#3 since STO is not realy trying to sell the 2409 setting anymore, but takes Props from every Series, so everybody can roleplay whatever series they want...
i would think we need all Tricorders, starting with the TOS Tricorder (TOS-Bridge, -Ship, -Uniforms + TNG tricorder? mmmh... ? )
so, i will try now to find some GOOD resources on Tricorders:
I would agree that the Tricorders in game could use a bit of attention, and I understand that a lot of other updates and changes do take priority, but I'd suggest that perhaps just simple (emote) updating of the tricorder could be made.
Perhaps the ability to select your preferred tricorder at this time may be too much to ask, but at least updating the model within the emote/animation to a more (Nemesis-era) tricorder would be more appropriate for this late in the timeline. It seems like a reasonable update that wouldn't take too much time or resources to implement.
I also understand that the TNG/DS9/VOY version used would probably be the more commonly associated image of the ST:Tricorder that most people have in their mind. So the decision to use it in game over the Nemesis-era does make some sense. Even if it's a continuity mind-boggle at the same time. :p
Also, there was a thread awhile back regarding upgrading our tricorders with components to make them versatile. I'd like to see enemy type and distance displayed, temperature, material composition, energy sources, etc.
Perhaps they can add a few minigames in with it.
It would be cool to have your tricorder have its own screen for you to tinker with it:
I would actually like to see them make a new one. I mean, in 2409 holographic interfaces are all the rage. I would love a wrist watch style device that emits a hologram of a tricorder interface, you could then use the 'watch' to emit the navigation beam that it uses.