Go Back   Star Trek Online > Feedback > Klingon Fleetyards
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 148
# 11
06-09-2011, 09:10 AM
Remove Engineering Console. Add 2 points of turn rate. 100 % Defiant Copy.
Join Date: Dec 2007
Posts: 148
# 12
06-09-2011, 09:10 AM
The Raptor doesn't need anything. Its fine just the way it is.
Join Date: Dec 2007
Posts: 148
# 13
06-09-2011, 09:10 AM
Oh so Klingons shouldn't get love regarding these ship upgrades?
Join Date: Dec 2007
Posts: 148
# 14
06-09-2011, 09:10 AM
perhaps the option to have teeth and eyes painted onto the nose!?
Join Date: Dec 2007
Posts: 148
# 15
06-09-2011, 09:10 AM
Quote:
Originally Posted by Azurian View Post
Oh so Klingons shouldn't get love regarding these ship upgrades?

What upgrades are you talking about? The only ships that got any upgrades recently were science ships, and they all needed it, sensor analysis helps the weak damage output, and several science ships, including the Varanus, got a turn rate upgrade to fix their lousy performance as actual science ships. And the Galaxy X got a much needed weapon slot and lance improvement to bring it closer in line with other cruisers.

But those ships needed the improvements. So why does the Raptor need anything? Its a good ship right where it is.
Join Date: Dec 2007
Posts: 148
# 16
06-09-2011, 09:10 AM
Quote:
Originally Posted by Foxrocks
What upgrades are you talking about? The only ships that got any upgrades recently were science ships, and they all needed it, sensor analysis helps the weak damage output, and several science ships, including the Varanus, got a turn rate upgrade to fix their lousy performance as actual science ships. And the Galaxy X got a much needed weapon slot and lance improvement to bring it closer in line with other cruisers.

But those ships needed the improvements. So why does the Raptor need anything? Its a good ship right where it is.
I have to agree fully with ya the raptor don't need anything.
Join Date: Dec 2007
Posts: 148
# 17
06-09-2011, 09:10 AM
I just started playing one. Can we leave it be for a moment?
Talk of love later.
Join Date: Dec 2007
Posts: 148
# 18
06-09-2011, 09:10 AM
Quote:
The Raptor is exactly as it should be. But it would be nice to get a few more skins for it.
Okay, this is a good idea.

Preferable I'd like to see some _free_ new ship costumes. Not C-Store stuff. Sell some fancy Fed uniform in C-Store to afford your KDF costumes if necessary. :p
Join Date: Dec 2007
Posts: 148
# 19
06-09-2011, 09:10 AM
[quote]
Quote:
Originally Posted by mister_dee
Have you tried breaking their bones?
Those crunchy...tasty bones...?
HMMM....booones
I was attempting to remain pure to my oragami roots, but yeah I guess an industrial blender could make conforming a little easier.

Quote:
Doesn't a Mk11 RCS console have a similar effect?
It takes over one ENG console and increases the turnrate.
So much for my ability to give good love......What KDf for viagra?

Quote:
My proposal for a Raptor that fills a gap at max level would certainly by one that shifts the ship's focus towards science, away from Tactical.
With a decent amount of science slots and a Sci BO setup and a reduced armament, 3/3 no cannons.
I know some folks will laugh at me for this because Raptor and science sounds contradictory.
But I guess it's as non-conformistic as your ideas.
And I'd say a Raptor with a fixed science arrangement would probably be a very attractive and useful alternative to the BoP.
SOunds like a good edition to the concept of a LG Raptor.
Why design one when you can design two for twice the price.
So would this be a
Com-Tac
LTC-Sci
Ens- Tac
LT- Tac
LT - Eng
?


Quote:
Also the Raptor, all the Raptors in this game, come from was a scout not a starship-killer so it's not as out of the box as it may sound
What KDF would cover the combat escort concept better then? I ask from curiousity.
Join Date: Dec 2007
Posts: 148
# 20
06-09-2011, 09:10 AM
Raptor JR

Could be a gorn or Orien ship to equip with cloak

4/2 turn rate of fed escorts
hull and shields of a Heg BOP
Comander tactical
LtC Sci
LT tact
Lt eng
E- Tact optional nagated

special power CD 1:15
Attack pattern Zetta, increaces duration damage buff exiting cloak by 5 sec, 10 sec 15% damage stength buff added, critical chance raised by 5%, negative -15 aux when activated

When loosing your ensign power for a upgrade version of APZ

Upgrade Zetta, increaces duration damage buff exiting cloak by 5 sec, 10 sec 25% buff damage strength, critical chance raised by 5%, -15 power level , each critical your oppenets lands reduces the CD of Attack patern Zetta by 5 sec up to 30 sec
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 02:58 PM.