didn't you guys that from now on 25% of a ship skill (lets say Lang Range Sience Vessel) goes to a higher tier ship skill
Example LRSV 9/9 add 25% to any RA sience ship skills
Scroll to the top of this very page for information on what 25% is really giving you.
As for critiquing: I'm not claiming I'm a pro, but it's going to be hard to give my opinion[s] for the next little while. Between work and trying to get a national conference organized, (and an alt "cough"], my time is rather limited. If I don't pass out tonight after work I'll try and do up a bunch of these.
Heres mine... or what I was thinking. Suggestions, thoughts? Also the builder doesnt like the current Firefox, so you have use Internet Exploder.
I am test driving your suggested build and I am quite happy with it, my former build allowed me to stay alive forever, but my DPS was pretty bad, yours seems to be a very nice dps build, while preserving shields, too, thanks for posting it.
Now I just need to find out, how to fight in attack mode, instead of defensive, it seems that my enemies cut way too fast through my shields if I pick anything else.
Just go attack mode. All defense does is gives you more shield regen, which is every 6 seconds, so any sense of people cutting through your shields will be basically the same regardless of your power level[s].
No, especially not admiral points.
I'll try to review some specs tomorrow
I think this is a bit extreme - in a space-centric DPS build, sure. Otherwise really it depends on what you are doing.
Molecular Chemistry and Quantum Mechanics buff some very nice ground abilities.
Nanites also buff two very strong abilities, but the Health Monitor apparently only gets its duration extended, which I think is not very useful (I think the number of applications, not the expiration of the buff, is what limits the skill). Disappointing, since I love the ability, but unless something besides the time duration increases it's not worth it.
I don't think the Operations skills at T5 are really that great, so that leaves pilot skills or Weapon/Aux Performance. The latter two are definitely strong, but in the end they are power levels (i.e. you can adjust them on the fly).