Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-09-2011, 11:05 AM
I'm happy that SS will confuse pets, my immediate concern is that this will make even MORE people run SS...

I'd be relived if ST would always clear SS from self.

I'd be happy if I also got a 30sec immunity after every time I was scrambled.

(And I feel I have more or less confirmed over the weekend that ST jumps away even when I'm only hit with SS1 or 2.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-09-2011, 11:05 AM
Quote:
Originally Posted by Dassem_Ultor
I'm happy that SS will confuse pets, my immediate concern is that this will make even MORE people run SS...

I'd be relived if ST would always clear SS from self.

I'd be happy if I also got a 30sec immunity after every time I was scrambled.

(And I feel I have more or less confirmed over the weekend that ST jumps away even when I'm only hit with SS1 or 2.)
yes, i second that. If there is no SS cure for pets they should gain a ss immunity for a certain amount of time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-09-2011, 11:05 AM
Quote:
Originally Posted by Roach View Post
I would be happy with somewhat simple commands for pets like;

Agressive , Passive, Defensive commands and the ability to allow me to set their targets as groups or individuals.
That's your idea of simple pet commands?

Simple pet commands would be attack and disengage...

And these 2 are pretty much all we need.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-09-2011, 11:05 AM
I would think that the pets would have to be designed in Wings, with "x" amount in each wing.
So one could still have an all fighter carrier, an all BoP carrier or a mixture of whatever.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-09-2011, 11:05 AM
Quote:
Originally Posted by Roach View Post
Pet Attack Target "x" - pet or pets run off and attack target "x"
Pet Passive Stance - pet or pets take a passive stance near player
Pet Defend Target "x"- pet or pets follow and defend target "x"

Yeah thats my idea for simple pet commands. Basically the carry over of the BOff ground commands used at this time.
Well, a pet defend target command would defeat almost the entire system we have now with pets despawning when combat ends (not that i'd mind that as its a really really stupid solution to a nonexistent problem). I suppose they could return anyway but it seems like a pretty awkward way of doing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-09-2011, 11:05 AM
Quote:
Originally Posted by Thorgald View Post
Well, a pet defend target command would defeat almost the entire system we have now with pets despawning when combat ends (not that i'd mind that as its a really really stupid solution to a nonexistent problem). I suppose they could return anyway but it seems like a pretty awkward way of doing it.
i was assuming that we were talking about carrier,MVAM and Gal-R Pets, not photonic fleet or fleet support.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-09-2011, 11:05 AM
Quote:
Originally Posted by snix View Post
Greetings all,

I've checked in a fix for carrier attack pets that does the following:
  • If the attack pet's primary target cloaks (and the pet is outside of its detection range) it will now attack another enemy target until its primary target comes back out of cloak.
  • If the attack pet's primary target dies, they should no longer fly toward the respawn location of that target.
  • Scramble Sensors now affects attack pets.


This fix should arrive on Tribble at the end of next week.

-snix
I know this isnt Carrier Related, but Theoretically, couldnt Scramble Sensors also Affect the Attack Pets gained from MVAM on the Fed Escort?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-09-2011, 11:05 AM
Yes they do
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-09-2011, 11:05 AM
So am I to understand that Carrier pets only "dock" because Feds use Photonic fleet all the time and use way too many mines, so that the few fighters or BoP's a carrier drags along cause to much lag?
Good that this was explained to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-09-2011, 11:05 AM
Quote:
Originally Posted by Rvlion
So am I to understand that Carrier pets only "dock" because Feds use Photonic fleet all the time and use way too many mines, so that the few fighters or BoP's a carrier drags along cause to much lag?
Good that this was explained to me.
Wait...now I am confused.....we are having our pets dock now when a fed uses photonic fleet? That's a bunch of crud...
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