Lt. Commander
Join Date: Dec 2007
Posts: 120
# 181
02-08-2012, 08:38 AM
Quote:
Originally Posted by Umrathama View Post
I agree, this ship needs to be put into the game ASAP.... It should have already been in the game from the the start....



The Klinks already have one. It is the Vo'Quv and the Karfi



When they ever release it, it will be compairable to the Klingon Vo'Quv Dread Carrier, in that it will be a Sci ship class with the same BO slots as the Vo'Quv.



Last time I am going to say this the Gal X was and never has been a Dreadnought..... The Phaser lance is a bit of a joke anyway.
Well the Gal-X is labelled as such ingame,with that same argument I could say the akira and prometheous aren't escorts but ingame they r labeled as such.seems u cut out the part of my post saying the lance would critical for 40k(b4 nerf),the build proposed was based off the quv fyi
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 182
02-09-2012, 06:04 AM
Quote:
Originally Posted by Umrathama View Post
When they ever release it, it will be compairable to the Klingon Vo'Quv Dread Carrier, in that it will be a Sci ship class with the same BO slots as the Vo'Quv.
I fly a Vo'Quv now and let me tell you, that BO layout is FANTASTIC! I would have no objections to the devs just copying and pasting their files on the Vo'Quv's BO stations to the Jupiter.

That being said, one of the drawbacks I've seen (and complained about) is the fact that the Vo'Quv's 4000 crew all die almost instantly in a fight. It kinda sucks because my hull repair rate (which when full is around 180% a minute) drops to 6% a minute. It also takes FOREVER to get that crew back.

So I say that the Jupiter could also have some type of innate crew damage reduction / improved inertial dampeners due to the two shield arrays (or what not) in order to keep their crew alive and keep the hull/subsystem repair up.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 183
02-09-2012, 06:10 AM
so wat do u think of my cruiser build based off the quv Quiiliitiila?i am also a quv pilot and i also have a kar'fi.but i thought an engineering version of the quv layout was best.just tweaked some things to fed standards like crew size
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 184
02-09-2012, 06:25 AM
Quote:
Originally Posted by mastergenera1 View Post
when i first went to borg space(nearly 2 yrs ago) and saw the dreadnought i thought it was ugly(but to me looks dont matter as much as performance)i used to care more about dps but now im more of a tanking style guy and i agree with a previous poster saying that the ship should have 2 shield hardpoints.that could be the jupiters special ability and if a player were to do something like stack the borg shield with the maco shield would make for a great tanking build.
Example:
weapons
4 Fore
4 Aft
BOs
Engineer (1)Cm (1)En
Sci (1)LtC
Tac (1)LtC
Consoles
Eng 3
Sci 3
Tac 3

Hull (base)43000

Shield(modifer)1.10

Turn 5

Crew 1500

Ability: Dual Shield Arrays

(Ship background description)
Due to the ever changing events in the alpha quadrant,Starfleet needed a viable heavy support vessel that would suffice in roles of exploration or defensive combat.They decided that retooling the Jupiter Class was the best candidate for this and gave it the most advanced power distribution system available at the time allowing the mounting of 2 Shield Arrays.The drawbacks found during field testing was the abysmal maneuvering rate but some engineers expected that outcome with its sheer mass being the largest vessel Starfleet has built to date.
Hmm, I'd have to look into all of the devious things I could do with that BO layout. Right away I can see I'd be a hull tank (but also a moderate shield tank).

*sigh*
Wish this ship'll be in the game soon... If at all...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 185
02-10-2012, 02:33 AM
Quote:
Originally Posted by Quiiliitiila
Hmm, I'd have to look into all of the devious things I could do with that BO layout. Right away I can see I'd be a hull tank (but also a moderate shield tank).

*sigh*
Wish this ship'll be in the game soon... If at all...

Man I hope we aren't toiling away in obscurity with our support for a True Dreadnought because it feels like we are. The best thing some dev could do is reply to this thread and give us something, I mean anything to go on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 186
02-10-2012, 04:30 AM
Quote:
Originally Posted by snipe048 View Post
Man I hope we aren't toiling away in obscurity with our support for a True Dreadnought because it feels like we are. The best thing some dev could do is reply to this thread and give us something, I mean anything to go on.
*shrug*
I've been toiling away for the Jupiter since I started playing the game... Unfortunately now it seems bleak because of all the stuff that's just been released; the Odyssey, Bortas and now serious talks about a Caitian flight deck cruiser!

With all of the new hype, it's easy to loose sight of things that are already there.

But as always, I'll keep trucking. Hoping one day we'll see the Jupiter as a playable ship, either in the c-store or in some other capacity.

It just seems odd to me that there's any hesitation at all... Making the Jupiter playable = little work and = MONEY. Heck, I'd pay 2,000 crypitc points for one!

-Quiiliitiila
__
Edit, spelled my name wrong :^D
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 187
02-10-2012, 04:56 AM
Quote:
Originally Posted by Quiiliitiila
*shrug*
I've been toiling away for the Jupiter since I started playing the game... Unfortunately now it seems bleak because of all the stuff that's just been released; the Odyssey, Bortas and now serious talks about a Caitian flight deck cruiser!

With all of the new hype, it's easy to loose sight of things that are already there.

But as always, I'll keep trucking. Hoping one day we'll see the Jupiter as a playable ship, either in the c-store or in some other capacity.

It just seems odd to me that there's any hesitation at all... Making the Jupiter playable = little work and = MONEY. Heck, I'd pay 2,000 crypitc points for one!

-Quiiliitiila
__
Edit, spelled my name wrong :^D
I agree, Let's just hope they realize that we the community are willing and able to drop serious MONEY for a DREADNOUGHT. Also if I haven't stated it somewhere before I'll support you 100% on everything Dreadnought!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 188
02-13-2012, 01:48 PM
Just ruminating on an old idea (apparently one the devs intend to put into the game).

The Jupiter SHOULD have side mounted weapons, in fact any dreadnought should. These weapons make up for the lack of turn rate and make it so it's dangerous to attack the vessle from any angle... Hence "dreadnought"

Has anyone heard anything more about the side weapons? I just read a post mentioning that the supposed Caitian carrier may have them.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 189
02-13-2012, 04:04 PM
Quote:
Originally Posted by Umrathama View Post
I agree, this ship needs to be put into the game ASAP.... It should have already been in the game from the the start....


Last time I am going to say this the Gal X was and never has been a Dreadnought..... The Phaser lance is a bit of a joke anyway.
You obviously don't fly or know how to fly a Gal-X... aren't the lances powerful enough for you? There are players who routinely get 40K per shot of damage with the proper skills and buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 190
02-14-2012, 09:14 AM
Quote:
Originally Posted by Chillee View Post
You obviously don't fly or know how to fly a Gal-X... aren't the lances powerful enough for you? There are players who routinely get 40K per shot of damage with the proper skills and buffs.
yea all it takes for me when i used to was CRF2 with DHCs(takes shield down), TB,then watch em asploude(after proper capt skills of course)
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