Lt. Commander
Join Date: Dec 2007
Posts: 120
# 251
06-24-2011, 11:29 AM
Probably posted before, but a T5 Akira sweet and simple:

Cm Tac
Lt Tac
En Tac
LC Eng
Lt Sci

4FW/3AW

2 Devices
3 Eng Consoles
2 Sci Consoles
4 Tac Consoles

Same hull/shields and speed/turnrate as the fleet/ae/mvae.

So this is a RA ship NO VA GIMMICKS needed! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 252 lol
06-24-2011, 12:43 PM
Now the word "must is being used to ship request. Well like in the federation you can debate such a notion, hell even make a prototype. perhaps section 39 might hear you call for such a ship. oh but this game only has section 39 as a hmmm pretend notion. not even a glimar or mmo focus.

The problem in this game is there is no focus on a subject matter but making money and throwing into the mix pot more garbage. The game is being ruined by the c-store to see how much money you can gain from it.

some of you want one just for no reason. any cruiser if it has room can store fighters. you do not need a carrier. this is not the sea but space. there is no point to a carrier as this is star trek and cruisers can help organize fighters. do not forget that fighters from the federation have warp ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 253
06-24-2011, 01:55 PM
Honestly, between Science Captains with Photonic Fleet, Tactical Generals with Tactical Support, MVAE's Galaxy-R's, Patrol Cruisers, Da'kyrs, Varanuses, mines, torpedoes that launch landmines and Scorpion fighters I'd almost rather see all carriers phased out from the game all together. There is too much NPC junk floating around space as it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 254
06-24-2011, 03:16 PM
Quote:
Originally Posted by Jermbot View Post
Honestly, between Science Captains with Photonic Fleet, Tactical Generals with Tactical Support, MVAE's Galaxy-R's, Patrol Cruisers, Da'kyrs, Varanuses, mines, torpedoes that launch landmines and Scorpion fighters I'd almost rather see all carriers phased out from the game all together. There is too much NPC junk floating around space as it is.
no no my friend, the problem is not the npc floating around in space it is just that cryptic would have you believe that space is small when in fact it is vast and should be represented in all space games as vast.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 255
06-24-2011, 03:54 PM
Quote:
Originally Posted by UFP-Magnis View Post
no no my friend, the problem is not the npc floating around in space it is just that cryptic would have you believe that space is small when in fact it is vast and should be represented in all space games as vast.
only if they dramaticly extend the range of our sensors
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 256
06-27-2011, 05:16 AM
Quote:
Originally Posted by Lord_Vale_Cortez
The T5 Akira should be the "durable" escort refit. It's the largest of the Escort Classes by far and thus should be more durable in a fight than say the Defiant, which is tiny but packs a punch.

The Defiant refit is the tactical one with the extra tactical ensign giving more punch and get the cloak to make up for the lost Eng or Sci Console depending on what ship you are moving from.

The MVAM makes the Prometheus cool and a very dangerous enemy potentually plus has an extra Sci console slot and a higher sci BO slot making it the science escort.

Logically, the Akira should be the one with 3 Eng, 2 Sci, 4 Tac consoles to balance out what already is in game. Following the precident set already, the Eng BO should be made LTC. Given the size, crew should be kept at 200 which is the current max on escorts.
Yep, completely agree. I'd love to see the Akira with a Lt.Cmdr. Engineering slot.
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