Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 12:39 PM
Power diver is sort of efficient, fun, but eventually not that powerful. I used it months ago when i experimented with tractor repulsors (was fun moving the transwarp gate in infected). It has 2 counters, polarize hull and aux to dampeners, which will eventually be more prominent skill after RSP nerf. And I'm sure cruiser healer will accommodate one in their builds. So this build will be thing of the past soon.

Syphon stomp is easily counter-able by single science team. Scramble sensors doesn't matter. There is a little known secret, that if you are under scramble sensor effect and rotate camera so there is no other object on your screen, you will ALWAYS use the ability, or any other ability for that matter, on yourself. It may gimp nubs, but it wont affect player keeping cool head and with ensign science team on himself or team.

Just a note, it seems all those build sort of neglect weapon power. I'm the only one, who has (successfully I think) managed to use recon with high weapon power and to more on conventional weapons + goodies?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 12:39 PM
I kinda used the "Power Diver" build with Escorts. It's only TBR 1, but it's a great way to drive an enemy in front of you and keep in your firing arc. It's not so good used on a Healer in that case, better to isolate a Science Vessel or Escort that's busy with something else at the time. In an Escort, your goal is to actually kill the guy you isolated. Instead of removing the Healer from the group you remove the "Patient", so to speak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 12:39 PM
Quote:
Originally Posted by Dalnar
Power diver is sort of efficient, fun, but eventually not that powerful. I used it months ago when i experimented with tractor repulsors (was fun moving the transwarp gate in infected). It has 2 counters, polarize hull and aux to dampeners, which will eventually be more prominent skill after RSP nerf. And I'm sure cruiser healer will accommodate one in their builds. So this build will be thing of the past soon.

Don't do that!


When you push the gate while Borg are spawning, they happen to spawn in the gate and get stuck, becoming unkillable. Your STF is over at this point.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 12:39 PM
Quote:
Originally Posted by Faulgor View Post

Don't do that!


When you push the gate while Borg are spawning, they happen to spawn in the gate and get stuck, becoming unkillable. Your STF is over at this point.

haha i know :p i got that lesson several months ago
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 12:39 PM
I want you to shot at me in the science ship. If you make your enemy focus fire on any one person your still doing some things that people seem to over look. I'm still keeping my group alive so they can burn down the escorts and science ship of the other side. At the same time if i need help they can toss me their heal as well since they are not getting fired at. Not that it works every time, nothing does.

After all i have some heals that i can only use on myself anyway so it's even easier to keep me alive then say a escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-09-2011, 12:39 PM
Quote:
Originally Posted by Dalnar
I did read it carefully, but so far, it looks like slight variations of each to me. Its mostly the same abiltiies changing ranks, but oscilates around same gameplay mechanics and mindset. Which is of course logical, if it comes from same player. But kinda proves, that half the sci powers are not used at all and the major science builds are basically only healer or shield breaker with torps.

Good job nonetheless
I believe that I used every power that science has at least once; yeah I used a few in just about every build but that's only because I want people to have reasonable survivability to start with, where they go from there is up to them

Quote:
Originally Posted by Rothnang
It's a nice effort, but it's not news... We all knew that a few builds existed that work sort of, they aren't as good as escorts or cruisers, but close enough to tangle with them. They are just really predictable and boring to play, take more effort, and an equally skilled player in an escort or cruiser is going to easily outperform them.
Well then if you can't get it to work for you, go play a cruiser because plenty of people have had success with science, in fact the belief that people think that science is weak is a running joke with a lot of the pvp fleets.

Quote:
Originally Posted by Dalnar
Syphon stomp is easily counter-able by single science team. Scramble sensors doesn't matter. There is a little known secret, that if you are under scramble sensor effect and rotate camera so there is no other object on your screen, you will ALWAYS use the ability, or any other ability for that matter, on yourself. It may gimp nubs, but it wont affect player keeping cool head and with ensign science team on himself or team.
Oh really....and just how many people in these forums, and the tribble forums claim that you shouldn't even carry a science team anymore because it's 'useless' as they say? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-09-2011, 12:39 PM
Very nice write-up. Right now, I am flying a Nova class for my tac main, and my build is very similar to the energy syphon build you have. There are some variations on weaponry, and shield buffs but it's been a solid little ship.

I'll definitely take a look at these builds as some help on building that ship, the eggbeater healer I am working on and my sci alt's ship when she gets high enough to where she can select one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-09-2011, 12:39 PM
Quote:
Originally Posted by Sivar View Post
Oh really....and just how many people in these forums, and the tribble forums claim that you shouldn't even carry a science team anymore because it's 'useless' as they say? :p
Well you either know how to deal without it, or have it to cleanse it....or you suffer :p Its a choice, i like choices.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-09-2011, 12:39 PM
I think the reason why people say it's not worth bringing a science team is not so much that it's not worth it, it's more that science ships are getting kind of rare...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-09-2011, 12:39 PM
Quote:
Originally Posted by Sivar View Post
Well then if you can't get it to work for you, go play a cruiser because plenty of people have had success with science, in fact the belief that people think that science is weak is a running joke with a lot of the pvp fleets.
A question is - and that is hard to answer - is can a Science Vessel fulfill a role as valuable as that of an Escort or a Cruiser?

When I playing my Cruiser or my Escort, I know my role pretty well. I might not always be good at fulfilling it due to my personal "short-comings", but I certainly know what to look out for and how the powers "interact" (even if it's mostly just chaining or stacking things). But with Science I don't really have that feeling, except with a small subset of its powers.
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