Lt. Commander
Join Date: Dec 2007
Posts: 120
Lately, seems a growing trend since the addition of Target Subsystems Level 1 for the playerbase is that the frequency for multi-disabling has been exploiding. For instance, one targets the Engines, another Weapons, and another Shields. So a player can be rendered useless and vulnerable. While this can easily be fixed with a single Engineering Team, its not something almost all escorts and science ships have with them. So these player with these ships are easily neutralized unless they are within a strong team.

Not too long ago when this was becoming a problem with stacking same-type target subsystems, it was changed where the higher version of that target system attack. So I'm hoping the same can be treated for subsystem attacks as a whole, where in PvP only one Subsystem attack makes it through to a player. That or the Repair Subsystem skill is improved where it actually lowers the chance of being disabled, since the skill is currently regarded as broken.


Others like the old Tractor Beam + Gravity Well combo (bug is back) where players cannot escape and are easy targets, especially when Sensor Scramble is used where.

Or the new shield bypass with the Beta + FAW2/3 + DEM1/3 combo. Which DPS is seriously augmented by Pattern Alpha and Emergency Power to Weapons.



Since some (or most) Hardcore PvPers may disagree with what I just said, I welcome their input to have these abilities skill used moderately than a serious team advantage against single players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 06:03 PM
While I agree with the OP, shouldn't this be in the PvP forums?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-10-2011, 05:02 AM
Quote:
Originally Posted by Azurian View Post
Lately, seems a growing trend since the addition of Target Subsystems Level 1 for the playerbase is that the frequency for multi-disabling has been exploiding. For instance, one targets the Engines, another Weapons, and another Shields. So a player can be rendered useless and vulnerable. While this can easily be fixed with a single Engineering Team, its not something almost all escorts and science ships have with them. So these player with these ships are easily neutralized unless they are within a strong team.
I would say this is another case of your enemies working together to fight against you. They use 3 powers and you could in the best case negate it all with a single power of your own, and in the worst case have to hope that two other team members can help you.

Also TSS is not very reliable - it most likely will just cause some energy drain and it's only more thane one - if any at all - proc, that's not enough to cripple anyone.

Also, definitely a PvP Gameplay topic, not PvE Gameplay.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-11-2011, 06:29 PM
Yeah its the PvE forum now, but in general combat both PvE and PvP there really does need a limit on debuffs, else we end up dumbing down gameplay and we all know how easy Space PvE is on Elite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-12-2011, 01:17 AM
Quote:
Yeah its the PvE forum now, but in general combat both PvE and PvP there really does need a limit on debuffs, else we end up dumbing down gameplay and we all know how easy Space PvE is on Elite.
You still titled the thread with PvP. [/nitpick]

But the real issue here is that there is no issue. The only abusive form of beam target subsystem stacking was fixed a long ago, and what you identify here is unproblematic. A single Tyken's Rift or Energy Siphon drains _all_ power levels. Still I don't see them as particular popular.

So I suppose the real issue you have is with the subsystem disables, and there I repeat what I said before: It's too random. If we're talking PvE: You're probably getting better overall results if everyone was "stacking" Beam Overload 1 on the target. Especially if you consider that if your team starts stackin all those Beam Target Subsystem, that means 15 seconds where none of that team can use Beam Overload or Beam Fire At Will. Of course, you could use them to your advantage while BO or BFAW are still on cooldown. But the team could also "stack" Evasive Maneuvers and get out of the enemies range, and that _really_ neuters the NPCs.

In PvP, the effect is simply very random - if it works, sure, you might have found a small shortcut to killing your enemy, but it's not like a team being able to coordinate its Beam Target Subsystem timing isn't already on the best way to take the enemy down regardless of what specific powers t hey take.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-12-2011, 08:55 AM
I don't think it's a problem at all.

You'd probably have to be facing a coordinated team for you to have multiple BTS stacked on you, which does not usually happens in pugs at all. Even then, there'll surely be an EngTeam floating around somewhere on your team, especially with the prevalence of Cruisers.

No, I don't think anything needs changed at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-14-2011, 12:37 AM
I'm also unsure of the problem here... It would take 4 ships cooperating very closely and purposely planning their builds this way to "cripple" someone. But as you've already mentioned, all it would take is a single Engineering Team to be fired off (either by yourself or by someone on your team) to clear all of the BTS debuffs that are on you, or you can use a battery (or red matter capacitor, or the oberth console) to partially mitigate what's been done to you.

And to be honest, while annoying, 4 ships using BTS on you isn't exactly an efficient combat tactic. It can be cleared so easily, and gives you an assured 15 second buffer where those 4 ships wont be able to use BO or B:FAW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-16-2011, 02:07 PM
Yes BTXS skills are annoying if you are being hit with level one the only powers affected are the ones with base power of 25. With the wide use of phasers I would think it is more likely you are being hit with multiple phaser procs since they are the only thing that can take power system set really high off line. There are plenty of counters the easiest ones are batteries. in an escort if you are that worried carry engine and shield batteries. I carry the RMC so multiple BTXS or phaser procs are easily undone with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9 Lawyer needed
06-17-2011, 10:47 PM
Forget just one, bring the whole legal department.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-03-2011, 06:13 PM
Because we need to punish team work....

Crazy idea as usual
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