Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-14-2011, 05:42 AM
Originally Posted by Archanubis
I don't think Weapons Malfunction works on melee weapons, though, which is, for me anyway, what does the most damage. It will protect you from those sheild draining dual disruptor pistols, though.
No but it will stop bolt spray. That can one shot you on advance and elite, with a critical strike. Suppressing fire and mine barrier are so helpful with those guys. I think gravimetric shift and sonic pulse for science officers. You can kite them easily with some practice. To reduce their melee damage, a lot.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 05:29 AM.