I run 2 AMD HD 6970 2GB cards. On the new tribble build I get *very* low resolution textures when running at ultra high screen resolution (5760*1200), looking generally like a game from 1998. Running a more normal resolution all of the textures are fine and sharp (1920*1200)
It seems that with the code merge, some kind of new memory management scheme was added, which automatically scales down textures if there is not enough memory, but it seems that with increasing screen resolution the memory management scheme is over aggressive in calculating the amount of memory being used up.
And it seems my hypothesis may be correct. Lowering Anti-aliasing, which is very memory dependent, also helps tremendously.
Going from 8x to 4x turns the textures from a blurry mess to looking not quite as bad. (actually, with 4xAA the rest of the textures look fine, it's just the one I'm facing is apparently lower res already)
hmm odd, never had that issue except for when i had 1/2 resolution checked in the video options, once i turned that off everything was crisp and clear.
so my advice would be to check that first, also i have the sapphire amd hd6870 1gb toxic and am not experiencing anything like what is shown in your screenshot when running the game completely maxxed out.
a. That textures are blurry, there is no noticeable difference in aliasing that lower resolution would create.
b. My settings are open in the screenshot, and half resolution is clearly ticked off.
Again, the issue seems to be memory management. The most logical assumption is that the game thinks that higher resolutions and AA make the game take up more memory than it should, resulting in the game loading low resolution textures in order to save memory.