Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 10:59 AM
I would actually try another route, 2x cannon, 2x photon front...and with the constant rapid fire barrage spike with torps. But hey, i love torps
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 10:59 AM
I've been considering a similar build, though I couldn't bear to pay the skill costs for polarons. I really want to like polarons, but skill points tend to be dear on cruiser builds, and both phasers and disruptors work as well as the higher end weapons.

But 4 turrets and 4 cannons sounds like fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 10:59 AM
I've seen SO many people flying around with this build now :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 10:59 AM
Yep, and I have one as well, just to see if it works. And it does! lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 10:59 AM
Quote:
Originally Posted by BluerockBeing04 View Post
Which is funny because just a few months ago, disruptors were the cheapest. Maybe I should just stockpile a bunch of tetryon/polaron/plasma beam arrays for when they get buffed, and then I can make zillions...
must have been a lul in klingon players lol. disruptors have seemed to be less popular lately actually
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 10:59 AM
This idea bummed me out with my tac bc I won't fly the excelsior. But I just put my sci captain in the assault
with ....

4 disruptor single cannons
3 disruptor turrets
1 peng (quantum usually, or a chroniton w/spead 1)

CRF1, tac team 1 twice (or the spread)
DEM3, and a mix of the usual rest engie powers

trac beam and sci team2

It's quite interesting what happens with dem3, crf1, and sensor scan up within
3 clicks of the target. I was having trouble keeping prey in close so I'm messing
with the trac beam. Bleeding hull is fun, especially with everyone focusing on shields

Still something missing tho, I tried plasma with this idea, stacking with eject warp plasma
to stack that proc, but disruptors are proving much more deadly.

I attempted a nebula version too. Slotting a tac captain in the uni slot to run crf1 and
attack pattern beta1. Kinda meh.

Either way as a sci cap my survivability in close has been great with dampening field and
sci fleet. 2 copies of eptw have yeilded the best results, and running just 1 copy of eps3.

I got some good ideas to try from the thread when I get home from vaca guys. Thanks!

Have fun, kill bad guys.
See you on the battlefield.
-CaptainHorizon

Damian Gryphon USS Kurzweil
T'Lexi USS Dresden

damn I need to set up my footer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 10:59 AM
i gotta say, i like the build , hell i saw you hitting cubes in K and it seems really nice.
For the most part I play as a healer space whale but im liking the idea of going back to the pizza cutter with cannons
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
those old tests didn't go for broke with energy levels like i did, they stopped at 135 and figured that was it. check some of the other threads in this section about weapons power and such, this has been a major topic of debate lately. in a nut shell, 125 is the damage multiplier max, but there is no 'usable energy' max. all my cruisers run with about 180 weapons power, and even with 8 beam arrays and FAW i never drop below 100 power.


Ok, I understand and please disregard message
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 10:59 AM
I had no Idea the excelsior would take cannons! I own it from c-store. I'm such a dope! I am so excited now! I want to leave work early and go build it.

Think I will try both Engineer and Tac as soon as my Capt 6 Tac makes RA

I tried this build with the dread and just hate the way it feels plus only 1 lt Tac. The dread is a tank. An old rusty WWII tank, lol

And...btw, is it just me or are the ingame ship discriptions alittle vague?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-09-2011, 10:59 AM
Quote:
Originally Posted by CaptainHorizon
This idea bummed me out with my tac bc I won't fly the excelsior. But I just put my sci captain in the assault
with ....

4 disruptor single cannons
3 disruptor turrets
1 peng (quantum usually, or a chroniton w/spead 1)

CRF1, tac team 1 twice (or the spread)
DEM3, and a mix of the usual rest engie powers

trac beam and sci team2

It's quite interesting what happens with dem3, crf1, and sensor scan up within
3 clicks of the target. I was having trouble keeping prey in close so I'm messing
with the trac beam. Bleeding hull is fun, especially with everyone focusing on shields

Still something missing tho, I tried plasma with this idea, stacking with eject warp plasma
to stack that proc, but disruptors are proving much more deadly.

I attempted a nebula version too. Slotting a tac captain in the uni slot to run crf1 and
attack pattern beta1. Kinda meh.

Either way as a sci cap my survivability in close has been great with dampening field and
sci fleet. 2 copies of eptw have yeilded the best results, and running just 1 copy of eps3.

I got some good ideas to try from the thread when I get home from vaca guys. Thanks!

Have fun, kill bad guys.
See you on the battlefield.
-CaptainHorizon

Damian Gryphon USS Kurzweil
T'Lexi USS Dresden

damn I need to set up my footer.


WHOW!....the assault with cannons? Is it because they are single? What am I missing (besides the left side of my brain) ?
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