Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-09-2011, 02:55 AM
Quote:
Originally Posted by matteo716 View Post
i love being "stalked" by a cloaker who thinks i dont know hes there (even though i heard his powerups a mile away) and can see him cuz i scanned the area before he got close enough to realize this so.... bring on the stalkers please
It's funny when they pop their buffs near you, letting you know they're there. The only way it could be more of a warning is if the Devs replaced it with a WAV file saying "Hit your defense buffs now!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-09-2011, 04:07 AM
Ive only successfully pulled off an ambush once or twice in Cap and Hold. And it was a lucky shot because the tricobalt finished him off before he had a chance to heal. I think anyone whos done PvP long enough has wised up to it by running two tac teams for consistant protection. Thinking about putting a Sci Toon in a Defiant and try the ambush thing. That may be a more successful ambush if you can sneak up on em and debuff the hell out of em before u unload on em. Just a thought. If anyone has tried this id love to hear about it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-09-2011, 05:28 AM
To the OP. The only real place to worry about these "ambushes" you speak of is in CnH maps. In arenas you should be expecting them and you can gauge where and when. Usually the uncloaked ships engage and then the cloaked will most like come from the rear or side probably high or low. In CnH I just will say one thing never ever drop engine speed stay at top speed (not full impulse) and you would be surprised how much harder it is to kill you with your defense maxxed. In CnH I used to have hours of footage where a <insert ship type> is just sitting on a cap point, I buff up decloak drop tricobalt and they start moving a second before the tric crits for 50K. Just make sure you have max defense when capping when you think you are a lone, a lot of power to shields and or engines will help a lot then switch to weapons when you have survived the ambush.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-09-2011, 06:24 AM
Quote:
Originally Posted by SteveHale View Post
I find powers that are confirmed to be broken (FAW and Pengers) and questionable mechanics (yoyo hulls and cannon blind spots) to be significantly more problematic than the cloaking alpha. This is especially true when used by the same person on the same ship (even when everything that person does is in the best interest of themsel... er, the gaming community. Just out of curiosity, where do you stand on those issues?
I see what you did there
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-09-2011, 07:04 AM
Quote:
Originally Posted by SteveHale View Post
I find powers that are confirmed to be broken (FAW and Pengers) and questionable mechanics (yoyo hulls and cannon blind spots) to be significantly more problematic than the cloaking alpha. This is especially true when used by the same person on the same ship (even when everything that person does is in the best interest of themsel... er, the gaming community. Just out of curiosity, where do you stand on those issues?
I'd have to agree with this point more then the OP topic.

Not to mention Cloaked ambushes may seem easy, but if you angle wrong, come on too fast, or start the ambush at the wrong moment, you can seriously hinder, if not ruin the ambush you were attempting to start.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-09-2011, 08:33 AM
Quote:
I'd have to agree with this point more then the OP topic.

Not to mention Cloaked ambushes may seem easy, but if you angle wrong, come on too fast, or start the ambush at the wrong moment, you can seriously hinder, if not ruin the ambush you were attempting to start.
"WHy aren't my cannons firing! Did I forget to decloak?
"Why is he firing at me? Wait, why are my shields up, I thought I was cloaked"?
"Oops, t hat was the Evasive Button, not the Attack Pattern ALpha button"

Mustrum "GUI 1, Mustrum 0" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-09-2011, 08:46 AM
Quote:
Originally Posted by Azurian View Post
Thats the thing. A hallfway decent cruiser captain can usually survive if reacting fast enough, but most here know there are times where a fully buffed tactical (using even GDF) decloaking escort can seriously damage even a fully buffed cruiser / battlecruiser. But Science Ships or non-cloaking escorts can be easy meals if you're being stalked, because cloaked Escorts dictate where, when, and whom to fight.
In a science ship it's pretty easy to land a HYT on an escort or BoP before they decloak. Detection range with high Aux is a lot farther than the range they have to be at to successfully one-shot someone. The can still ambush a science ship, but there needs to be some sort of distraction.

Escorts are in rougher shape. The escort's main defense against ambush is to just avoid standing still, and avoid flying in straight lines. If it's difficult to creep up to 4 km of you and burn down a shield before you can turn, then you can't be ambushed successfully. Escorts are definitely harder to play.

I definitely don't see a problem with cloaked ambushes though. They are high-risk/high-reward.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-09-2011, 12:33 PM
Ambushing escorts like mine are a necessity in this game, otherwise the constant cascade of heals would protract games into the hour range and we would get more threads like that previous one talking about hands hurting after pew pewing for 45 minutes.

I've recently spec'ed my def-R to have the proper burst damage instead of tanking, and I get a lot more kills - especially against those sitting still in CnH (sometimes on purpose as bait) or as finishers for opponents that have been weakened by my teammates and are out of buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-09-2011, 04:20 PM
Quote:
Originally Posted by Captain Data
To the OP. The only real place to worry about these "ambushes" you speak of is in CnH maps. In arenas you should be expecting them and you can gauge where and when. Usually the uncloaked ships engage and then the cloaked will most like come from the rear or side probably high or low. In CnH I just will say one thing never ever drop engine speed stay at top speed (not full impulse) and you would be surprised how much harder it is to kill you with your defense maxxed. In CnH I used to have hours of footage where a <insert ship type> is just sitting on a cap point, I buff up decloak drop tricobalt and they start moving a second before the tric crits for 50K. Just make sure you have max defense when capping when you think you are a lone, a lot of power to shields and or engines will help a lot then switch to weapons when you have survived the ambush.
I know Data, but if you think about it, once we start getting real Open PvP zones, whats to stop such tactics being the mainstay all the time? Unlike Arenas or C&H where your likely en guard, but in Open PvP you have absolutely no clue unless someone buffs up too close.

And trust me, I'm not stupid enough to come to a full stop, nor not bothering to use Emerg Shields when nobody is around.


Quote:
Originally Posted by inktomi19d View Post
In a science ship it's pretty easy to land a HYT on an escort or BoP before they decloak. Detection range with high Aux is a lot farther than the range they have to be at to successfully one-shot someone. The can still ambush a science ship, but there needs to be some sort of distraction.

Escorts are in rougher shape. The escort's main defense against ambush is to just avoid standing still, and avoid flying in straight lines. If it's difficult to creep up to 4 km of you and burn down a shield before you can turn, then you can't be ambushed successfully. Escorts are definitely harder to play.

I definitely don't see a problem with cloaked ambushes though. They are high-risk/high-reward.
Yeah, but a smart ambusher comes from the side to avoid that. But I wouldn't say an ambusher avoids standing still, there are too many times I've seen Defiants and BoPs stopped and just pivoting while blasting away, especially if they used repulsors or photonic shockwave.


In all honesty, inspite people's criticism of me, Cryptic really does need to rethink PvP altogether. I mean you guys are complaining as much recently with the fighters, mines, faw, and now pengs. And even acknowledged that PvP altogether is broken, but the thing is, Cryptics just barely putting effort into it. So in the end it just ends up being unfun with everyone using all sorts of broken mechanics.

Really, the only thing that is fun in STO anymore is doing Foundry missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-09-2011, 04:46 PM
Quote:
Originally Posted by mvs5191 View Post
1 TacTeam turns my 16,000 shield facings into 64,000. Alpha'ing through that is hard

But in all seriousness, 1 TacTeam is all it takes to survive an Alpha. Often times, your Borg procs will kick in and help you out. And you can even hear your opponent buffing up a good portion of the times before you get hit.

It's the 2+ cloaker gank you need to watch out for.
lies. i can read your buffs, wait them out, and stun you at whim from cloak. youll have nothing prepared to counter my attack, if i am doing it right.

one ship. one player. any time. you can be "cloak ambushed" and killed. Without anything special other than good timing and a proper build (of dozens).

in the brel its even easier, nothing is funnier than when someone activates all their defenses after i fire a single torp from cloak. wait for them to clear, and recognize the windo of their unavailability while on cd>>> win.
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