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Join Date: Dec 2007
Posts: 148
# 31
07-16-2011, 09:58 AM
Jupiter class is an abomination. End of story.
Join Date: Dec 2007
Posts: 148
# 32
07-17-2011, 08:04 AM
Ok...my thoughts on the jupiter dreadnaught.


i think i saw it on 'The Fifth Element"

So....here's your dreadnaught- http://www.technovelgy.com/graphics/...n-Paradise.jpg

which means, to then have any sex appeal in game, you must dress like this...and be the living embodiment of a certain verbal insult when looking at the hair-style - http://2.bp.blogspot.com/_crPBCZok0R...x0/s400/10.jpg

The limit of android technology to the jupiter captains disposal would be - http://blogs.amctv.com/scifi-scanner...tbartender.jpg

if balding, you will forgo the use of a taupe and simply use stylish plastic - http://images1.fanpop.com/images/pho...03-852-480.jpg

But have no fear, your crew will all be able seaman - http://t0.gstatic.com/images?q=tbn:A...R3Oyc8Ix_o&t=1

With such a high command, this would be you on a good day - http://static.charmants.net/moderate...68094_Card.jpg

...but unfortunately the president would never have heard of you - http://www.drunkist.com/wp-content/u...th_Element.jpg

On the bright side, you'll have some fancy quarters - http://www.architecture.uwaterloo.ca...179_resize.jpg

Some strong metereosexual bonding moments will develop - http://www.homevideos.com/freezefram...lement187.jpeg

And, as a former Captain of the Jupiter Class, free kids meals - http://worstproductplacement.com/wp-...lacement_2.jpg

...now that you know the facts, don't go crazy behind the wheel - http://thumbnails.truveo.com/0018/0F...8366_Large.jpg
Join Date: Dec 2007
Posts: 148
# 33
07-17-2011, 09:53 AM
Quote:
Originally Posted by Sirius39
Ok...my thoughts on the jupiter dreadnaught.


i think i saw it on 'The Fifth Element"

So....here's your dreadnaught- http://www.technovelgy.com/graphics/...n-Paradise.jpg

which means, to then have any sex appeal in game, you must dress like this...and be the living embodiment of a certain verbal insult when looking at the hair-style - http://2.bp.blogspot.com/_crPBCZok0R...x0/s400/10.jpg

The limit of android technology to the jupiter captains disposal would be - http://blogs.amctv.com/scifi-scanner...tbartender.jpg

if balding, you will forgo the use of a taupe and simply use stylish plastic - http://images1.fanpop.com/images/pho...03-852-480.jpg

But have no fear, your crew will all be able seaman - http://t0.gstatic.com/images?q=tbn:A...R3Oyc8Ix_o&t=1

With such a high command, this would be you on a good day - http://static.charmants.net/moderate...68094_Card.jpg

...but unfortunately the president would never have heard of you - http://www.drunkist.com/wp-content/u...th_Element.jpg

On the bright side, you'll have some fancy quarters - http://www.architecture.uwaterloo.ca...179_resize.jpg

Some strong metereosexual bonding moments will develop - http://www.homevideos.com/freezefram...lement187.jpeg

And, as a former Captain of the Jupiter Class, free kids meals - http://worstproductplacement.com/wp-...lacement_2.jpg

...now that you know the facts, don't go crazy behind the wheel - http://thumbnails.truveo.com/0018/0F...8366_Large.jpg
To be honest, when the DSSV came out I immediately thought of The Fifth Element. It's looks more like a luxury liner than anything else.
Join Date: Dec 2007
Posts: 148
# 34
07-17-2011, 01:07 PM
So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

I would say this:

4 fore and 4 aft weapons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2


CREW SIZE:
2,000

IMPULSE SPEED:
12


TURNING RATE:
6

Hull:
45000
Join Date: Dec 2007
Posts: 148
# 35
07-17-2011, 02:31 PM
Quote:
Originally Posted by Quiiliitiila
So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

I would say this:

4 fore and 4 aft weapons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2


CREW SIZE:
2,000

IMPULSE SPEED:
12


TURNING RATE:
6

Hull:
45000

Everything but the BO's.

I say:
Cmdr. Tac
Lt. Tac
Lt. Cmdr. Eng
Lt. Eng
Ens. Sci
Join Date: Dec 2007
Posts: 148
# 36
07-17-2011, 02:34 PM
Quote:
Originally Posted by RedPhoenix32 View Post
Jupiter class is an abomination. End of story.
Abomination?

Jupiter class is so fat, even *Star Wars* rejected it.

/Sorry. Had to be said.
Join Date: Dec 2007
Posts: 148
# 37
07-17-2011, 05:55 PM
Quote:
So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

I would say this:

4 fore and 4 aft weapons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2


CREW SIZE:
2,000

IMPULSE SPEED:
12


TURNING RATE:
6

Hull:
45000
In all seriousness I see this as someones personal god build.

I may be wrong on this thing, but first of all its called a dreadnaught, is massive, yet unless I'm mistaken it has more of a turn rate than a galaxy class, which seems wrong.

Then 2000 crew - biggest crew for starfleet player vessels thus far, you know how that effects repairs and sub-systems.

Then being called a dreadnaught, its been given a LTCMDR science slot? Think about that, dreadnaught with faster turn rate than ships smaller than it, ltcmdr science unlocks most OP builds for said class. Sorry the science would only be acceptable if it was lt, and ensign.

You want it to be called a dreadnaught but its more like a science hybrid.

4 fore and 4 aft weapons.

what your asking for is for all pro's, no cons.

That would be the only ship in the game with all pro's no cons.

Fanboy super-hero mode. if you can;t see how that can be OP'd for pvp....then stop now.
Join Date: Dec 2007
Posts: 148
# 38
07-18-2011, 05:37 AM
Quote:
Originally Posted by Sirius39
In all seriousness I see this as someones personal god build.

I may be wrong on this thing, but first of all its called a dreadnaught, is massive, yet unless I'm mistaken it has more of a turn rate than a galaxy class, which seems wrong.

Then 2000 crew - biggest crew for starfleet player vessels thus far, you know how that effects repairs and sub-systems.

Then being called a dreadnaught, its been given a LTCMDR science slot? Think about that, dreadnaught with faster turn rate than ships smaller than it, ltcmdr science unlocks most OP builds for said class. Sorry the science would only be acceptable if it was lt, and ensign.

You want it to be called a dreadnaught but its more like a science hybrid.

4 fore and 4 aft weapons.

what your asking for is for all pro's, no cons.

That would be the only ship in the game with all pro's no cons.

Fanboy super-hero mode. if you can;t see how that can be OP'd for pvp....then stop now.
--

Actually, it has the same turn rate of the Galaxy X, I did that on purpose. I actually think the turn rate should be lower, maybe like 5 or 4 but through discussion it had been bumped up to 6. (Old thread stuff).

The 2,000 crew reflects the stats that the ship has in-game. If you have fought one, you'd be able to see that the ship does have an incredible repair rate so consequently it must have a large crew.

I honestly don'e know why you think the Science station is a problem... Could you elaborate? The in-game Jupiter uses science abilities like Gravity Well and Tyken's Rift, so I wanted to reflect that in this build (though the slot is not high enough for Gravity Well...).

I see no problem with 4 fore and 4 aft weapons.

This build was the most basic and non-speculative that I could make in a few minutes. I did not come up with specials or powers and just gave it a build reflecting what I thought the Jupiter should have.

-Quiiliitiila
Join Date: Dec 2007
Posts: 148
# 39
07-18-2011, 07:24 AM
Quote:
Originally Posted by Quiiliitiila
--

Actually, it has the same turn rate of the Galaxy X, I did that on purpose. I actually think the turn rate should be lower, maybe like 5 or 4 but through discussion it had been bumped up to 6. (Old thread stuff).

The 2,000 crew reflects the stats that the ship has in-game. If you have fought one, you'd be able to see that the ship does have an incredible repair rate so consequently it must have a large crew.

I honestly don'e know why you think the Science station is a problem... Could you elaborate? The in-game Jupiter uses science abilities like Gravity Well and Tyken's Rift, so I wanted to reflect that in this build (though the slot is not high enough for Gravity Well...).

I see no problem with 4 fore and 4 aft weapons.

This build was the most basic and non-speculative that I could make in a few minutes. I did not come up with specials or powers and just gave it a build reflecting what I thought the Jupiter should have.

-Quiiliitiila
Gravity Well I is Lt. Cmdr. But I will continue to voice opposition to such a high science station for a ship meant for combat.
Join Date: Dec 2007
Posts: 148
# 40
07-18-2011, 07:37 AM
was that ship in another star trek game? starfleet battles?
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