The idea of sub hangers sounds great; however, it sounds like the option to use them would be an all or nothing deal.
I’d use sub hangers but I’d like to option to either use weapons or swap out to extra hangers or vice versa.
The concept of giving up weapon slots for extra hanger has been discussed in this forum before and I think the general censuses was we’d all like the option to be able to switch to weapons to extra hangers or be able to switch from hangers to extra weapons.
Could you imagine having a Carrier with 5 forward and aft weapon slots, it would be a true gunship
Extra hangers would be nice but I’d like to be able to choose weather I need more deployable craft or more personal fire power.
Options are always fun, and this would allow for more diversity and different strategies out there. I'm for it. The more complexity the better, in my opinion. I don't like to automatically know what the other guy has in his arsenal.
I like the Idea provided that FAW is toned down in damage beyond the primary target. As it stands now, there is absolutely NO reason to fly a carrier vs teams that area carrying more then 1 person with FAW and all beams. And I'm not just talking about Mines being shot down, or To'duj, but BoP Pets are getting shot down just as easy as the rest and with nothing greater then FAW 2.
I'll let you know how my fight Fawer with FAWer carrier build works out.
I am for this Idea if they also change a few things:
1: Either they increase the carriers shields and hull making them like modern day carriers (almost no attack capability up close but hard as hell to sink) or they let you have 4 wepon slots instead of just 2 so you can still defend yourself to some degree.
2. Add a pet menu like some people have mentioned already, doesnt have to be much just simple commands like change target or return.
3. Change the launching and returning functions. ex: you can choose to leave your fighters out to have them ready at a moments notice, but then some may be dmged or you wouldnt be able to launch more as fast. If you recall them your defencless but you will have fully healed fighters and could launch them faster.
and last if they decide to make them take up 2 weapon slots and give you know firepower then they should not fix the UI and leave it so if you have a swarm of fighters on one target he wount be able to simple hunt you down and ignore the fighters. Fighters should be their as a distraction since you cannot defend yourself.
I don't understand your last point.
How can you forces someone to do that in game? You can't keep a player from targeting the carrier over the pets. That is a tactical decision...