Lt. Commander
Join Date: Dec 2007
Posts: 120
# 411
06-09-2011, 12:36 PM
Quote:
Originally Posted by LagunaD
Nanites also buff two very strong abilities, but the Health Monitor apparently only gets its duration extended, which I think is not very useful (I think the number of applications, not the expiration of the buff, is what limits the skill). Disappointing, since I love the ability, but unless something besides the time duration increases it's not worth it.

I don't think the Operations skills at T5 are really that great, so that leaves pilot skills or Weapon/Aux Performance. The latter two are definitely strong, but in the end they are power levels (i.e. you can adjust them on the fly).
The only time I have problems healing on ground is when either someone is very stupid and makes a big mistake (ie pulling more than one group) or the first 4 pull in Cure, as it rounds a corner and means I have a lot of ground to cover, LoS issues, and medical drones holding me closer than my ex This is also with something like 4 tier 1 filler points and potentially 4 tier 2 filler points in ground based healing. As I'm not an exceptional healer, I find it very difficult for anyone to justify spending a large amount of point in and ground based skills (though I guess for pvp it would be fine).

You can adjust your power on the fly, but putting points into it gives you more to work with. assuming 5 points in each weapon power and aux power you're sitting at a 10-14 points more than you stated with (200) for roughly a 5-7% increase (i say up to 7 because it's not liniar and I'm not sure where you get the whole points). And that's for only 10 of your 16 points, allowing you to spend them on something like, as you mentioned, pilot skills. And as my recon ship feels sluggish and like a boat compared to my BoP alt, with mk4 engines, I think we need all the pilot skills we can get.


As for my continual references that I'll look at specs tomorrow: It'll come true one of these days.. when my truck doesn't die on me requiring new head gaskets, work calms down, I'm done training the new person, etc. I was able to get my pve daily done on my main toon and that was all the comp time I had for myself yesterday. Not trying to neglect anyone or anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 412
06-09-2011, 12:36 PM
Hello everyone, great thread here, lots of good input. I did a quick search over but had a hard time finding some information.

I'm looking to do a shield tanking spec. I'm currently a Level 5 Captain and have an Exploration Cruiser. I'm just wondering what are the best skill trees I should invest in and what weapons would work the best? Maybe a link to someone else's spec. I'm more focused on PVE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 413
06-09-2011, 12:36 PM
I'm looking for the same thing and I am very stumped.
I'm about to hit BG and I feel very lost. I want to keep using a Bop but It seems a lot more complicated then my tact officer. Any help would be apriciated also.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 414
06-09-2011, 12:36 PM
Looking for suggestions for my build for my first Science Toon.

Considering the following BO Skills.
Tactical: TT I , THY II
Engineer: EPTS I, ET I, EPTW I
Science: HE I, JS II, SS II, VM III, PH I, FP I, ST III.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 415
06-09-2011, 12:36 PM
Necroing old threads eh?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 416
06-09-2011, 12:36 PM
Quick question, I notice a lot of these builds dont have anything spent in the Research and Long Range Sci ship skills.. do they not bring anything forward ? so I can get those SP's for other things ?

Damn, I really should check the forums more often
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 417 Science Build
06-09-2011, 12:36 PM
I need some advice. I am looking for a good Science Build. I fly an escort, which I know could present a problem. My race is Vulcan. I am primarily pve. Any help would be greatly appreciated.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 418
06-09-2011, 12:36 PM
Quote:
Originally Posted by Darkness01
Quick question, I notice a lot of these builds dont have anything spent in the Research and Long Range Sci ship skills.. do they not bring anything forward ? so I can get those SP's for other things ?

Damn, I really should check the forums more often
For the most part, adding points into those skills to boost your Tier 5 ships is considered wasteful as it doesn't give much of a significant boost. The general consensus is that it is better to skip those entirely and distribute the points elsewhere. Those ship skills are alright if you are still leveling and boosting the ship you are currently using, however.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 419
06-09-2011, 12:36 PM
Quote:
Originally Posted by Kirash
For the most part, adding points into those skills to boost your Tier 5 ships is considered wasteful as it doesn't give much of a significant boost. The general consensus is that it is better to skip those entirely and distribute the points elsewhere. Those ship skills are alright if you are still leveling and boosting the ship you are currently using, however.
Thanks for that !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 420
06-09-2011, 12:36 PM
Damn lots of stuff to read through on this thread LOL.
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