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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
As a policy I don't. Ever. Too many self-absorbed idiots.

Then again, now I understand the DPS setup. Everything ELSE in PvP is brainless, why not build a setup with the same concept? Go try taking a Tactical Cube with that DPS setup and THEN say it's good.

And this is why I hate PvP...
I like you very much. Care for some cookies?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
As a policy I don't. Ever. Too many self-absorbed idiots.

Then again, now I understand the DPS setup. Everything ELSE in PvP is brainless, why not build a setup with the same concept? Go try taking a Tactical Cube with that DPS setup and THEN say it's good.

And this is why I hate PvP...
Wait, wait, wait...are you serious?

A tactical cube sits there and lets you destroy it. It's brainless, and it can be out healed and out damaged by an average pug team. You can't possibly compare it to a real live player who wants to kill you.

Listen to dontdrunkimshoot, he's absolutely right about his weapons. Or go PvP for a change, and you'll see exactly why people have been crying that fire at will needs to be changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 10:57 AM
Quote:
Originally Posted by Lord-Ice
As a policy I don't. Ever. Too many self-absorbed idiots.

Then again, now I understand the DPS setup. Everything ELSE in PvP is brainless, why not build a setup with the same concept? Go try taking a Tactical Cube with that DPS setup and THEN say it's good.

And this is why I hate PvP...
Quote:
Originally Posted by ThetaNine
I like you very much. Care for some cookies?
typical smug holier than thou pve only players. got his ass kicked that 1 time he pvp'ed, called everyone hackers, and they all told you L2P. if you even tried it once.

anyone good at pvp is competitive, and relatively respectful. the only people that spew garbage during a match are the super frustrated players that have done nothing but pve, think they got the game completely figured out, and then for the first time ever they get shot down in less then 10 seconds when they face another player. then they come to the forums and hate on pvp, say its dead, remove it from the game, and are generally the rudest and most full of vitriol of anyone that posts here.

the truth is you will never be 1/5 as good as a fairly competent pvp'er at this game and you know it. but your ego cant allow for you to ever be shot down, and that would mean your captain is dead and that would break your immersion. there's no helping you unless you get over it, start a new character, and pvp with him from day 1. by the time you get that character to level cap you will wonder how you ever enjoyed pve. how do i know this? i was you guys about a year ago, and i was wrong then.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 10:57 AM
Feedback I (Even II) are absolute tickles and far from counters. I've unleashed full Alphas from my BoP onto FBP I packing Cruisers are shugged it off like it wasn't even there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 10:57 AM
Quote:
Originally Posted by mvs5191 View Post
Feedback I (Even II) are absolute tickles and far from counters. I've unleashed full Alphas from my BoP onto FBP I packing Cruisers are shugged it off like it wasn't even there.
Agreed, I think the only time Id use FBP would be in a science vessel or in a multi vector AE. It just doesn't give enogh of a damage return to really be useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 10:57 AM
Lord-Thy & MelineAaele have written up posts before that perfectly describe how inadequate the counters to FAW are against teams of cruisers with FAW builds. Here they are:

http://forums.startrekonline.com/sho...&postcount=135

http://forums.startrekonline.com/sho...&postcount=144

Also, dontdrunkimshoot, I've copied some of MarcTraider's tests in my defiant with BO3 after seeing his posts in that energy level thread in this Cruiser subforum, and they ring true. It's allowed me to free up valuable SPs from Weapon Performance and place them elsewhere. Extra weapons power just helps you recharge quicker, but using weapons bats & an EPS console instead allows you to only put points into Weapon Performance until you hit 125 weapons power naturally.

In addition, I thought using a FAW build with a cruiser (two copies of FAW, all beam arrays) was considered to be an exploit by most of us PvPers dontdrunk?

http://forums.startrekonline.com/sho...&postcount=149
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 10:57 AM
So let me ask you guys this. I see what you're saying, from a pvp POV. I've been running THY3 on my Excelsior refit for STFs. Is FAW3 and all beams a more viable solution for STFs or should I stick with THY3?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 10:57 AM
Quote:
Originally Posted by Cattivo80 View Post
Also, dontdrunkimshoot, I've copied some of MarcTraider's tests in my defiant with BO3 after seeing his posts in that energy level thread in this Cruiser subforum, and they ring true. It's allowed me to free up valuable SPs from Weapon Performance and place them elsewhere. Extra weapons power just helps you recharge quicker, but using weapons bats & an EPS console instead allows you to only put points into Weapon Performance until you hit 125 weapons power naturally.

In addition, I thought using a FAW build with a cruiser (two copies of FAW, all beam arrays) was considered to be an exploit by most of us PvPers dontdrunk?
for the record, i have never used 2 copies of FAW. i actually prefer flying a negvar and galaxy R (even with its 2 tactical consoles, also it usually gets greatly underestimated because so many noobs fly them), i find TT I and FAW II to be all i need, and the extra eng slot ends up being more useful in keeping me alive. i have found APB to be of limited use, it only seems to debuff hull, not the shields, and since a lone beam boat isnt all that spiky, the hull isnt hit nearly as often. when i do get hull exposed though, it doesn't last long. getting hit with 32 shots in a short time with an average of 1000+ damage a shot kills quickly enough.

i dont know what to tell you guys about your power drain, all my tests, and end of match damage scores prove the opposite. im running 8 beams, plus FAW which has even more drain, and my power never goes below 100. haven't had time to test beam overload and cannons yet, might have time tonight

Quote:
Originally Posted by Saintsfanatic View Post
So let me ask you guys this. I see what you're saying, from a pvp POV. I've been running THY3 on my Excelsior refit for STFs. Is FAW3 and all beams a more viable solution for STFs or should I stick with THY3?
any player you fight is going to be 10 times better at keeping his shield facings intact than any npc. you can usually blast an npc's shields down and keep them down long enough to nail them with a HY to the hull. all my experience with torpedoes in pvp has been frustrating. almost never does a torp make contact with the hull, and half the time there's some misfire and only 1 or no torps even launch, due to the high defense score of the opponent. as part of an escort's alpha strike torps can work, but for cruisers no.

so torps are fine against any npc, but a supper min/maxed 8 beam array extreme overcaped weapons energy cruiser is going to be most dangerous in every situation. oh and if your excelsior captain is a tac officer i'd suggest APO I, if engineer of science use FAW III.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 10:57 AM
Im gonna get my two cents in here without soundling like a troll. I love PvP. I can handle the spamming(sci photonic fleet, carriers, mines, whatever) , and the FaW. What i cant stand is spawn camping, I dont do it its rude and your basically kicking someone while their down. FaW at first was frustrating to deal with but i worked around it. Its always the same cruiser wagon wheel gimmick. I get it. Stay on the outside and out of fireing range of all but one ship. Its not hard. In the end If you cant beat em join em and thats what i did. Switched out my escort for a Excelsior retrofit with 6 beams + two torps and FaW3 just for a little payback. It felt good. Soooooo good. So good infact with FaW3 combined with go down fighting, attack pattern alpha, and fire on my mark, that after that initial strike everyone concentrated their fire on me. I can think of no bigger complement (Also weapons power wasnt an issue for me in the Excelsior. I never dropped below 110)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-09-2011, 10:57 AM
Most of the pretinant points have been covered, but I just wanted to point out the broadside was King of the sea right up until the 1940s when carriers supplanted battleships, and even later than that has been used by the USN battleships kept in service as enormous gunboats to support amphibious opperations. The fire arcs of cruisers are actually pretty close to early/mid 20th century warships. Which could usually bring 3-4 guns to bear forward, and 4-6 guns to bear rear, but 8+ to the sides (deduced from the most common turret arrangements).
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