I still don't see why making the Akira a LIMITED carrier would be a big deal. Just because something has fighters doesn't mean it can't be balanced. Give the Akira wimpy fighters (like the Scorpions) with an acceptable cool-down. Heck, they can even be consumable if need be. Unlike a Klingon carrier, the Akira has considerably less hit points and shielding.
the through carrier concept did not make the final cut, it is not cannon and not possible. Regardless of what you have read about it online, you can see in pictures of the actual computer model they used for filming that there are not forward doors on the front of the saucer, just a few big windows. itís the same with the STO akira model. The federation fighter craft that we have seen are twice as tall as the space that could have been allotted for doors. the akira is not nearly large enough to accommodate them, even if it had front doors and a through shuttle bay. The only shuttle bay that could have held them and brought them to the front lines, assuming they didnít warp there themselves, is the main shuttle bays of the galaxy class.
You want canon? Here's what a truly canon game would look like:
One in ten of you get to make an "alien" character, and those have to be races that can be represented by a human in minimal makeup. The other nine have to be human.
You do not get to choose your own ship. You are assigned to a ship, with a name and registry you don't get to change. Nor do you get to change the hull colors - they're all standard Federation white, without decoration save for standard insignia. Most characters will end up serving on only one or two ships during their entire (played) career.
Likewise, you do not get to choose or change your uniform. There is one uniform, in three colors, per season. (Medical officers may get to wear a variation, or an overcoat, or something like that.) Sometimes the uniform will go a few seasons without changing, but when it does, yours changes too. Period.
No one can take more than one hit from a phaser, disruptor, etc. Named characters (captains, bridge officers, important NPCs) are incapacitated until they receive medical treatment; minor characters are killed or vaporized outright. To compensate, NPCs will miss a lot.
EVERY episode must include one or more of the following:
A visit to a planet which greatly resembles Earth's past, from any historical period up to the present real date (e.g., 2011).
Time travel to Earth itself (always Earth), with an extremely high chance of arriving near the present real date.
A social or environmental problem similar to one found on present-day Earth, which only the captain and crew can solve.
A story that contrasts the high morals of the Federation against those of other civilizations or (especially in later missions) the ones it actually follows.
An examination of what it is to be Human (or, for the KDF, Klingon).
An encounter with one or more nigh-omnipotent beings.
An encounter with a new lifeform with which we cannot communicate, and may not even recognize as a life form, until the fourth act when we learn to talk to each other and everything works out okay.
A mention of the Prime Directive, in a context that makes it clear that breaking it "this time" is the right thing to do.
A holodeck malfunction.
An attempt to market one of the producer's other games, or "spin off" a new one.
One episode per season that breaks all the usual rules and is widely regarded as one of the best episodes ever.
One episode per season where the most player-relatable "everyman" character is put through hell, again.
and so on.
Sound like fun? It'd be pure canon, pure Trek, and I bet it would get a few thousand hardcore subscribers before it had to close down.
I'd love that kind of gameplay--not only is it more canon, but it would be more immersive. And by some of the logic in this thread, I should have the option to do it... since anytime someone wants something, we should give it to them.