Lt. Commander
Join Date: Dec 2007
Posts: 120
I've been plyaing and loving my science officer for a long time now he's very effective on the gorund but I'm actualy feeling little lsot in space. Since I hit RALH 1 last night I figured I should strt figuring out what my end game build ws going to look like. Until now I've been running a torpedo boat with shield ripping skills.

Here is my current build

I would love some feedback on how I oculd do better, is a torpedo boat even worthwhile anymore? I'm too used to flying escorts now that htings just don't go boom fast enough for me on a science ship

Is it worthwhile to hve more than 2 phaser arrays on a science ship since you're always running with low weapons power?

My current power setup on the DSSV with aegis is:
W 37/30
S 68/35
E 58/45
A 105/90

I'm not even sure which ship to fly right now, I'm on the DSSV atm but I hve the D'kyr but I hve enough money to go buy another ship or two I keep wondering if I shoudl get a RSV or Advanced Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 11:28 AM
well first things first, what do you want to do with your science vessel? i'm assuming damage and shield stripping right? if thats the case you to maxamize this i would reccomend either a recon, or intrepid refit for your science ship choice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 11:28 AM
Tachyon Beam is essential in a shield stripping build imo.

I would suggest, as the previous poster said, a RSV or LRSV-R as a ship choice as they both maneuver better than the DSSV, and since Tachyon Beam and a majority of other science abilities have a 90 degree arc, this makes it easier to land. If you're running only minimal weapons power, then perhaps the LRSV-R would offer more benefit since the energy weapon loss with the armor activated would be less problematic.

Max shield stripping:
CMDR Science: Tractor Beam 1, Hazard Emitters 2, Tachyon Beam 3, CPB 3
Lt.Cmdr Science: Science Team 1, Transfer Shield Strength 2, Photonic Shockwave 1 (or TBR 2)

Shield Stripping while keeping FBP III:
CMDR Science: Tractor Beam 1, Hazard Emitters 2, Tachyon Beam 3, FBP 3
Lt.Cmdr Science: Science Team 1, Transfer Shield Strength 2, Charged Particle Burst 2

Target Subsystem Shields 2 for your Lt.Tac slot is a nice upgrade to the standard subsystem attacks on a science ship.

Good Luck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 11:28 AM
Yeah I'm oging to hve to stick with FBP3 for little while until i get the skill pointsto be ble to trin in CPBIII

So Target subsystems is relly worthwhile? it never seemedto do anything tht I could tell in the past. But then I ws jsut using the innate science ship version.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 11:28 AM
FBP 3 isn't worth it unless you're dedicating multiple consoles and high Aux to it as well. It only really shines if you combine it with a -DmgRes debuff in your opponent.

I'd roll with CPB3, Tachyon Beam 3, GravWell 1, and Scramble 1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 11:28 AM
Yeah I want to switch to CPB3 s soon s I can just don't have the ability to train it yet and none of my unssigned BO's hve it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 11:28 AM
Quote:
Originally Posted by Brozan View Post
Yeah I want to switch to CPB3 s soon s I can just don't have the ability to train it yet and none of my unssigned BO's hve it.
I can train it for you if you'd like, hit me up in game. Praxis/Solarea/Unknown Entity@MVS5191.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 11:28 AM
Quote:
Originally Posted by Brozan View Post
So Target subsystems is relly worthwhile? it never seemedto do anything tht I could tell in the past. But then I ws jsut using the innate science ship version.
Well, I always found 2 advantages with the tier 2 version, 1) It was way more reliable at dropping at least 1 facing, 2) Can be used more often (30 seconds) since you can train it.

I'd suggest giving it a try for a few hours. You may love it, or hate it. It's only tier 2, so it's not a huge investment of points, and doesn't replace anything you can't retrain whenever you want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 11:28 AM
Don't know if you're still looking for ideas, but I just updated my DSSV build and had some things to share.

I've found that with such a high aux setting, aux to dampeners will do wonders for your turn rate. This lets you use much less engine power and boost something else. I use the aegis thoron field to make up for lost defense bonus. The turn boost also lets me use two dual beam banks in the front, which actually works surprisingly well for sci ships.

The only other thing I'd say is to try to make sure you have enough offensive sci powers. DSSV's can survive a little longer than smaller sci ships, but they have to have a power worth waiting for, since they don't have a cruiser's steady damage output. I love CPB and think it'll work well for you.
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