Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 11:33 AM
Hmm, interesting option Buccaneer. A buddy of mine is a Tac officer in a Recon and is quite successful with it. We go back and forth killing each other in private PvP matches, while in my escort. I did my deferi dailies in the nebula last night just to try it out, but I didn't change my spec. Seemed to be a wrecking ball, but I didn't have everything fixed up. I held off on real experimentation because we did a fleet run on Cure last night to get one of our fleeties through it, so I didn't really have a lot of time to play around with another ship. I was given a lot of mixed opinions from my fleet mates last night because I'm the main escort in our raiding teams, and I guess they don't want to give up the DPS I put out on STFs. We only have 1 other core player that flies an escort, and he's an engineer. So he has better survivability but he doesn't quite pack the same punch. So I'm kinda torn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 11:33 AM
My experiences with CPB haven't been too positive/useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 11:33 AM
I think CPB is a more PVP useful application. It seems best when your being swarmed. I, too, have not had good experiences with CPB. Photonic Shockwave makes me giggle, although I don't have any officer with it, my engineer liked it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 11:33 AM
I tried speccing into CPB before. It's cool and stuff. Works great in PvP if you have a shield stripping build or a crowd control build but the main problem I see with it is that Astrometrics only effects 1 power.

Charged Particle Burst.

That's a lot of tier 5 skill points to drop into a skill which only benefits 1 power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 11:33 AM
I too am working on developeing an offensive science build. Unlike others I've found CPB fairly effective I just tend to wait until I"m within 3km of my main target before popping it.

I'm currently running:

LRSV Retrofit with aegis set

1x Beam array 1 tricobalt and 1 quantum fore
2x beam arrays and a quantum tube aft.

Lt Tac: HYT1, target subsystem shields

Lt Eng: EPtS 1, Aux to SIF

Cmdr Sci: HE1, STII, TSS III, CPB III
Lt. Cdr Sci: Tractor 1, Tachyon beam II, Tachyon beam III
Ens Sci: Polarize Hull

I tried to run a Polaron, Transphaisic build with the Breen set and rapid fire tubes thinking that might work but the damage from the transphasics was still pittiful even fully skilled in them. Which would have worked great letting me spend more points in efficiency skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 11:33 AM
Quote:
Originally Posted by Brozan View Post
I too am working on developeing an offensive science build. Unlike others I've found CPB fairly effective I just tend to wait until I"m within 3km of my main target before popping it.

I'm currently running:

LRSV Retrofit with aegis set

1x Beam array 1 tricobalt and 1 quantum fore
2x beam arrays and a quantum tube aft.

Lt Tac: HYT1, target subsystem shields

Lt Eng: EPtS 1, Aux to SIF

Cmdr Sci: HE1, STII, TSS III, CPB III
Lt. Cdr Sci: Tractor 1, Tachyon beam II, Tachyon beam III
Ens Sci: Polarize Hull

I tried to run a Polaron, Transphaisic build with the Breen set and rapid fire tubes thinking that might work but the damage from the transphasics was still pittiful even fully skilled in them. Which would have worked great letting me spend more points in efficiency skills.
For more damage, I'd probably swap out the tricobolt torp for a DBB. The cool down on the tricobolt is just too painful for me, where you can get more sustained DPS by having a beam there instead. Plus they can be targeted and don't do too much if they hit shields making it not as effective. They are also quite expensive to spec into.

I would also probably swap out the B:Target subsystem shields, since you have those innate on the science vessel. You would also need to have some points in emitters for those to be super effective. The innate skills work fine, even unspec'd.

I also think you can have something a little better in that Tachyon Beam 2 slot. You also have a lot of heals for a damage based build. Not that it's a bad thing, because it will help your survival and your teammates, but there are other skills that can improve your own dps or debuff your targets.

On an offensive build, I prefer to have more "tricks" in the science slots rather than the heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 11:33 AM
Quote:
Originally Posted by CNova View Post
I'm currently experimenting with a deflector/anomaly build, using GW3 and tyken's rift 2 as the Commander and LT. Commander science skills.

In a LRSV
Science:
Ensign Slot: Science Team 1
Lt Commander slot: Polarize Hull, Science Team 2, TSS3
Commander Slot: Jam Target Sensors, Scramble sensors, Tyken's Rift2, Gravity Well 3

Engineering:
Lt. Slot: Emergency Power to Shields, Engineering Team

Tactical
Lt. Slot: HYT1, HYT2
Thats just offensive! *cough* ok back on track...

I would switch things up a little...work backwards, try out tac team/faw and HYT2 just to see how you like the combo. Eng, well, maybe replace eng team with emergency power to sif...this drains your aux..keep that in mind. Sci...hazard emmiters...its your friend. it can be daisy chained if you have a long duration...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 11:33 AM
Quote:
Originally Posted by NuclearWessle
agreed. with everything.

Its actually worse than you think. A TBR build will push enemies out of range of the effect of CPB.

In my buid, its just a relic of a previous shield stripping build that I specced out of. Ill probably drop it for a higher level of HE, and then replace the original HE with Polarize Hull I or Something Else I.
Change it to TB3. You can actually use TB3 a long way off and force them to use a heal before you get into range for the good stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 11:33 AM
Tricobalts are very unreliable in PvP. Too many people have the automatic turrets from preorder and shoot down all large torpedoes without any effort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-09-2011, 11:33 AM
To make my ship more offensive i stopped using the Tricobalt torpedos in favor of dropping the F-bombs. They have an instant refresh as well as more uses. Plus they have a 2% chance of Stopping the enemy for a short period from disbelief.
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