Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-15-2011, 10:45 AM
Quote:
Originally Posted by Celestial_Fury
Sometimes, i look at the BO skills options and i am very sad when i see that like almost half the skills available are seen as garbage that have no use in PvP and are even laughed about when you come equipped with them. So after FAW, what is the next big thing every cruiser are going to gravitate around? Will they have any use on the battlefield? Healing only?
Yes, target practice for escorts.
Without the ability to bite back cruisers sole purpose in PvP is to heal and to bore every one else (including the captaining player) to death IMHO.
A sole Cruiser attacked by several Escorts (especially BoPs with Battle Cloak) has no means of defending itself, it cannot run, it cannot fight back.
Flying a cruiser is apparently only for people who like to sitting ducks while everyoe is shooting at them while cloaking and decloaking, so you are not be able to grab one of them on the neck.
I don't know but a Star Trek Game should work different, so welcome to the generic (boring) Tank, Wizard, Damage Dealer MMO game.

Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-15-2011, 03:56 PM
Quote:
Originally Posted by MelineAaele View Post
We are talking about *effective* damage here.


Ill try to explain:

If you compare a regular beam array attack with one FAWd, you get some interesting results

An array when fired have 4 pulses in its firecycle

An array when fired with FAW have 5 pulses in place of 4, *plus* an additional 5 shooting at random targets

1 Array : 4 pulses
1 Array/FAW : 10 pulses

8 Arrays : 32 pulses
8 Arrays/FAW : 80 pulses

That means this one skill increases damage by 250% (this havent taken into account any damageboost for the skill - Testing have showed a net increase of 260-270%)
Have you taken energy drain into account?

And shields + healing are so strong anyway, I'm still not quite sure why people complain about FAW. I've been hit by FAW on my BOP and escort, and it hardly puts a dent when I pop EPtS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-15-2011, 04:11 PM
The excelsior is extremely overrated. FAW is also overrated. Cruiser fire power has gone down significantly since the last major patch. If you're being beat down by FAW then you probably need to change your ship/BO setup. This game isn't exactly known for its depth, and shields/healing are so strong anyway, so it shouldn't be rocket science to know what you need to do to defend against FAW.

It'll probably be a more fun game when the develpors buff/change useless skills such as Tyken's Rift, TBR, Gravity well, energy siphon etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-15-2011, 04:23 PM
Quote:
Originally Posted by Todu
Have you taken energy drain into account?

And shields + healing are so strong anyway, I'm still not quite sure why people complain about FAW. I've been hit by FAW on my BOP and escort, and it hardly puts a dent when I pop EPtS.
As Meline stated above there is no power drain. And the damage boosts are incredible. And agreed less since the last patch much less with the hard 135 weapons power cap. (someone correct me if that is wrong)

Our fleet has started to be so torn by this. We are just now cohesive enough to disect pugs and put up a fight against some premades. But not some of the premades that run faw madness. Ther are good at exploiting. Real good. The damage is so misdirected tho. We stay away as much as possible and run minimum faw. 1 player tops, and nothing above faw1. And even that bugs most of us. Because we know it's free damage, no matter how we got it.... There is just nothing you have to give up to get it. No energy drain. That's it. None.

Next up from the colonial fleet..... Excelsior BO3, BO2 from every player super focused. Lol jk. But really. Why does every thread these days have us debating faw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-15-2011, 04:34 PM
Quote:
Originally Posted by Todu
Have you taken energy drain into account?

And shields + healing are so strong anyway, I'm still not quite sure why people complain about FAW. I've been hit by FAW on my BOP and escort, and it hardly puts a dent when I pop EPtS.
you can work around the drain, 2x ep2weapons1 + 1 EPS console and you are looking at around 90-100 weaponspower, if need be, you can eat a battery (this goes for Tac+Sci, Engs have no problems with weaponpower. (Nadion and EPS Transfer)

And, if FAW havent dented you, then you havent played against a decent dps cruiser (wouldnt surprise me, no decent players are using FAW for DPS nowadays) .. Sure it isnt a healingcruiser or SV running 25-50-25-100 power?

Ive seen defiants and bops literaly melted before their shields go up after decloaking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-15-2011, 04:39 PM
Quote:
Originally Posted by CaptainHorizon
As Meline stated above there is no power drain. And the damage boosts are incredible. And agreed less since the last patch much less with the hard 135 weapons power cap. (someone correct me if that is wrong)

Our fleet has started to be so torn by this. We are just now cohesive enough to disect pugs and put up a fight against some premades. But not some of the premades that run faw madness. Ther are good at exploiting. Real good. The damage is so misdirected tho. We stay away as much as possible and run minimum faw. 1 player tops, and nothing above faw1. And even that bugs most of us. Because we know it's free damage, no matter how we got it.... There is just nothing you have to give up to get it. No energy drain. That's it. None.

Next up from the colonial fleet..... Excelsior BO3, BO2 from every player super focused. Lol jk. But really. Why does every thread these days have us debating faw.
Noone is against healer running 25 power FAW for mineclearing. The ones that are ridiculed is the ones popping one or more of the following with Faw: EPS Transfer, EP2Weapons, DEM3, Nadion, Weapon Battery (some of them even say "B-b-but Im clearing mines, stop QQing"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-15-2011, 04:46 PM
Quote:
Originally Posted by Yreodred
Yes, target practice for escorts.
Without the ability to bite back cruisers sole purpose in PvP is to heal and to bore every one else (including the captaining player) to death IMHO.
A sole Cruiser attacked by several Escorts (especially BoPs with Battle Cloak) has no means of defending itself, it cannot run, it cannot fight back.
Flying a cruiser is apparently only for people who like to sitting ducks while everyoe is shooting at them while cloaking and decloaking, so you are not be able to grab one of them on the neck.
I don't know but a Star Trek Game should work different, so welcome to the generic (boring) Tank, Wizard, Damage Dealer MMO game.

Live long and prosper.
So, youre perfectly fine with the most survivable ship should also be the most lehtal?

In that case we might as well get rid of escorts and SVs, and play Zombiecruiser online...

Then you can talk about being bored.

If you wanna blow stuff up, fly a Tactical ship.. If you wanna control thw fight, roll SV.. If you want to be the epitome of teamplay. Cruiser is the ship for you..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-15-2011, 04:50 PM
Those combos are what made me post the thread Meline. Excelsior with faw 3 and 1.... AP:B1...
DEM3, eptw1... Twice. Antiproton arrays mkXI's with +60 crit severity.

Wow. Had to back off. Things melting in front of me. After a year I'd seen nothing like that and felt way OP for the first time. Push 3 buttons and space bar? I need more out of this game than that.

Anywho, I'm much happier in the assault or my recon sci.

See you on the battlefield
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
06-15-2011, 04:51 PM
Quote:
Originally Posted by MelineAaele View Post
you can work around the drain, 2x ep2weapons1 + 1 EPS console and you are looking at around 90-100 weaponspower, if need be, you can eat a battery (this goes for Tac+Sci, Engs have no problems with weaponpower. (Nadion and EPS Transfer).
No one with a right PvP mindset would run 2x EPtW 1. Popping a battery for a 2-3 second boost at 90-100 powe is insignificant. Only Engs can get the maximum benefit with FAW cause of nadion but they miss all the other goodies that Tact brings.


Quote:
Originally Posted by MelineAaele View Post
And, if FAW havent dented you, then you havent played against a decent dps cruiser (wouldnt surprise me, no decent players are using FAW for DPS nowadays) .. Sure it isnt a healingcruiser or SV running 25-50-25-100 power?
Pretty sure... Not that player skill matters much anyway with FAW. I mean, how hard is it to run 125 weapon power and press one button? I wouldn't mind being prove wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-15-2011, 04:57 PM
Quote:
Originally Posted by CaptainHorizon
Those combos are what made me post the thread Meline. Excelsior with faw 3 and 1.... AP:B1...
DEM3, eptw1... Twice. Antiproton arrays mkXI's with +60 crit severity.

Wow. Had to back off. Things melting in front of me. After a year I'd seen nothing like that and felt way OP for the first time. Push 3 buttons and space bar? I need more out of this game than that.

Anywho, I'm much happier in the assault or my recon sci.

See you on the battlefield
Hi. Pop EPtS and TSS. It works wonders.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:21 AM.