Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 08:59 AM
Quote:
Originally Posted by Pyryck
Umm....I think it was mentioned earlier in the thread, but shield regen is pointless to worry about until after a battle.
Excuse me? Sorry but you are so wrong here. lol
Thats the statement of a PvE'er

Edit: Sorry this was inappropriate of me to say.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 09:02 AM
Yeah, PERSONAL Shields dont regenerate while under attack on away missions, only after you have not taken damage for several seconds.

Starship shield arrays regenerate continuously and regen is extremely important.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 09:17 AM
Funny this subject came up. I am making a toon with the main focus on going with either regen or resist shields.

Too long have I been relying on one type, covariant.

Should be fun
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 09:36 AM
Marctraider, way to call covarient shield users lazy. Nice personal attacks there. I guess I'm lazy then. And a PvEr, which you make sound like a derogatory term. So I'm someone to be looked down upon because I don't PvP all day long?

Shields should be a personal preference and depend on playstyle as well as ship. Escorts really don't have the hulls to take the beating waiting for shields to regen. Once a shield is down, escorts tend to pop really quick.

Cruisers have the hull to take a beating, plus a million more healing powers to keep those shields up. They can afford the lower cap, higher regen, (Borg set is awesome on my Dreadnaught) of regen oriented shields.

Similarly, Science Vessels do quite well with Resistant shielding because they have more science slots to keep the shield powers up.

But ignore the use of powers because if you do you are a lazy vile PvEr. Real players only play PvP and don't use powers to restore their shields at all. Right Marctraider?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 10:29 AM
My personal preference in a science ship is to run with the borg shields, I've toyed with the aegis shields and a few other covariants but ultimately they were just less comfortable for me than regeneration oriented shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 01:33 PM
Quote:
Originally Posted by Lord_Vale_Cortez
Real players only play PvP and don't use powers to restore their shields at all.
Speaking as a veteran PvE player and a novice PvP player, I can see the point of not relying on powers too heavily for shield regeneration, especially for escorts.

After all, those powers only help you when you can activate them. Even with the right keybinds, you can get dead real quick if you're needing to focus more on staying alive than on going on the offensive.

Even in PvE I've been in a few unlucky situations where I needed to pop off all of my defensive powers just to keep from going "Boom!" -- That's time I wasn't spending on counterattacks and concentrating on maneuvering. In PvP, a couple of seconds saved could be crucial to winning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 01:37 PM
There are very few times where you don't want a Cov Cap x3 (or Aegis, since that's basically a Cov Cap x2 with small bonuses).

And usually, you'll want the Borg shields when you don't want the Cov Cap 3s (like when you can cycle 2 EPtS for high shield power).

The case can be made for Resilients (especially on Scis), but I'm a firm believer of Covariants.

What kind of ship are you in? That can vary your choice of shield as well. For example, a Sci can (DSSV, especially) can take the hit to capacity with Regen/Resilient shields and still go on tanking thanks to the Sci ship's innate +Capacity bonus. Cruisers can make excellent use of Borg shields since they can easily run at 125 Shield power all the time.

I personally fly RSVs all the time, and use Cov Cap x3s. Can't go wrong with 16000 shield facings
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 02:19 PM
Quote:
Originally Posted by Darth-Thanatos View Post
Hmm...

You only left out the Borg shield. Also, I think someone said that a Covariant purple with CapX3 was good too.
Isn't the Borg Shield part of a 3 piece Set with Console and Engine, similar to Agies Set??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 02:23 PM
Quote:
Originally Posted by Solar_Searcher
Isn't the Borg Shield part of a 3 piece Set with Console and Engine, similar to Agies Set??
4 pieces to the Borg set: Universal console, shields, engines, and deflector.

2 give the hull regen proc.
3 give the shield regen proc.
All 4 give a tractor beam that has an energy drain component to it as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-10-2011, 03:00 AM
Covariant are best for the 2 most popular builds; shield tanking engineering captain cruisers and tactical captain hit and run escorts. with all the possible shield healing a cruiser is capable of, the regeneration value is meaningless.

for hit and run escorts, as in defiant, bop and raptor, as soon as you decloak your aim is to cause extreme damage, maybe even get a kill. as soon as you decloak there's a good chance everyone will shoot at you. to not be dead before your alpha strike is over, you need maximum shield hitpoints. after your alpha, all your power should be to engines and hitting evasive to get out of dodge. rinse and repeat.

no escort is going to have the station powers to keep covariant shields up for long, so if you like sticking around after an alpha and getting blown up then other shields would probably work best. if you have the borg set though the likely hood you get blown up significantly decreases. too much so if you ask me.
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