Lt. Commander
Join Date: Dec 2007
Posts: 120
# 191
02-14-2012, 11:48 PM
Quote:
Originally Posted by Chillee View Post
You obviously don't fly or know how to fly a Gal-X... aren't the lances powerful enough for you? There are players who routinely get 40K per shot of damage with the proper skills and buffs.

Personally I really like the Galaxy-X and I use it all the time in STF's and such but it is not a True Dreadnought, it plays a lot more like a First-Strike or Heavy-Assault Cruiser. What we need is a True "designed from Ground up not a Retrofitted Cruiser" Dreadnought. Hopefully when we get the level cap increase later this year a Dreadnought will be one of the new T6 ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 192
02-28-2012, 05:18 PM
Quote:
Originally Posted by snipe048 View Post
Personally I really like the Galaxy-X and I use it all the time in STF's and such but it is not a True Dreadnought, it plays a lot more like a First-Strike or Heavy-Assault Cruiser. What we need is a True "designed from Ground up not a Retrofitted Cruiser" Dreadnought. Hopefully when we get the level cap increase later this year a Dreadnought will be one of the new T6 ships.
I'd Love t See an Excalibur Class In the Game Like This: http://images.wikia.com/memory-gamma...burMarkII2.JPG , But I'm pretty sure it can't happen do to it being in another game. But something similar in size and style, would be Perfect for a T6 Dreadnought variant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 193
02-28-2012, 07:19 PM
Quote:
Originally Posted by snipe048 View Post
I'd Love t See an Excalibur Class In the Game Like This: http://images.wikia.com/memory-gamma...burMarkII2.JPG , But I'm pretty sure it can't happen do to it being in another game. But something similar in size and style, would be Perfect for a T6 Dreadnought variant.
Yeah, there was another ship referenced earlier in this forum that looked just like that only with 4 nacelles.

*Dig Dig*

Hmmm THIS is what I'm referring to. I wouldn't mind seeing it as the "new Jupiter" if the Jupiter must be changed.

Both ships are nice looking, and as I said if the Jupiter MUST be changed I'd like one of these to take it's place.

Oh yeah, it'd have to be BIG :^D.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 194
02-28-2012, 08:29 PM
Quote:
Originally Posted by Quiiliitiila
Yeah, there was another ship referenced earlier in this forum that looked just like that only with 4 nacelles.

*Dig Dig*

Hmmm THIS is what I'm referring to. I wouldn't mind seeing it as the "new Jupiter" if the Jupiter must be changed.

Both ships are nice looking, and as I said if the Jupiter MUST be changed I'd like one of these to take it's place.

Oh yeah, it'd have to be BIG :^D.

-Quiiliitiila

True, Hopefully "when" we get a Dreadnought the Jupiter will still at least Be A Costume Variant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 195
02-29-2012, 12:56 AM
this ship reminds me of a giant sub-way sandwich with warp nacelles stuck on :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 196
02-29-2012, 01:11 AM
That is the ugliest ship I've ever seen (and I've played EVE Online).

Seriously, the Odyssey is massive but at least it looks elegant. Just slapping nacelles on a lump of metal is not design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 197
02-29-2012, 06:22 AM
This is sort of not serious. But as the Jupiter seemed to be a stopgap dreadnought until enough Galaxy-X starships were brought online (IE they were often replaced by Gal-X), they were sent back to HQ for an overhaul.

Jupiter Dreadnaught

Hull: 45,000
Shields:
Weapons: (Same weapons restictions as a cruiser or science vessel)
Front- 3
Rear- 3
Fighter Bays- 2
Crew: 2500
Bridge Officer (12 total)
Engineer LT Comm
Science LT Comm
Tactical LT
Universal LT (2)
Device Slots: 3
Consoles
Engineer 3
Science 3
Tactical 3
Turn Rate: 4
Impulse Modifier: 0.15
Inertia rating: 10
Class bonuses: Can mount an additional shield array
Power Bonus: +10 Shields, +5 to Aux, and weapons
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 198
02-29-2012, 07:23 AM
Quote:
Originally Posted by Blitzy
This is sort of not serious. But as the Jupiter seemed to be a stopgap dreadnought until enough Galaxy-X starships were brought online (IE they were often replaced by Gal-X), they were sent back to HQ for an overhaul.

Jupiter Dreadnaught

Hull: 45,000
Shields:
Weapons: (Same weapons restictions as a cruiser or science vessel)
Front- 3
Rear- 3
Fighter Bays- 2
Crew: 2500
Bridge Officer (12 total)
Engineer LT Comm
Science LT Comm
Tactical LT
Universal LT (2)
Device Slots: 3
Consoles
Engineer 3
Science 3
Tactical 3
Turn Rate: 4
Impulse Modifier: 0.15
Inertia rating: 10
Class bonuses: Can mount an additional shield array
Power Bonus: +10 Shields, +5 to Aux, and weapons
You'll get no argument from me :^D. The additional shield array would have to be at 50% effectiveness or something, possibly less CAP or more bleed through.

-Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 199
03-01-2012, 12:06 AM
Quote:
Originally Posted by Blitzy
This is sort of not serious. But as the Jupiter seemed to be a stopgap dreadnought until enough Galaxy-X starships were brought online (IE they were often replaced by Gal-X), they were sent back to HQ for an overhaul.

Jupiter Dreadnaught

Hull: 45,000
Shields:
Weapons: (Same weapons restictions as a cruiser or science vessel)
Front- 3
Rear- 3
Fighter Bays- 2
Crew: 2500
Bridge Officer (12 total)
Engineer LT Comm
Science LT Comm
Tactical LT
Universal LT (2)
Device Slots: 3
Consoles
Engineer 3
Science 3
Tactical 3
Turn Rate: 4
Impulse Modifier: 0.15
Inertia rating: 10
Class bonuses: Can mount an additional shield array
Power Bonus: +10 Shields, +5 to Aux, and weapons
It's a Nice idea But i'm not really a "Carrier" fan, so for me I'd prefer A Nice Almost OP Battleship or a Ton of guns held together with bulkheads.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 200
03-25-2012, 01:51 PM
My suggestion with the situation of the game in the middle of section five

Rank: Admiral OR Vice Admiral

Tier:6
Type:Carrier
Hull:62,000
Standard Shields:8,214
Weapons: 4 fore and 4 aft weapons

Hangar Bays:2
Crew:4,000

Bridge Officers:
>>>>Tactical: Lieutenant Commander (1)
>>>>Engineering: Lieutenant Commander (1)
>>>>Science: Lieutenant Commander (1)
>>>>Universal: Commander(1)

Device Slots:4
Consoles:
>>>>Tactical: 4
>>>>Engineering: 5
>>>>Science: 4

Turn Rate:5
Impulse Modifier:0.15
Inertia rating:30
Bonus Power:+10 all power levels

Abilities:
>>>>Launch Peregrine Attack Fighters
>>>>Carrier Commands
>>>>Sensor Analysis
>>>> Subsystem Targeting

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