Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Post your Raptor builds!
06-09-2011, 10:12 AM
Well the title says it all, post the builds that you are running with right now (or planning on switching too in the near future ).

Anyway, what do yall have?

Did a reworking of my loadout and spec, see below if you're interested
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 10:12 AM
I.K.S Outrider

Forward:
-1x Plasma Dual Beam Bank
-2x Plasma Dual Cannons
-1x Quantum Torpedo Launcher

Aft:
-2x Plasma Turret
-1x Plasma Beam Array or Tricobalt Launcher (depends on my mood)

Consoles:
ENG: 2x Eps Flow Regulator
SCI: 2x Deflector Field
Tactical: 4x Plasma Energy Weapons

Not sure about those few points in the Ground Skills, since I dont realy care about them and right now I'am not ingame to check them out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 10:12 AM
Pretty much identical to the above poster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 10:12 AM
front: 3x dual heavy disruptors, plasma torp
back: 2x disruptor turrets, transphasic torp
eng: 2x eps flow regulator
sci: 2 thingys
tact: 3x +disruptor dmg, plasma torp +dmg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 10:12 AM
Front:

(1) Quantum Torpedo Launcher Mk X
(3) Tetryon Heavy Dual Cannons for PvP or Anti-Proton Heavy Cannons for PvE

Rear:

(2) Turrets (Tetryon for PvP / Anti-Proton for PvE)
(1) Quantum Torpedo Launcher Mk X

Consoles:

Engineering: (2) EPS Mk X (Will Switch to SIF Mk X for Hull Repair).
Science: (1) Mk X (Uncommon) Bio Monitor (1) Mk X Halon (Old School with +30)
Tactical: (3) Weapon Consoles (1) Auto Defense Turret (Very Handy against Plasma and Tricobalts).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 10:12 AM
Front
Tetryon Dual Heavy Cannon MK(X) rare
Disruptor Dual Cannons MK(X) Rare
Anti-Pro Dual Heavy Cannons MK(X)
Quantum torp launcher MK(X) uncommon
Rear
Disruptor Turret MK(X) unc
Tetryon Turret MK(X) rare
Anti-pro turret MK(X)

My Preference of mixing different procs = no one will have resist to all at once
Damage is soo crazy right now with all the buffs available just use whatever makes you happy and ignore all the trolls

IKS FoehammerSVK-Glam'Dring(BG5)
Sto'Vo'Kor space pvp only
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 10:12 AM
Did a reworking of my spec a week or so back and definitely found it to be better.

Here is the slightly redone build: I.K.S. Qa'Im -SVK-

Loadout:
Fore
-1x Antiproton DBB
-2x Antiproton DHC
-1x Quantum Torpedo Launcher

Aft
-2x Antiproton Turrets
-1x Antiproton Beam Array

Consoles:
-ENG: 2x EPS power relays
-SCI: 2x MSS
-TAC: 4x AMG (+28 AP damage)

Although I really liked polaron, I came to the realization that Raptors are all about quick strikes more than sustained engagements. Furthermore I realized that I was using a damage type that is better suited for disabling ships than full assaults; and so after looking at all the damage types and assessing their best uses, I narrowed the top choices for Escorts/Raptors to be AntiProton and Disruptors as both are ideal for fast strikes.

In the end I went with AP for the obvious reasons of Epics vs Blues/Greens..........and I'm not looking back......
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 10:12 AM
Dont have a link to my current build, it needs a little revision anyway, but here is my current loadout for my raptor

Disruptor weapons
Fore
2xDHC(mk x uncommon critD)
1xDC(mk IX rare, CritDx2)
1xsingle cannon (mk IX rare, critD x2)
Aft
2xturret (mk X common)
1xBeam array (mk IX uncommon, CritD)

BO abilities
Tac
AP Beta III
AP Beta II
Cannon RF II
Cannon RF I
Beam Overload II
Beam Overload I
Tac Team I
Dont use the ensign lol, but its beam target at will

Engineering
EP to Shields I
RSP I

Science
Hazard Emitters I
Science Team II

First off my personal preference now is to not mix all three weapon types; projectiles, beams, and cannons. I use a combo of cannons and projectiles, or cannons and beams. Skill point wise this strategy is very effective.
Now before you laugh at the single cannon, i have found it to be quite useful in combination with my strategy of turning about to get the beam array to overload, keeps the shields down so that burst hits the hull. This setup works very well in pvp and i have no problem maintaining top damage. The best thing about the raptor i have found is that feds tend to leave you alone until you prove to be a hazard to them. They usually suffer quite a few deaths however before they realize the BoP arent the only ships out there that can reak havoc quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 10:12 AM
Quote:
Originally Posted by Azorth
go for acc crth crtd weapons from battlegroup omega, they perform much better than those crafted weapon
I am ashamed to say it, but what?
Is thier a vendor or is it a drop?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 10:12 AM
Quote:
Originally Posted by Captain Data
You may want to try and get CritH weapons so you crit more often, while crit spike will be lower you should have higher overal crit damage.
I have tried them but with the crafted ones i am more then happy, if you read the descripton of the crafted ones thay give a +2% Crit chance AND a 20% Crit Severety plus the damage
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