Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1
06-09-2011, 12:42 PM
I do think its viable to build a tac cruiser. But its important to remember when you fly a cruiser you have to fly it as a cruiser. Cruiser are not bigger escorts with more HP, they are cruisers, so building for survivability takes as much if not more priority then Damage. Captain abilities are important but there nothing to stop them, from working on another type of ships. BOs are the primary ability source on any ship, in the same way consoles are the primary source of stat bonuses. The power discussion is as always very important as it is the primary way we can effect ship performance. But you can still get plenty of power increasing skills as Tac. Having never played an engineer i can't speak to the bonuses they receive but i can't imagine they have that many more then tac has.

Given that its really not hard to get the vast majority of skill ether by getting your guilds to train BO or to just buy them of the exchange it is simple a matter of testing and preference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 12:42 PM
There's a reason experienced KDF players circle the Fed team in PvP a bit first. We tend to pick off the Tac Captains that are either in a Cruiser or Sci ship first because they can't put up much of a fight. A Tac in an escort is a different story, they're a regal pain in the behind because they have the capabilities to fight back and hunt down the Birds and Raptors.

A Tac captain in a Cruiser in PvP is very low damage output compared to what they could do in an escort. It's even easier to smack a Tac in a Sci ship because they pretty much have no survivability whatsoever and they lack the skill focus the Sci officers have. In the end, BO powers may look very pretty and all classes can access them , but it seems that a lot of people are oblivious to the innate skills you gain. I don't mind and in no way do I want to forbid people from trying this, I'm just bringing this to the table to show you my idea why the Federation fails so badly at PvP. Most PvP matches I play as a KDF are matches against Fed teams without escorts and they do lack the DPS to take down the tougher KDF ships such as carriers then.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 12:42 PM
I have 2 Tac CPTs 1 in a Escort & 1 in a Cruiser. I stared my Cruiser Cpt 2nd and while i really missed the speed & manuverability of the escort I still love my Soverigen and Galaxy Refit. I don't PvP much, but I feel I do about the same in either my escort or my crusier. It just takes a diffrent play style.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 12:42 PM
can we please keep in mind that there is no yellow shirt in startrek ITS GOLD.

and to answer the question from the op stay in a escort make sure you choose your consoles wisely and play around with your settings i had these challenges when i was in my tactical char and it worked for me a treat
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 12:42 PM
Fed side I do not have a tac/cruiser combo, at least I cannot remember if I have one, and that says allot. Fed side I have a engie/escort combo and he is great. Personally I do not like the tac/cruiser hybrid... on the Fes side that is.

One of my favorite toons is my LG Klingon who is a tac/cruiser build. The Kling cruisers turn faster than their Fed counterparts and can pack dual heavy cannons so they have a bit more capacity to realize a tacs DPS potential better than a Fed cruiser does. Still that toon's DPS potential is better realized on a BoP or Raptor. While the Vor'cha is not as tough as a Negh'var, a Vor'cha can allow a tac to stay in the battle longer.

You have to think just a little different with tac/cruiser hybrid. BO skills like Emergency Power to Weapons and Directed Energy Modulation, while not as effective as attack patterns, can help you wear down a tanky cruiser fast enough to make their pilots wonder. Again not as effective a defensive buff as most attack patterns Aceton Field will sap a target's ability to damage you a little.

So is a tac/cruiser hybrid a bad choice? No... while not the best choice for DPS it can allow you to stay in the battle longer. In PvP this translates to being slightly tanky so you can hold a group of attackers interest for a few extra moments while your team grabs control points in a cap and hold, and the slower pop rate can help reduce a opposing forces kill rate in arena play.

In the end, as always, it comes down to you the player to identify a build's strengths and weaknesses and make it work for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 12:42 PM
Going agains what seems to be the general trend here but...

If you enjoy it then it's a good combination, no matter what other people say. It's a game, and the purpose of a game is to have fun. If you are having fun with a tac/cruiser build (I have one myself) then it's a good combo. Perhaps not optimal in some PvP situations, but fun and optimal isn't necesarily the same thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 12:42 PM
Quote:
Originally Posted by Lovet
Going agains what seems to be the general trend here but...

If you enjoy it then it's a good combination, no matter what other people say. It's a game, and the purpose of a game is to have fun. If you are having fun with a tac/cruiser build (I have one myself) then it's a good combo. Perhaps not optimal in some PvP situations, but fun and optimal isn't necesarily the same thing.
Amen to that! I run the combination of tactical/cruiser since start of STO and it never disappoints me, because I love it that way. And with time you learn how to survive in a cruiser being a tactical officer in PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 12:42 PM
im a tac captain, and i switch between a cruiser (story missions), and an escort (for grinding/patrol). the cruiser makes me a hell of a lot harder to kill, and with stuff like BFAW and HYT, coupled with the wide phaser arcs, i can still do reasonably good damage and last in a firefight.

A cruiser can do really good damage; just not as much as an escort. it basically becomes a toss-up between survivability (cruiser) and flat out damage (escort).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 12:42 PM
Hey im a tac/cruiser and I say any class can use any ship. But beware you will sacrafice certain skills etc. It can be done im a tac and I run a star cruiser aka (Im a really good cruiser captain and terrible with escorts). My opinion get yourself good heals and abilities to take shields apart when using a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 12:42 PM
My verdict:
cruisers are indeed - an illogical choice for a tactical captain -or, to be more accurate - an engineer will always be more effective in a cruiser then the tactical officer.

Let us compare the skills, cruiser related:

- EPS Transfer vs attack pattern alpha

A cruiser captain will find himself having trouble keeping his weapon power up, especialy when you use a lot of energy weapons - which actuualy is a good idea to do. EPS transfer, its stabilizing effect in weapon power will lead to even more damage then attack pattern alpha would.

- Miracle Worker vs go down fighting

go down fighting gives a damage bonus when hull is low - cruisers are the best healers, especialy hull healers in the game. So your hull is usualy not low, so there is little occasion of making use of this skill.
A second life on the other hand makes a hard opponent even twice as hard.

- tactical initiative vs nadion inversion

lets compare the useless skills: nadion inversion might come in handy when you fire a lot of energy wepons enhancing your DAMAGE! since it prevents you from draining your weapon power. tactical initiative is pretty useless if you just have a tac lt - ltcdr at best.

dont forget "rotate shield freq"...

did i forget a tac skill? I think not ...

engineers do great in escorts and cruisers - but a good engineer in a cruiser will always outdamage, outheal and outtank a tactical officer in a cruiser.

Tactical cruiser is -in my opinion - the weakest choice you can make.
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