Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
07-08-2011, 02:49 PM
Yeah the new fleet action private Que system is awesome. Had a much better time with the fleet in the Gorn Advance than the PuG I did it with earlier today. Many Gorn left side Now handle it!

It was also nice them fleet members could jump into our instance when they were not part of the initial invite at any time. Three cheers for Cryptic. Looking forward to more fleet actions tonight.

See you guys later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
07-08-2011, 09:52 PM
Quote:
Originally Posted by dstahl View Post
The issue is that we need separate times for space and ground Fleet Actions (right now we only have 1 time limit).

The longer the timeout to allow people to join, the more the mission will be complete when you arrive, leading to players potentially joining after the entire thing is complete, leading to a poor experience.

I've been told (but haven't confirmed) that Private Fleet Action queues will always allow you to continue to invite players in after the timeout.
Quote:
Originally Posted by dstahl View Post
ST.15.20110626a.15 Release Notes

Queue Update
  • Players will now have greater success when joining Queues in progress, where previously it was failing to allow users to join at all. Joining public queues isn't 100% yet, but getting better. Private queue joining appears ok.
  • Players will now be allowed to join in progress PVE maps up to 15 minutes after they have started.
  • Public PVE queues now have a minimum number of 8 players to start, however if after 5 minutes no map has started this number will be reduced to 5. This is to test some new options on whether we can have a "fallback" lower number if the preferred number of players in the public queue is not met.

Queue Known Issues
  • If you select to join a queue, the timer to maptransfer will click down to 0 but still wait 60 more seconds to move you. So if you are waiting to transfer and your UI says transfer in 0, wait a minute and see if it still moves you.
  • Some queues are still failing to launch.

Foundry Update
The Foundry is still off as we work to correct the issues that caused corruption in your Foundry projects when they updated to the Season 4 codebase. This build includes some fixes for dialog trees that had gone missing, the ability to view reviews, and the ability to set an NPC on a visibility trigger. The Foundry will remain off to create until we have a chance to test these fixes and then republish your missions and ensure they are correct. Once we have done that we will begin to open up Foundry functionality again. ETA to have the Foundry fully back up and restored is early next week.

Other Issues
There are other issues that we continue to work on and will make additional patches as soon as we can.

Keep an eye on the first post in this thread where I will be posting updates:
http://forums.startrekonline.com/sho...d.php?t=222693

ST.15.20110626a.16 Release Notes

UPDATE
We have identify an issue with rewards that was causing drop items to receive the wrong statistics. This .16 build fixes the issue so that rewards and dropped items you receive have the proper defined values for that item.

Known Issue with items:
Some items receive between Season 4 launch yesterday and now may have statistics that were not intended our below the level they should be. Those items will remain altered until another update early next week fixes them to their intented statistics. Items with improper stats that you attempt to equip may give error messages that you are not the proper rank or level to equip the item. This should also be fixed one the fixup script is run on an upcoming patch.
here's the latest word from the developers in regards to a few of the bugs we all found yesterday. ;p

it seems to indicate that the level of the items that were dropping when we were doing our dailies will be autofixed to the correct level in an upcoming patch early next week. fingers crossed that its fixed asap.

i'll post up a little later after this patch if its back working as intended, til then i'm using this downtime to go mow my lawn ;p.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
07-08-2011, 10:07 PM
lol, we saw some of that last night.. poor JJ was too scared to turn his missions in. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
07-09-2011, 03:24 AM
A shy hello from Switzerland, the founding country of the "new airborne" Pinafore. ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
07-09-2011, 05:55 AM
Greetings Eris, I hope things are going well for Pinafore, all the little details, difficulties and joys of setting up a new fleet are still very fresh in our minds here in the Ausmonauts. So like JJ said, if you ever need a helping hand with anything, just let us know meow. =^_^=
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
07-09-2011, 02:00 PM
Quote:
Originally Posted by ErisTheVorta View Post
A shy hello from Switzerland, the founding country of the "new airborne" Pinafore. ^^
A warm hello from Australia Eris. Wishing Pinafore fleet all the best in Star Trek Online .

Cheers

Doull Teg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
07-09-2011, 06:37 PM
Quote:
Originally Posted by ErisTheVorta View Post
A shy hello from Switzerland, the founding country of the "new airborne" Pinafore. ^^
hello, nice to meet you and like doull and everyone else here at @ Ausmonauts we wish you all the best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
07-10-2011, 04:39 AM
Thankies so muchies for all your cute wishes. We're still just Laura and me basically, butt I hope we'll get around 12 to 15 players. I don't seek to get a huge fleet, just a fun place for a few fellow trekkers and trekkies to play with.

Ausmeownauts, you're a good group, that's for sure. ^^ *gives you all a vorta hug*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
07-10-2011, 09:40 AM
I just went through our list of in jokes, epic moments of fail and memorable lols. 28 entries not including the latest ones. Reading through it's like reviving old times so I cant wait to get it edited and back up to a place of glory.


@ Eris: Meow, Meow! =^_^=


(And I try to act serious for the recruitment thread) :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
07-10-2011, 08:05 PM
Shinji_Yonazaki is the only person i know that can construct entire sentances in the feline vocabulary, and make sense!!

Join up today for meow meow good times
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