Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
06-09-2011, 10:10 AM
Quote:
Originally Posted by Ghostwulf82 View Post
Agreed , as always player skill is a factor, but that needs to be dealt with on the players end.

The problem is the capability and potential of this ship (MVAM) vs the Raptor. Hell this thing is better than ALL of the escorts.
From what I have seen the Gamma section is the only section that worries but it worries my like the defiant worries me in my Raptor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
06-09-2011, 10:10 AM
Quote:
Originally Posted by Spectreofwar View Post
I don't know about laughing, DBB is pretty popular (I'm running three in the fore right now). I come up on top damage in PvP, making good use of Beam Overload for single targets (with a very satisfying boom to make me think I made the right choice) and Beam FAW which seems to be the flavour of the month for everyone.

If I want to play with cannons I'll just hop back in my BoP.
It's certainly encouraging to know I did not make a totally useless choice, which was irrespective of FAW btw.
Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
06-09-2011, 10:10 AM
Quote:
Originally Posted by Spectreofwar View Post
I don't know about laughing, DBB is pretty popular (I'm running three in the fore right now). I come up on top damage in PvP, making good use of Beam Overload for single targets (with a very satisfying boom to make me think I made the right choice) and Beam FAW which seems to be the flavour of the month for everyone.

If I want to play with cannons I'll just hop back in my BoP.
I still am using cannons w/ a DBB on my raptor.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
06-09-2011, 10:10 AM
Quote:
Originally Posted by LittleTerribleRomulan
I still am using cannons w/ a DBB on my raptor.....
2DHCs / DBB / Torpedo. Its the classic loadout.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
06-09-2011, 10:10 AM
Quote:
Originally Posted by Roach View Post
2DHCs / DBB / Torpedo. Its the classic loadout.
Excellent loadout for a Defiant-R, as well. I use it on both my Raptor and Def-R.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
06-09-2011, 10:10 AM
Quote:
Originally Posted by Roach View Post
2DHCs / DBB / Torpedo. Its the classic loadout.
I use a Tricobalt on my tail soz I have 3 HC/1DBB up front. 2 turrets in the rear w/ the tricobalt.
If I come in and see someone w/ a shield facing down, I come in and shoot that side...lol...sneaky tricks are always the best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
06-09-2011, 10:10 AM
Quote:
Originally Posted by atemporal View Post
Excellent loadout for a Defiant-R, as well. I use it on both my Raptor and Def-R.
No reason to fix what already works.

Quote:
Originally Posted by LittleTerribleRomulan
I use a Tricobalt on my tail soz I have 3 HC/1DBB up front. 2 turrets in the rear w/ the tricobalt.
If I come in and see someone w/ a shield facing down, I come in and shoot that side...lol...sneaky tricks are always the best.
That nasty sit-n-spin reversal to let that Tric float in for a kill can be quite a surprise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
06-09-2011, 10:10 AM
Quote:
Originally Posted by Roach View Post
No reason to fix what already works.

That nasty sit-n-spin reversal to let that Tric float in for a kill can be quite a surprise.
Why else do you think I use it?....It reminds me of a line the French soldier uses in Monty Python's Holy Grail movie...about doing something ina one's general direction...lol....Klingon ones can be deadly...lolz.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
06-09-2011, 10:10 AM
Quote:
Originally Posted by Azurian View Post
Well with all the love Federation ships are getting to even up with Imperial warships, what love should the Raptor Get?


Turn-Rate Booster?

More Damage?

Better Armor?

Universal Ensign Slot?

A Beam Lance?
The Raptor is already sexy as hell, but still I wouldn't mind seeing some more skins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
06-09-2011, 10:10 AM
Quote:
Originally Posted by Roach View Post
No reason to fix what already works.

That nasty sit-n-spin reversal to let that Tric float in for a kill can be quite a surprise.

Here is a nasty surprise. When ever you see a ship sitting still on a cap point get with in 7km buff up APA, APO, GDF, FOMM, CRF, TT, Tac Fleet, decloak you should be about 1km off and once you are almost on top of the ship drop the tric. 50-75K crit through shields. It is good times I have killed Sci ships and cruisers galore with this tactic. I have even been lucky with trics against BFaW boats if you are practically at 0km
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