Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-09-2011, 10:16 AM
Quote:
Originally Posted by Roach View Post
vERY nICE BUILDS!!!

I would imagine the one with CPB and PSW causes quite the uproar in PvP.
LOL, yeah, but it's more effective for a Tac (who is currently my #3 in-line for getting leveled ... Too many cool characters... Too little time...)

The tricky part of that build is finding a Sci-guy who will train CPB3 for you, if you don't have a Sci character or a Sci Captain in your Fleet...

-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-09-2011, 10:16 AM
Quote:
Originally Posted by BigRedJedi
LOL, yeah, but it's more effective for a Tac (who is currently my #3 in-line for getting leveled ... Too many cool characters... Too little time...)

The tricky part of that build is finding a Sci-guy who will train CPB3 for you, if you don't have a Sci character or a Sci Captain in your Fleet...

-Big Red
I'm currently leveling my Sci. ( actually i'm at work) I'll see what I can do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-09-2011, 10:16 AM
I'm an Engineer BOP.
As a tank/healer BOP, I love me some
EWP III + EPTE I to disable everything with my fast turning (or to lol at the cruiser that popped RSP at 10%) . Even if you hazzard everything, you're still ALL stuck! mwhahahaa!
ATS II TSS II ST II HE III for heals
DOUBLE TBs to support Raptors and other BOPs on our team getting kills for me.

RF I so I can do a little damage with my Antiproton dual heavies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-09-2011, 10:16 AM
Quote:
Originally Posted by Heezdedjim
So, the bird can do anything, and be anything, that you want. What are your personal favorite builds for it, or the ones you use most often?
HealBOP ftw!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-09-2011, 10:16 AM
Quote:
Originally Posted by BigRedJedi
The tricky part of that build is finding a Sci-guy who will train CPB3 for you, if you don't have a Sci character or a Sci Captain in your Fleet...

-Big Red
If anyone needs CPB 3 on the Klink side, I can train it for you. Even though I don't put them in my sig, I do have a LtGen Engineer and Sci, Mar'tesh and Rhona Brex respectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-09-2011, 10:16 AM
There are many combos so I'll just list the options and what I've been doing lately.

Boff Skill Options:

Sci

1. HE I, Sci II, TSS III, TBR III

2. TB I, TBR I, GW I, FBP IIII

3. PH I, Sci II, Tach Beam III, CPBIII

4. TSS I, Jam Sensors II, Energy Siphon II, VM II (This boff is used for ground occasionally use for Jam Sensor)

5. TB I, Sci II, Tach Beam III, VM III (VM III not bad when 1v1 vs a tank as it is disruptive to all systems)

Tac

1. TT I, CRF I, APO I, APD III

2. THY I, TBAux II, CRF II, DPB III (usually in an Lt slot if used I'm not spec'd and rarely use mines)

3. BFaW I, Torpedo Spread II, CVS II, CVS III (anti spam Boff)

4. TT I, CRF I, BO III, DPB III (usually in an L.C. slot)

5. BTSheilds I, APB I, CVS II, APO III (usually in a Lt slot if used unless anti spam or team that likes to group tightly)

Eng

1. EPS I, EPW II, Aux to Structure II, EWP II (usually in LT slot if used)

2. EPtAux I, Eng Team II, Aux to struc II, RSP III

Lately I've been flying Sci 1 commander, Sci 2 LC, Sci 3 Lt and Tac 2 in last Lt. in arena matches (it tanks pretty well if I can avoid TBs when my PH is on cooldown good CC but not so good on damage as I'm not spec'd to max out TBR damage output). But, there are many options of CC some heal/tank and Burst damage combos which I like. For me I find it's most important on deciding on SP distribution which I invest heavly in Engineering and limit the Tac/Sci options to overlap boosts as best I can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-09-2011, 10:16 AM
[quote]
Quote:
Originally Posted by Sworoth View Post
This post pertains to some questions of mine, so here they are.
Quote:
Can the bop be a effective escort?
Most certainly, iether solo or even better in groups of 2-3.

Quote:
The other thing did they nerf transfer of shield power?
There was a mechanic change I believe. It does not give as much resist now.

Quote:
My biggest problem right now is loosing my shields way too fast, and only having science team to replenish them at a good rate. Down side is science team is tagged in with engineering team.
Why are you running ST as your shield heal?
ST is there to take away debuffs mainly.
Cycle EPTS twice with TSS, while possibly haveing HE or A2Sif for the hull.

Here is an set-up I used to run and enjoy.


Hegh'ta Heavy Bird-of-Prey
24,000
3,980
4 2
100
3 3 3
21
0.20
60

Fore: Disruptor DHC's x2 (acc , Crith, Critd)
Tricobalt or Quantam (acc ,Crith, Critd)
Disruptor DBB (acc, Crith, Critd)

aft: Disruptor Turrets x 2 (acc, Crith, Critd)
and/or Quantam, Tricobalt torpedo
and/or Disruptor beam array

Borg Assimilated Deflector
Aegis Engine
Aegis Shield

Engineer consoles:
Field Generator (+35%) , Nuetronium armor , Sif Generator (+35)

Science consoles:
Induction Stabilizer, Halon system, Holamatrix diode or Borg Console

Tactical consoles:
Disruptor Induction Coil x3

Balanced BOff loadout
Commander: Tac: THY1 , CRF1 , BOL3, ApO3
LTC: Eng: EPtS1, EPtS2, A2Sif2
LT : Sci: HE1, TSS2
LT: Tac: TT1, ApB1
6 offensive / 5 defensive
Damage BOff loadout
Commander: Tac: THY1 , CRF1 , BOL3, ApO3
LTC: Tac: TT1, ApB1, ApD2 or CRF2
LT : Sci: HE1, TSS2
LT: Eng: EPtS1, A2Sif1
8 offensive / 4 defensive
Damage BOff loadout2
Commander: Tac: TT1 ApB1 THY3 CRF3
LTC: Tac: THY1, CRF1, BOL3
LT : Sci: HE1, TSS2
LT: EPtS1, EPtS2
8 offensive / 4 defensive
Healer BOff loadout
Commander: Eng: EPtS1, EPtS2, ET3, A2Sif3
LTC: Tac: THY1, CRF1, BOL3
LT : Sci: HE1, TSS2
LT:Sci: PH1 , ST2
3 offensive / 8 defensive

Sci Spam BOff loadout
Commander: Sci: TSS1, TB2, SS2, PSW3
LTC: Tac: THY1, CRF1, BOL3
LT : Tac: TT1, ApB1
LT: Eng: EPtS1, EPtS2
5 offensive / 3 debuff / 3 defensive
It sucks to have the lowest base shield stat in the game but I still feel the BoP is the best designed vessel the Devs have put in STO.
Every Klingon should cut his teeth in one.


[quote]
Quote:
Originally Posted by Krizonar
Back when I flew my Bop, I based on the fact that Bops always get focused
.
Treu words true
The feds hate the BoP, you will be noticed.

lol, way to be a thorn in thier side K.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-09-2011, 10:16 AM
Back when I flew my Bop, I based on the fact that Bops always get focused.

TAC LT: Tac Team I and Delta I

SCI LT: Tractor Beam I and Science Team II

SCI LTC: Tractor Beam I, Transfer Shield Strength II and Hazzard Emitters III

ENG CMD: Emergency Power to Shields I, Rotate Shield Polarity I, Aux to Sif II and Eject Warp Plasma III.

Trickiest Bird in the fleet.

Engineering Captain.

Power levels 75/50/25/50 (which puts it at about, but not exactly 110/97/52/80)
It ran anti-protons so it was still able to sting a bit with nadion inversion.

"SHOOT THE BOP!"
"LOL GUIZ IT'S NOT DYIN"
"OH NUS, IT'S TRACTOR BEAM SPAMMINZ"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-09-2011, 10:16 AM
Thank you for the help, and suggestions. On the science team i dont know, i know its there for removing debuffs, but honestly ive seen it give my shields a good solid boost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-09-2011, 10:16 AM
My new Kling-Eng hit LG1 now...

and here is my Loadout:

Front: 2x Mk12 PlasmaDHC (CritH), 1xMk12 Plasma DC (Dmg), 1x PhotonTorpedo Mk12 (Dmg)
Aft: 2x Mk 12 Plasma Turret Mk 12 (Dmg)

Cmdr. - Eng: ET1, AUXtoSIF1, EMPtoS 3, EWP 3
Lt.Cmdr. - Tac: HY1, CSV1,CRF2
Lt. - Sci : PH1, HE2
Lt. - Sci : ST1, TSS2

Consoles:
Eng: 1xEPS,1xShieldcapacity,1x Allround-Armor
Sci: 1x Borg, 1xHalonSystem, 1xInduction Stabilizer
Tac: 3x Plasma Dmg

Shield: Reman Covariant
Engine: Borg
Deflector: Borg

Its a funny "Plasma featured" build, and my Eng is a really good Healer/Dmg-support, with a battle-cloak.


someone needs Eject Warpplasma 3 on KDF ??? send me a PM ! i can train it!
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