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I've been plyaing and loving my science officer for a long time now he's very effective on the gorund but I'm actualy feeling little lsot in space. Since I hit RALH 1 last night I figured I should strt figuring out what my end game build ws going to look like. Until now I've been running a torpedo boat with shield ripping skills.
well first things first, what do you want to do with your science vessel? i'm assuming damage and shield stripping right? if thats the case you to maxamize this i would reccomend either a recon, or intrepid refit for your science ship choice.
Tachyon Beam is essential in a shield stripping build imo.
I would suggest, as the previous poster said, a RSV or LRSV-R as a ship choice as they both maneuver better than the DSSV, and since Tachyon Beam and a majority of other science abilities have a 90 degree arc, this makes it easier to land. If you're running only minimal weapons power, then perhaps the LRSV-R would offer more benefit since the energy weapon loss with the armor activated would be less problematic.
Don't know if you're still looking for ideas, but I just updated my DSSV build and had some things to share.
I've found that with such a high aux setting, aux to dampeners will do wonders for your turn rate. This lets you use much less engine power and boost something else. I use the aegis thoron field to make up for lost defense bonus. The turn boost also lets me use two dual beam banks in the front, which actually works surprisingly well for sci ships.
The only other thing I'd say is to try to make sure you have enough offensive sci powers. DSSV's can survive a little longer than smaller sci ships, but they have to have a power worth waiting for, since they don't have a cruiser's steady damage output. I love CPB and think it'll work well for you.