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Thanks SO MUCH for all your support, and we'll see you in-game!
I for one am glad to see the breen shields since i do not run full borg set i don't like the shields. As a stay in tank the bleedthrough can be a huge issue when you have many on you at once they can really cover you now with the changes to tact team and such its much easier to keep a facing shield up and the breen help keep it off your hull.
http://www.stowiki.org/Reman_Prototy...t_Shield_Array
The Reman Prototype Covariant Shield Array is a type of Ship Shields that has a 25% higher maximum capacity but 25% slower regeneration rate than the standard [Shield Array].
This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at.
We can keep on going with these 'which shields are better' discussion, but ultimately no shield is just 'best or perfect' without overlooking your abilities and other aspects of your build/abilities, including combining bonusses from 2 sets, etcetera. From my experience a shield can be good at one build/shiptype. and bad at another build/shiptype.
Covariants can take the most burst damage, and will ultimately fail against a good opponent. (Even with TSS3 etc) over a longer duration.
Normal shield array / Resilient can take less burst damage, but you can stay alive in battle for a longer duration.
Regenerative / Borg can not withstand a good alpha strike like the other 2 can, but being shot by weaker firepower you can stay in battle endlessly on some occasions.
Now besides taking a covariant, there are more ways to counteract a good alpha strike, think about Tactical Team or abilities that both heal and 'reduce damage to shield by xx%' abilities, preferably TSS2/3 or else you will throw away an instant heal with for instance 'Emergency power to Shields'.
Just trying to say is that no matter if you use covariant or regenerative, if someone does a good alpha strike against you you have to act, nomatter what. Both for covariant and regenerative.
I have had the Cap x3 covariant with the cap +35% console on my escort, even then occasionally someone pwned through my shield and hull if you cannot act fast enough
Just try to remember one fact, the faster regeneratable shield you take, the more profit you gain from it with regeneration and in total hitpoints over the duration of the battle, versus capacity.
We can keep on going with these 'which shields are better' discussion, but ultimately no shield is just 'best or perfect' without overlooking your abilities and other aspects of your build/abilities, including combining bonusses from 2 sets, etcetera. From my experience a shield can be good at one build/shiptype. and bad at another build/shiptype.
Covariants can take the most burst damage, and will ultimately fail against a good opponent. (Even with TSS3 etc) over a longer duration.
Normal shield array / Resilient can take less burst damage, but you can stay alive in battle for a longer duration.
Regenerative / Borg can not withstand a good alpha strike like the other 2 can, but being shot by weaker firepower you can stay in battle endlessly on some occasions.
Now besides taking a covariant, there are more ways to counteract a good alpha strike, think about Tactical Team or abilities that both heal and 'reduce damage to shield by xx%' abilities, preferably TSS2/3 or else you will throw away an instant heal with for instance 'Emergency power to Shields'.
Just trying to say is that no matter if you use covariant or regenerative, if someone does a good alpha strike against you you have to act, nomatter what. Both for covariant and regenerative.
I have had the Cap x3 covariant with the cap +35% console on my escort, even then occasionally someone pwned through my shield and hull if you cannot act fast enough
Just try to remember one fact, the faster regeneratable shield you take, the more profit you gain from it with regeneration and in total hitpoints over the duration of the battle, versus capacity.
I would have to say that regen shields wouldn't be half as good if it were not for tac team, by chaining tac team you can basicly have around 20000 shield capacity (plus the 35% shield bonus) on any of the 4 sides if needed. That means if you are paying close enough attention, you can take brutal alpha strikes without even exposing your hull. Because of Tac team, whichever shield has largest shield regeneration rate over time stands a good chance of doing the most healing because with sets like the Borg one that grant superb healing powers and high shield regen, you won't be destroyed nearly as often even in an escort. With full Borg, 2 tac teams, TSIII, HEII, TSSI, EPtS I, EPtS II my MVAE feels like a moderate cruiser. A moderate cruiser that can out turn any ship thrown at you (in the beta section) and evade much of the high burst damage from those pesky Escort alphas.
I don't imagine, resiliant shields can outheal regen ones over time, but I have not cruched numbers so I'm not sure...
You guys are missing the point of the Absolute Zero set. Sure both the Aegis and Borg sets are better, however you can ONLY get thos as an Admiral or General, the Absolute Zero is a set for lower ranked characters to use. It is to give them a unique set to have and benefit from, when they get higher in level they'll switch it out.
Everyone can be down on transpahsic's now...but when they make the changes to weapon types (due to certain types like transphasic costing so many more points) I think people will be gearing up for severl of those launchers.
I had a pretty useful build on my crusier that used transphasics and Directed Energy Eodulation to great effect. I designed it as a bleedtrhough boat. I didn't care if your shields stayed up, I killed people with bleedthrough. It wasn't a be all end all build, but it was surprisingly effective against many ships because most people seem to shield tank these days.
First time I killed an Excelsior with 1005 shields, he sent me a tell and asked what just happened. He had only a single hull heal, in Eng Team. Sure, his shields never dipped much at all...but that didn't fix the hull. I had two transpahsics in front, two in rear. I used HYT3 and HYT2 to send barrages of torps at him. It was a fun fight watching the torp hit for 3k each (without a crit), and seeing his hull drop 1% everytime. Not counting the DEM on the beams up front.
It was a bbuild easily countered though. But was fun for a while. When Cryptic fixes the weapon types issue, we might just see more people using Transphasics and Chronitons, maybe even plasma.