I noticed that the graphics were far superior to STO in every respect, it utilised LCARS for basic UI, graphical representations of ship item upgrades etc, take a look yourself, and this game is pre-alpha, ie not finished at all.
Why are STO's ground-based graphics so much, well, poorer than a browser game?
ST:IS uses a better loading screen too as he explains, although they are two completely different games mmo/browser, Cryptic, as hard and as dedicated as they are working on STO, should take note of the boons of Star Trek Infinite Space.
The most important points to take from this Cryptic are the use of proper orangey LCARS, not the bluey nonsense, and hailing pop ups with backgrounds and more details such as the Defiant's bridge on the second GT trailer above.
LCars looks nice, but its really not efficient. As florthe space combat in ST:IS its all donefrom a top looking down shooter. so its basicly 2d, not a 3d environment witch to me blows thewhole thing. it basicly reminds my of a overblown arcade game.
it depends how many environments they have. if there are 10 ground maps in total, then they can spend more time making those 10 look as detailed as they want. i also dont think there will be much action going on if any on ground, so perhaps they dont have to worry about lots of people filling them up, or weapon fire that might slow down people's computers.