Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello All,

I've finally got to do some extended PVP with my Vo'Quv to see how all the changes that were made to the Carrier effects my play style.

My Snapping Turtle build still does quite well for the most part; however, it does have a very costly flaw.

I use Feedback Pulse 3 and I boost its effectiveness with 3 x Rare Induction Stabilizer Mk XI, it would be 4but I use the Borg console in the 4th slot.

If I can stay alive I come in 2 or 3 in total damage.

The problem is if I die once, I end up with no crew and start getting owned if I don't have any team protection.

The worst part about loosing crew count is that all of the heals that work of the crew system loose effectiveness and makes my Carrier that much softer.

If you play consecutive PVP matches, your crew count never regenerates and you just keep getting softer and softer.

The damage that I'm getting off of Feedback Pulse is what makes the build deadly and helped keep Escorts at bay; however, now it seems that I'll have to load up my science console slots with Rare Biofunction Monitor Mk XI just to try to keep my crew count up.

I use to use Tactical Team to help with crew recovery but now Tactical Team does not effect crew recovery.

What steps if any are you guys taking to help mantain your crew count?

When we respawn, we should respawn with our full crew compliment.

I went through 6 cap and hold matches and never was able to get my crew count above 1500 after I got popped in my very 1st match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 11:06 AM
I haven't even slotted the power in forever but does abandon ship still work to preserve your crew count when your ship explodes?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 11:06 AM
Quote:
Originally Posted by Lex_Rex
I haven't even slotted the power in forever but does abandon ship still work to preserve your crew count when your ship explodes?
I'm not sure,

I did not know that it did that in the 1st place :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 11:06 AM
Quote:
Originally Posted by Staran View Post
i have two of those bio science consoles. That is all you can do.
Ya,

I just added 2 of those consoles and they work great for quick Crew recovery
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 11:06 AM
Forgive my ignorance, but what powers/BOff abilities are directly "softened" by crew loss? I know only that the damage buff for Tactical Team diminishes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 11:06 AM
All you can do it "Brace for impact".

Was in Ker'rat yesterday when i attacked these two sci's in cruisers. They pushed me into the BIG thing of borg before they died.
I spent the next 5 minutes crawling of of it.
After that, I spent the next 5 minutes hiding because 1 crewmember survived the ordeal and that was with the consoles.
I always think to myself, if Kirk father can one man his connie 100 years prior, why can't I one man my carrier just as effectivly?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Simple solution
06-09-2011, 11:06 AM
I have done this for a very long time.

First I started with shields and armor, When I see most enemies using a certain weapon, upon respawn or when I have a spare minute I will put the correct armor and shields with correct resistances from inventory onto ship.

Biofunction monitors work VERY fast, so 4X of them for about 20 seconds while you reach the battle or just fly around taking Flags for points will work well


Keep needed supplies and gear in inventory and dont be afraid to use it!

Works for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 11:06 AM
This item right here would be so sweet in my Carrier; however, It was only available from Atari if you bought the Digital Deluxe Download directly from them and the promo was only available for 2 days

http://www.stowiki.org/Console_-_Science_-_EMH

Iíve been hearing rumors that most of the Launch promo items will be hitting the C-Store this year and I can only hope that the EMH console is one of them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 11:06 AM
Quote:
Originally Posted by Staran View Post
I always think to myself, if Kirk father can one man his connie 100 years prior, why can't I one man my carrier just as effectivly?


Because you are not Kirk's father?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 11:06 AM
With diminished returns i am surprised that more than one of anything stacks good enough. but bio function mon was my suggestion in there as well.
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