Lt. Commander
Join Date: Dec 2007
Posts: 120
Can someone please offer their advice on how to maneuver a starship? Ground combat is EASY compared to turning a starship. I find that it is next to impossible to turn a starship without going all up, down, and every other direction. Am i doing something WRONG? Or is maneuvering a starship That difficult? It seems the game is not as fun because the ship never goes where I want it to. Please let me know if its' the GAME, or ME?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-12-2011, 10:01 PM
The power level to your ships engines effect the turn rate of your ship, also the RCS Accelerator (Flight Turn Rate strength) engineering console helps with this too. Also cutting your ship speed down to round about half the impulse speed bar can help, as well as using engineering BO abilities such as 'Auxiliary to Dampeners'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-12-2011, 10:58 PM
Do you use mouse or keyboard to control your ship?

Ground uses W to move forward and S to move back, but in space W points the ship down and S points it up - you move forward or back by setting the ship speed: Q to slow down (or reverse), E to speed up, R for full speed, shift R for full impulse.

I find it easier to control my ship direction with the mouse and use the keyboard for changing speed and activating powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-12-2011, 11:08 PM
And I find the opposite to be true with myself... I use the Keyboard for steering, and use the Mouse to scan around and select targets, activate BO skills, etc. You should try both methods, and decide what 'style' best suits your play preferences...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-12-2011, 11:20 PM
I'm the opposite, as I use the ASDW keys to pilot and steer, as the mouse steering is funky at times. (Plus I use the mouse pointer to target more with anyway than steer.)

Don't know what vessel you are captaining, but the turn rates for Cruisers and Sci vessels are always gonna be slow. (Tac vessels turn better, but for a reason.) If you choose to stick with cruisers for the game play of having an enterprise like ship (to put such as it twere,) then start learning to love opening a salvo from the fore, beam and torps, then learn to wuvv your sides and aft of your ship to the enemy alot.

In my opinion, the RCS console is a waste of a console slot, that can be better used for survivability and such, such as the SIF Generator and whatnot, while just also learning to have your power settings, away from balance, and on weapons instead. The idea is to get used to burning away your enemy's pve shields away, and literally melting the hull away after. A High Yield Torp I or II as you face your aft to the enemy is your usual 'third' tactic, after usually facing an enemy, then hitting them broadside, as the first two usual tactics in a cruiser, or sci vessel.(My tactics only have one dual beam bank for front fire, the rest beam arrays to work the rest of the tactics there with.)

The rest of the usual tactics is about just wearing down and enemy, while keeping your shields and hull up. Don't bother trying to work to regain a frontal arc often, unless you happen to face a pve battleship, and for the most part, save Evasive Maneuvers for getting away from a detonating ship. (Or have Brace for Impact ready, but I usually have that used up already by this point.)

That the cruiser style tactics. You have to play patiently, otherwise, you might as well go to tac ships, and learn to get your weapon damage up as high as possible, since you can't tank in a tac ship for a decent darn. (At least, I wouldn't recommend this as a healthy norm. :p )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-13-2011, 08:01 AM
My Sponcer tried, and failed to teach me to Mouse Fly, and I gave that up pretty quickly for the Default Keys, "ASDW". They work just fine for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-13-2011, 12:55 PM
The easiest way I have found to manuever in space is to use the mouse, and hold down both buttons. That will cause the ship to adjust course towards the center of the screen. If you drag the mouse to follow your targets, you should turn to face that target.

Others may find it easier to use the WASD keys, and you might too, but that's really the only way I've found that works for me.

When it comes to manueverability itself, as others have said, ships tend to turn fairly slowly. You should really get used to it in the early levels, as that's pretty much average turning rate, if it seems to slow for you, you may not be happy with anything but Escorts. In later levels, Cruisers will turn VERY sluggishly. Again, I find using the mouse to manuever helps because I can continue circling around just by holding down the mouse buttons. My keyboard hand is free to fire weapons and activate abilities. (And you may wish to keep your common functions, like balancing shields, on the right side of the keyboard so you can do this with one hand)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-13-2011, 01:22 PM
I use the WASD keys for turning and climbing but swap the default W and S keys. I can't really make using the mouse to turn work for me.

Keep exprimenting, you'll find something that will work for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-13-2011, 04:03 PM
Quote:
Originally Posted by USS_Merriman
Can someone please offer their advice on how to maneuver a starship? Ground combat is EASY compared to turning a starship. I find that it is next to impossible to turn a starship without going all up, down, and every other direction. Am i doing something WRONG? Or is maneuvering a starship That difficult? It seems the game is not as fun because the ship never goes where I want it to. Please let me know if its' the GAME, or ME?
It sounds like you are using the mouse to steer (left+right button). You might have better control by using the keyboard steering keybinds (he AWSD keys. There are analogous to using a flight stick in an airplane. A & D to turn left/right respectively. W to pitching down (nose down) and S to pitch up (nose) up.

Mouse steering does take a bit of betting used to. You might have better luck if you changed your Space Camera Type to "Free Camera" that way it won't keep movign your camera view and affect your steering (Options -> Controls -> Camera type).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-13-2011, 04:19 PM
I belaive BOTH ways are acceptable...

When it comes to space 'flight', most everyone I have dealt with concerning this game forgets the one simple constant...
space IS 360*...
factor in inertia (see ship specs) and speed and you find yourself viewing a 2d enviroment, that functions 3d...

try using whatever 'method' that fits your play style, but use your 'mind' to encompas the 360* 3d environment...

try a simple concept, take your ship to an 'empty' sector of space and try to manuver a '180*' turn
with engines off, only with impulse you will just 'turn' around...
now try the same 'manuver' at 1/4 impulse/ warp.. notice the obvious 3d environment comes into play...
and try the subsequent speeds thereafter... then remember, you are in a 360* 3d environment...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:38 PM.