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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 10:11 AM
It´s a nice ship. You´ll have much fun in it.

The problem with your theory is that omega1 is a LTCmdr skill and no LT so you can take Beta or Delta 1 instead.
If you really want to fly mostely in siege mode ( bad turn rate ) you may want to use AUX to ID to increase it. I use it on my Vor`Cha to mount cannons on it.
Another thing you could try is a Tractor beam 1 and Hazard Emitters 2 on your sci officer.
Grab the Feddie with the tractor and then smack a Javelin into the hull followed by high yield torps.
You can also mount cannons on it lets 3 dual heavies with rapid fire and then a beam overload 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 10:11 AM
So ... here's a noob question from me.

You know how earlier level/tier ship command skills give a percentage boost to your high level ship?

Like how starship command gives a fractional adjustment to whatever you fly at VA/LG level?

Does the Siege Destroyer get that fractional bonus from lower level raptor skills?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 10:11 AM
Quote:
Originally Posted by superchum View Post

Does the Siege Destroyer get that fractional bonus from lower level raptor skills?
Yep m8!

The Gurumba will improve from every point you put into the lower raptor tree (T2/3/4) just like the T5 raptor would (only at T5 you have a split in Raptor and Siege Destroyer Captain).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 10:11 AM
To give you a little help, since I myself an a Guramba captain, i'll copy pasta my build in here, you're free to try it on tribble to see if it works for you. I've used it well in both PvE and PvP and the result is this ship becoming my favorite Capital ship (though I just tried the To'Dju fighter and my god does it have a turn rate, shuttle PvPs will soon be awesome-er) The build relies on you becoming very specialized on the ground though as it takes most of your Skill points, hopefully when they revamp the skill points section things will be easier to fill out.

About your comment on the cloak, I've used cloak for a long time, I was a Battlecruiser captain till i hit Lt.Gen then a BoP till i grew to hate the cardboard hull. When I switched to the Guramba it's easy to forget you ever had cloak the ship doesn't really need it as it can take good amounts of punishment especially in Seige mode.

PS: The Mk X turret will eventually be upgraded so you may wish to do the same should you have one.

Quote:
Originally Posted by Alastor_Forthright View Post
Since I finally got my Build down pat I figured I'd share. I've found this build to be very solid, and it does more DPS than my Defiant Retro build. I'm absolutely in love with this ship.

Fore Weapons:
[Dual Disruptor Beam Bank Mk XI [CrtD] [Dmg]x2]
[Disruptor Dual Cannons Mk XI [CrtD] [Dmg]x2]
[Disruptor Dual Heavy Cannons Mk XI [CrtD] [Dmg]x2]
[Quantum Torpedo Launcher Mk XI [Acc] [Dmg]x2]


Aft Weapons:
[Disruptor Turret Mk XI [CrtD] [Dmg]x2]
[Disruptor Turret Mk X [CrtD] [Dmg]]
[Disruptor Turret Mk XI [CrtD] [Dmg]x2]

Equip Set:
[Aegis Graviton Deflector Array]
[Aegis Hyper-Impulse Engines]
[Aegis Covariant Shield Array]


Devices:
[Weapons Battery]
[Subspace Field Modulator]

Engineering Consoles:
[Console - Engineering - Plasma Distribution Manifold Mk XI]
[Console - Engineering - EPS Flow Regulator Mk XI]


Science Consoles:
[Console - Science - Biofunction Monitor Mk XI]
[Console - Universal - Assimilated Module]

Tactical Consoles:
[Console - Tactical - Disruptor Induction Coil Mk XI]
[Console - Tactical - Disruptor Induction Coil Mk XI]
[Console - Tactical - Prefire Chamber Mk XI]
[Console - Tactical - Warhead Yield Chamber Mk XI]


-- -- --

Klingon Training
Engineering Team: 8
Science Team: 8
Starship Attack Vector: 9
Starship Command: 9
Tactical Team: 8
Raptor Captain: 9
Combat Maneuvers: 9
Qorgh Raptor Captain: 9
Starship Battle Strategy: 9
Pach Raptor Captain: 9
Destroyer Captain: 9

Starship Energy Weapons
Starship Energy Weapons Training: 7
Starship Beam Weapons: 9
Starship Cannon Weapons: 9
Starship Disruptor Weapons: 9

Starship Projectile Weapons
Starship Projectile Weapons Training: 7
Starship Torpedo Weapons: 9
Starship Quantum Projectiles: 9

Starship Engineering
Engineering Training: 7
Warp Core Training: 7
Weapon System Maintenance: 9
Weapon System Efficiency: 9
Subsystem Repair: 9
Hull Repair: 9
Weapon System Performance: 9

Starship Operations
Operations Training: 9
Starship Emitters: 9
Starship Hazard Systems: 9

-- -- --

Lt. Commander Tactical Station
Tactical Team I
Cannon: Scatter Volley I
Attack Pattern Delta II

Commander Tactical Station
Beam: Overload I
Cannon: Rapid Fire I
Torpedo: High Yield III
Attack Pattern Omega III

Ensign Engineering Station
Emergency Power to Weapons I

Lieutenant Engineering Station
Emergency Power to Shields I
Engineering Team II

Lieutenant Science Station
Hazard Emitters I
Science Team II
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 10:11 AM
Quote:
Originally Posted by f1restarter
Yep m8!

The Gurumba will improve from every point you put into the lower raptor tree (T2/3/4) just like the T5 raptor would (only at T5 you have a split in Raptor and Siege Destroyer Captain).
Awesome! Thanks. I was on a small vacation from the game when it finally came out so I missed some of the really basic characteristics of it.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 10:11 AM
I just picked it up last night, switching from my regular Carrier build, and I have to say I'm really having fun in it.

Thanks for post your build Alastor. The only criticism I have about it though is if you are running high weapons power, all those points in weapons efficiency are wasted as they only affect power levels below 75. Unless you are running weapons at 75 or lower than ignore my comment
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 10:11 AM
I run weapons power about 80 (with my tac and various other buffs going up to about 121) the Weapon Effeciency training is for when I get hit by a BA:TSS:W (wow thats an odd acronym) I can insta-restore my weapons power with an EPW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 10:11 AM
Quote:
Originally Posted by Alastor_Forthright View Post
I run weapons power about 80 (with my tac and various other buffs going up to about 121) the Weapon Effeciency training is for when I get hit by a BA:TSS:W (wow thats an odd acronym) I can insta-restore my weapons power with an EPW.
Well put Alastor. I withdraw my previous criticism

I also feel kinda silly now, because last night in a PvP match, I got hit with a VM3 and they also targeted my weapons and I became free floating target practice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 10:11 AM
Quote:
Originally Posted by CNova View Post
Well put Alastor. I withdraw my previous criticism

I also feel kinda silly now, because last night in a PvP match, I got hit with a VM3 and they also targeted my weapons and I became free floating target practice
You get used to VM and timing when to counter it after awhile. It's really one of the most toothless "control" powers I've ever encountered in a Cryptic game (and that's saying a lot).

At best it's an annoyance. Just get the hang of it and it ceases to become a problem.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-09-2011, 10:11 AM
Quote:
Originally Posted by CNova View Post
Well put Alastor. I withdraw my previous criticism

I also feel kinda silly now, because last night in a PvP match, I got hit with a VM3 and they also targeted my weapons and I became free floating target practice
Pretty much the only ship I've ever had issues dealing with aside from one of my fleet's Tanks (He's got such insane healing that in the Blade Radio PvP tournament they started to measure healing in "Nualas" after him) is the MVAM because its capable of out turning me (so it can stay on my aft) while using its ridiculous Lt. Commander Science Abilities to keep me from overcoming it. So yeah aside from the Fed's little GodShip my builds good for most things I've encountered.

Also there's Seige mode. Seige mode is not good in one on one PvP. You need to be supported because of the (imho) stupid -50% turn reduction you get (running full Aux with RCS accelerators you turn worse than a cruiser). So if you're going in with that in mind bring a friend i PvP.
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