Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
09-06-2011, 08:11 AM
As it's a dreadnought, and designed to cause MAXIMUM damage possible wouldn't a better BO loadout be:

Tactical : 1x Lieutenant, 1x Lieutenant Commander

Engineering: 1x Ensign, 1x Lieutenant, 1x Commander

Science: 1x Ensign, 1x Lieutenant

I also like the idea of having it as the Fed's carrier ( ) seeing as only the Klingons have carriers, AND they're getting a new flagship. :p
Want this ship to be equally tactical as much as engineering, and have the Typhoon as the main engineering one.

Also would there be an option on ship interior to be Small, Medium, Large, or for this ship; MASSIVE :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
09-06-2011, 02:26 PM
Quote:
Originally Posted by RLAK47 View Post
As it's a dreadnought, and designed to cause MAXIMUM damage possible wouldn't a better BO loadout be:

Tactical : 1x Lieutenant, 1x Lieutenant Commander

Engineering: 1x Ensign, 1x Lieutenant, 1x Commander

Science: 1x Ensign, 1x Lieutenant

I also like the idea of having it as the Fed's carrier ( ) seeing as only the Klingons have carriers, AND they're getting a new flagship. :p
Want this ship to be equally tactical as much as engineering, and have the Typhoon as the main engineering one.

Also would there be an option on ship interior to be Small, Medium, Large, or for this ship; MASSIVE :p
The reason that I had reservations on giving the Jupiter high Tactical BOs because for a ship of it's size and turning rate, many of the tactical skills would be useless. We sorta decided that the abilities offered in science BOs could add a bigger punch than the ones in tac. For instance, gravity well, tachen's (SP?) rift and photonic shockwave are all good skills that could help in a battle.

However, I don't have much experience in Tactical skills, if I'm mistaken or if there are some tac. skills that would be good let me know.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
09-10-2011, 02:20 PM
If this pig is going to be anything unique, it should be the Fed version of the Vo'Quv. Basic stats should be 4,200 hull / 4,000 crew; and it should have four BOFF slots with CDR/LTC/LTC/LT ranks. It might be nice if it was a Fed super cruiser instead of a carrier, in which case it might have CDR Engi/LTC Sci/LTC Tac; 4/3 engineering/science consoles; and 4/4 weapons fore and aft. If it's going to be a carrier, then it would have the same CDR Sci/LTC Engi/LTC Tac and 3/4 consoles and 3/3 weapons layout as the Vo'Quv; but then it's not clear what it would carry, since there isn't really an equivalent of the BoP on the Fed side. It could launch a crapload of fighters maybe, but that's probably not something anyone really wants.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
09-10-2011, 04:58 PM
Quote:
Originally Posted by Heezdedjim
If this pig is going to be anything unique, it should be the Fed version of the Vo'Quv. Basic stats should be 4,200 hull / 4,000 crew; and it should have four BOFF slots with CDR/LTC/LTC/LT ranks. It might be nice if it was a Fed super cruiser instead of a carrier, in which case it might have CDR Engi/LTC Sci/LTC Tac; 4/3 engineering/science consoles; and 4/4 weapons fore and aft. If it's going to be a carrier, then it would have the same CDR Sci/LTC Engi/LTC Tac and 3/4 consoles and 3/3 weapons layout as the Vo'Quv; but then it's not clear what it would carry, since there isn't really an equivalent of the BoP on the Fed side. It could launch a crapload of fighters maybe, but that's probably not something anyone really wants.
I've been entertaining the idea of stating it like the Vo'Quv, but I don't know if they should be identical copies... Perhaps if the commander science was switched to engineering? Hmm, I don't know... However I (and most likely just me) do like the idea of a buttload of fighters instead of larger craft. :^D

Anyway you had mentioned the Jupiter would be good as a super cruiser, I agree. In all probabilities the Jupiter would not be a carrier because as of now Cryptic is not entertaining the idea of a fed carrier.

This?

JUPITER CLASS DREADNOUGHT:
Tier 5 Cruiser (Rear Admiral Lower Half and up)

WEAPONRY:
Fore Weapon Slots: 4
Aft Weapon Slots: 4

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2

CREW SIZE:
4,000

IMPULSE SPEED:
12

TURNING RATE:
4

ABILITIES;
+10% Shield strength

+5 Power to all Subsystems

+10% Hull Strength
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
09-10-2011, 06:52 PM
No no no!!!!!! That is a terrible BO layout. This is a Dreadnought. It is supposed to be un-killablle unless you have like 3 or more people shooting at it. (Which even with the star cruiser you can hold off 2 people, I have even heard 3 or four people can't take down one) However, it is not to be like an escort or even the excelsior. This ship is designed to tank, and support the escorts in the game. And do moderate damage.
The turn rate on this ship is so bad, I wouldn't even do beams. I would do all turrets.

WEAPONRY:
Fore Weapon Slots: 3
Aft Weapon Slots: 3
Point Defense Turret (port): 2 (These only shoot at large torpedoes, mines, & small craft)
Point Defense Turret (starboard): 2 (These only shoot at large torpedoes, mines, & small craft)
May equip cannons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant Commander (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 3


CREW SIZE:
3,000

IMPULSE SPEED:
11


TURNING RATE:
4 (Can be made to be a 6 with skill points)

ABILITIES;
Launch Support Wing:
-Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
OR
-Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or itís allies
This ability is usable once every 2 minutes and you may only have one wing launched at a time.

+10 Power to all Subsystems

+10% Shield strength

+10% Hull Strength
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
09-10-2011, 08:35 PM
Quote:
Originally Posted by HamRadio18
BRIDGE OFFICER STATIONS:
Tactical: Lieutenant Commander (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)
If they follow the pattern of the Vo'Quv, the ensign slot will be dropped to give four slots total in exchange for two LTC slots. It's also unlikely that the consoles would be 4/3/3. At least one slot, most likely tac, would be dropped in exchange for some lame "special ability," like the built-in lateral defense batteries others have suggested.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
09-10-2011, 10:53 PM
That is one ugly ship! I hope it turns like a slug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
09-12-2011, 09:02 AM
(Still) support getting the Jupiter in.

PS: If you don't like the ship just don't post... ah lets see I am counting how many people like the ship but I dont feel like reading all thro this so I will just count every one that posted here
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
09-18-2011, 07:33 PM
Quote:
Originally Posted by 00Jacobson00
(Still) support getting the Jupiter in.

PS: If you don't like the ship just don't post... ah lets see I am counting how many people like the ship but I dont feel like reading all thro this so I will just count every one that posted here
Agreed, and yeah... It seems that more people pop out of nowhere to say they like or wouldn't mind the Jupiter. Our numbers grow with each week!

Also I've got a good idea that there are many more out there who don't use the forums. Cryptic could be sitting on a goldmine :^D.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
09-18-2011, 08:12 PM
Quote:
Originally Posted by HamRadio18
No no no!!!!!! That is a terrible BO layout. This is a Dreadnought. It is supposed to be un-killablle unless you have like 3 or more people shooting at it. (Which even with the star cruiser you can hold off 2 people, I have even heard 3 or four people can't take down one) However, it is not to be like an escort or even the excelsior. This ship is designed to tank, and support the escorts in the game. And do moderate damage.
The turn rate on this ship is so bad, I wouldn't even do beams. I would do all turrets.

WEAPONRY:
Fore Weapon Slots: 3
Aft Weapon Slots: 3
Point Defense Turret (port): 2 (These only shoot at large torpedoes, mines, & small craft)
Point Defense Turret (starboard): 2 (These only shoot at large torpedoes, mines, & small craft)
May equip cannons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant Commander (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 3


CREW SIZE:
3,000

IMPULSE SPEED:
11


TURNING RATE:
4 (Can be made to be a 6 with skill points)

ABILITIES;
Launch Support Wing:
-Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
OR
-Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or itís allies
This ability is usable once every 2 minutes and you may only have one wing launched at a time.

+10 Power to all Subsystems

+10% Shield strength

+10% Hull Strength

Good start but give it 10 weapon slots, 5 fore 5 aft.
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