships were roughly comporable in terms to ability, and Defiant managed to survive numerous hits from a Vor'cha in Way of the Warrior, it also took numerous hits from other ships, including the Borg.


But back on topic, a hybrid escort/cruiser would be an ideal role for the Akira, but I think maybe "saving" it for T6 would be best, as at T5 it'd totally obsolete the Fleet Escort unless you nerfed it tactically.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 222
06-14-2011, 07:22 AM
Quote:
Originally Posted by Ebeneezergoode
No, it didn't. Besides, don't you think if this were true we'd have seen Mirandas packing the same punch at Chintoka etc.
Not really, no. The Lakota was a wargame exercise. We never saw an episode where they did the same thing, in a wargame, to another type of ship. We might have, if the shows had gone on longer.

Because Real-World budgetary constraints are the primary reason why most of this "canon" nonsense happened. They reuse old models and old footage. So given enough more time, we may very well have seen a Miranda given some teeth.

But we didn't. However, Modular Ship Design Maguffin in this game, lets a Miranda stand up to Neg'Vahrs as part of the storyline. Those things have a lot more teeth than they did in the movies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 223
06-14-2011, 07:28 AM
as this thread won't die

How about some more suggested stats?

Akira Retrofit

Impulse modifier: .20
Inertia: 65
Turn Rate: 15
Crew 135
Hull points: 25,000

Weaponry:
Fore weapon slots: 4; may mount dual cannons
Aft weapon slots: 2

Bridge Officer Stations:
Tactical: Commander (1)
Engineering: Lieutenant-Commander (1)
Science: Lieutenant (1)
Universal: Lieutenant (1)
Total: 11

Console Slots:
Tactical: 4
Engineering: 3
Science: 2

Devices (3)

special ability:
Built-in Scorpion fighters; identical to the power gained in the romulan mission, with a seperate cooldown, and a reduced recharge of 2 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 224
06-14-2011, 07:35 AM
If there is one thing a lot of people agree on, is this one:

NO CARRIERS FOR THE FEDERATION.

If you want fighters, do the Vault and get the fighter pack reward.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 225
06-14-2011, 07:35 AM
I like it, but I think the fighters really should be federation ships not scorpions? Like little runabouts or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 226
06-14-2011, 07:41 AM
Quote:
I like it, but I think the fighters really should be federation ships not scorpions? Like little runabouts or something.
I hate Carriers with the fiery passion of a thousands sun, and all that, but I still think if we got that Scorpion Device, we should also get a Device (sharing its cooldown with the Scorpion Device) for the Peregrine and the To'Diju Fighter. Instead of the "pet" item that came with these C-Store fighters, we should have gotten a reclaimable fighter pack. At least then some in-game consistency would be created.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 227
06-14-2011, 07:45 AM
Hum...

Unlimited, but with a 15 minute cooldown, so as to not make them too OP... Sounds like a feature to me.

I like it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 228
06-14-2011, 07:52 AM
Quote:
Originally Posted by Darth-Thanatos View Post
If there is one thing a lot of people agree on, is this one:

NO CARRIERS FOR THE FEDERATION.

If you want fighters, do the Vault and get the fighter pack reward.
Quote:
Originally Posted by Darth-Thanatos View Post
Hum...

Unlimited, but with a 15 minute cooldown, so as to not make them too OP... Sounds like a feature to me.

I like it.
so no carriers until you change your mind?

Anyway, I wouldn't really consider it a fighter carrier either, I just really couldn't think of anything else to do with it other then some kind of special torpedo spread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 229
06-14-2011, 07:53 AM
Quote:
Originally Posted by Darth-Thanatos View Post
Hum...

Unlimited, but with a 15 minute cooldown, so as to not make them too OP... Sounds like a feature to me.

I like it.
I suspect the reason they don't want such an item with unlimited recharges is because they want people to use mission replay to restock. I supose that means any C-Store idea is doomed, unless maybe you also have to rebuy your fighters .

Quote:
Anyway, I wouldn't really consider it a fighter carrier either, I just really couldn't think of anything else to do with it other then some kind of special torpedo spread.
I am not a fan of the device either, but I think it works "better" because it's limited. This gives the idea that your ship isn't really relying on its shuttles for its firepower, that it's really just a temporary boost. A Carrier has infinite recharges (in this game) because it is part of his modus operandi, without it would not be able to compete with other ships of its tier. A device tells us "this is something extra", an optional feature. It doesn't compete with 2 weapon slots, it competes with a battery.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 230
06-14-2011, 07:58 AM
Quote:
Originally Posted by Blitzy
so no carriers until you change your mind?

Anyway, I wouldn't really consider it a fighter carrier either, I just really couldn't think of anything else to do with it other then some kind of special torpedo spread.
Actually, I haven't changed my mind. The reward pack is something that can be used in any space ship.

Carriers have special packs that go into weapon slots, and launch ships like if they were torpedoes, more or less.

Notice that the first post of mine you quote ends with the sentence:

"If you want fighters, do the Vault and get the fighter pack reward."

So it's not a change of mind.
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