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Lt. Commander
Join Date: Dec 2007
Posts: 120
Okay, so lately I've been hearing about all beam Fire At Will Cruiser setups for DPSing. From how I read a lot of this, it uses a Cruiser's broadside capacity (because of low turn rates) to use FAW to do massive damage.

This game isn't Rura Penthe, people. You need to stop smoking that warm-up stuff. This also isn't the 17th Century; broadsides went the way of the dinosaur with the Pirate and his cannons.

Seriously, what are you people thinking? That setup is riddled with flaws:
1: Power Consumption - You would seriously drain your Weapon Power, meaning that most of your other systems would have minimal power with which to work. Science BOff powers, shield capacity, speed, all of this would be significantly degraded by the use of this setup.
2: Counter-Energy Setups - It wouldn't be very hard to turn this kind of build against its user. Heck, I did it before I even heard of FAW DPS builds. It's as easy as 1, 2, 3.
~1 - Get Reverse Shield Polarity 2 (Turns Energy DPS into shield for 8 seconds)
~2 - Get Feedback Pulse 1 (reverses Energy damage, dealing an equal amount back to the attacker)
~3 - Pop both against a DPSer and let them crush themselves while you hit them head on with the one thing they don't pack: Torpedoes. Meanwhile, you're completely immune to their attacks. They die before they can figure out what went wrong.
3: Lack of Kinetic Damage - It tells you in the Tutorial that energy weapons do more against shields, and are typically very crappy against hull. The only time you would need energy DPS is for things with a lot of shields and bad hull, or if you're on a team where someone else can do hull damage. On it's own, this setup would be torn through.
4: Recharge Time and Shared Cooldown - Unless you're packing straight FAW as Tactical BOff powers (and even a lot even then), you won't be able to constantly maintain the DPS because of the cooldowns of the powers compared to buff duration, during which time your DPS drops and you're more vulnerable.
5: Maneuverable ships (escorts, BOPs, Sci Ships) - If your up against a more maneuverable ship, it would be just too easy to maneuver out of broadside range and cut your DPS in half. Meanwhile, they pummel you without worry. They stay out of your broadside range, and you're useless.
6: Buff-Removing Enemies - There's a few enemies in STO (A couple Hirogen ships in the Romulan Front, Jem'Hadar ships in the Cardassian Front, Breen ships in the Defera areas, plus enemy Science Captains) with this one power that you might've heard of. It's called Subnucleonic Beam. In case no one knows what it does, it removes all of your buffs and lengthen's all recharges. This means you lose your FAW mid-fight, it takes longer to use, and you can't even fire as fast because it also lengthens weapon recharge. This makes that power your worst enemy. Anything with that power will render you useless and blow you to Gre'thor without a second thought.

Honestly, what are you thinking? ~True Picard Maneuver A.K.A. facepalm~
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
Okay, so lately I've been hearing about all beam Fire At Will Cruiser setups for DPSing. From how I read a lot of this, it uses a Cruiser's broadside capacity (because of low turn rates) to use FAW to do massive damage.

This game isn't Rura Penthe, people. You need to stop smoking that warm-up stuff. This also isn't the 17th Century; broadsides went the way of the dinosaur with the Pirate and his cannons.
lol, this is practically troll bait for me. my 8 beam array cruisers are just about the most dangerous opponent you will ever face. i can out last, and out damage basically anything.

Quote:
Originally Posted by Lord-Ice
Seriously, what are you people thinking? That setup is riddled with flaws:
1: Power Consumption - You would seriously drain your Weapon Power, meaning that most of your other systems would have minimal power with which to work. Science BOff powers, shield capacity, speed, all of this would be significantly degraded by the use of this setup.
2 common MK XII +7 to weapons consoles and the +5 to weapons borg console is a cool 19 extra power on top of what you max out at already, usual about 119 or something. that leaves you with 138 weapons power, then add EPtW III's 40 extra power (when fully speced) and your at 178, enough to run 8 beams at peek damage. its that easy. 125 is just the damage multiplier cap, not the useable energy cap. power consumption is rendered a non issue.

Quote:
Originally Posted by Lord-Ice
2: Counter-Energy Setups - It wouldn't be very hard to turn this kind of build against its user. Heck, I did it before I even heard of FAW DPS builds. It's as easy as 1, 2, 3.
~1 - Get Reverse Shield Polarity 2 (Turns Energy DPS into shield for 8 seconds)
~2 - Get Feedback Pulse 1 (reverses Energy damage, dealing an equal amount back to the attacker)
~3 - Pop both against a DPSer and let them crush themselves while you hit them head on with the one thing they don't pack: Torpedoes. Meanwhile, you're completely immune to their attacks. They die before they can figure out what went wrong.
these aren't counters, they are defenses and tactics to use against any attacker. and your vastly overstating their effectiveness.

Quote:
Originally Posted by Lord-Ice
3: Lack of Kinetic Damage - It tells you in the Tutorial that energy weapons do more against shields, and are typically very crappy against hull. The only time you would need energy DPS is for things with a lot of shields and bad hull, or if you're on a team where someone else can do hull damage. On it's own, this setup would be torn through.
the power consumption issue is solved. torpedoes are complete garbage in this game and are useless in ever situation other than a well planned escort alpha strike. energy weapons do plenty of damage to hull too.

Quote:
Originally Posted by Lord-Ice
4: Recharge Time and Shared Cooldown - Unless you're packing straight FAW as Tactical BOff powers (and even a lot even then), you won't be able to constantly maintain the DPS because of the cooldowns of the powers compared to buff duration, during which time your DPS drops and you're more vulnerable.
the cooldown after just using 1 copy of FAW is quite small. not dealing max damage does not make you more vulnerable ether.

Quote:
Originally Posted by Lord-Ice
5: Maneuverable ships (escorts, BOPs, Sci Ships) - If your up against a more maneuverable ship, it would be just too easy to maneuver out of broadside range and cut your DPS in half. Meanwhile, they pummel you without worry. They stay out of your broadside range, and you're useless.
lawl, but you should use torpedoes? with a fraction of the firing arc? even a galaxy class can keep 8 beams on any target at least 80% of the time.


Quote:
Originally Posted by Lord-Ice
6: Buff-Removing Enemies - There's a few enemies in STO (A couple Hirogen ships in the Romulan Front, Jem'Hadar ships in the Cardassian Front, Breen ships in the Defera areas, plus enemy Science Captains) with this one power that you might've heard of. It's called Subnucleonic Beam. In case no one knows what it does, it removes all of your buffs and lengthen's all recharges. This means you lose your FAW mid-fight, it takes longer to use, and you can't even fire as fast because it also lengthens weapon recharge. This makes that power your worst enemy. Anything with that power will render you useless and blow you to Gre'thor without a second thought.
everything is vulnerable to this. science team is handy if you run a build that gets hit with it alot though.

Quote:
Originally Posted by Lord-Ice
Honestly, what are you thinking? ~True Picard Maneuver A.K.A. facepalm~
im just wondering, how often do you pvp? and how successful are you at it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 10:57 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
im just wondering, how often do you pvp? and how successful are you at it?
As a policy I don't. Ever. Too many self-absorbed idiots.

Then again, now I understand the DPS setup. Everything ELSE in PvP is brainless, why not build a setup with the same concept? Go try taking a Tactical Cube with that DPS setup and THEN say it's good.

And this is why I hate PvP...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 10:57 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
typical smug holier than thou pve only players. got his ass kicked that 1 time he pvp'ed, called everyone hackers, and they all told you L2P. if you even tried it once.

anyone good at pvp is competitive, and relatively respectful. the only people that spew garbage during a match are the super frustrated players that have done nothing but pve, think they got the game completely figured out, and then for the first time ever they get shot down in less then 10 seconds when they face another player. then they come to the forums and hate on pvp, say its dead, remove it from the game, and are generally the rudest and most full of vitriol of anyone that posts here.

the truth is you will never be 1/5 as good as a fairly competent pvp'er at this game and you know it. but your ego cant allow for you to ever be shot down, and that would mean your captain is dead and that would break your immersion. there's no helping you unless you get over it, start a new character, and pvp with him from day 1. by the time you get that character to level cap you will wonder how you ever enjoyed pve. how do i know this? i was you guys about a year ago, and i was wrong then.
I've tried PvP. I've EXCELLED at PvP, because people are what I find best to analyze. I got tired of THEM whining when I blew them up.

But the fact of the matter, on topic by the way, is that your strategy is flawed if someone knows how to demolish it. Now, EVERYONE should. This should curb people like you.

Get a real setup, nublet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 10:57 AM
If only it was this simple.

These are soft counters to FAW, but they are not going to stop a FAW Cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
I've tried PvP. I've EXCELLED at PvP, because people are what I find best to analyze. I got tired of THEM whining when I blew them up.

But the fact of the matter, on topic by the way, is that your strategy is flawed if someone knows how to demolish it. Now, EVERYONE should. This should curb people like you.

Get a real setup, nublet.
Aaand that's exactly the kind of attitude that shouldn't be tolerated.

Listen...RSP only lasts a couple seconds. FBP is ok in a science ship. These are not viable counters to a 5 man team of cruisers running FAW...throw in an escort and you're doubly done for. Personally I don't care if you never died once in PvP, you clearly haven't played in a while, or you'd understand the problems at hand. Spam and FAW are so bad, many of the top PvP fleets have left the game. The Hargh'peng torpedo nukes people with full shields. There are seriously unbalanced problems, and if you don't know about them, you have no room to critique people who do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
I've tried PvP. I've EXCELLED at PvP, because people are what I find best to analyze. I got tired of THEM whining when I blew them up.

But the fact of the matter, on topic by the way, is that your strategy is flawed if someone knows how to demolish it. Now, EVERYONE should. This should curb people like you.

Get a real setup, nublet.
that is a lie, everything you have said makes it plain to see that you have no idea what your talking about and that you wouldn't last a minute in a match. there is not a single flaw in my setup, there is nothing about it that can especially be exploited. i have not lost a duel since the FAW change, which was about the time i figured out how to make energy consumption a non issue, and the rest is history.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 10:57 AM
Could I interest ya'll in some nerve tonics?

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 10:57 AM
Quote:
Originally Posted by Otto_von_Bismarck View Post
Could I interest ya'll in some nerve tonics?

Nah thanks, I have about 20 in my bank just in case I ever roll a female character .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 10:57 AM
Ok, forget the over-125-superpowerbuffer to >150 because its simply gone. Use any point above 125 and your wasting skills consoles and EptW's.

Read meh post:
http://forums.startrekonline.com/sho...=213754&page=4

I think I wont have to say more.

For the fun I've put 7 single beam arrays on my escort, putting on FAW3 and whoop, my dmg stats just doubled

Im not complaining or anything, it was just a test run.
But for the power drain... what else can i say?
Just you know im laughing at anyone who still putting his power at 125(Theoretical value of 150> with all the Consoles and EptW1 + 2. Because it will get you no further then a very unoptimized build. (No offense, just trying to be clear.)

And well, if you still have the 'feeling' your power drop decreased, amen to that.
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