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Lt. Commander
Join Date: Dec 2007
Posts: 120
Does anyone think DBBs and DCs could use a tiny buff?

Everyone and their mother uses DHCs over DCs due to their higher Crit/burst damage, and the fact that they have an innate [CrtD] modifier doesn't hurt. DCs are intended to provide a higher proc rate, but if your ship is even capable of using DCs, you want to be doing as much damage to your opponent in as little time as possible, making DHCs your preferred choice. What about giving DCs an innate [CrtH] or [Acc] modifier to make them a little more appealing?

DBBs only have a 90' arc compared to a Beam Array's 250', but only does 130% of the damage. Other than Beam Overload, Cruisers and Scis have no reason to load up on DBBs. A 3 (or 4) full frontal DBB loadout will only be equivalent to 3.9 or 5.2 Beam Arrays; You can almost always get a more powerful strike via beam broadside, as well as having the advantage of much, much larger arcs. What about boosting the damage of DBBs, but keeping the modifier for Beam Overload the same?

Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-15-2011, 06:40 AM
DCs are more of STF weapon, because of the (borg proc). Burst is king of PvP usually, so there is nothing wrong with people using DHC in pvp mostly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-15-2011, 06:43 AM
Beams are Fine, as theyre easier to use than cannons (wider arc, less reduction at a distance) and are more versatile with tac powers.

Dual Cannons should probably get a buFF, or should have a slightly wider arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-15-2011, 08:55 AM
For the dmg they do Dual cannons should likely have the same arc as the DBB.
The DBB I find fine, they can make for a very good frontal attack and its much easier to hit with 2-3 of them at a higher power setting then trying to do a multiple array broadside.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-15-2011, 10:24 AM
DCs having a greater arc would be spiffy. Maybe something like 70'?

But DBBs really irk me. I feel like they should be doing at least 150% of a Beam Array. They only have 36% of a BAs arc, but only do an extra 30% damage. And they don't have any innate modifiers or higher proc rates to offset that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-15-2011, 10:32 AM
Quote:
Originally Posted by mvs5191 View Post
DCs having a greater arc would be spiffy. Maybe something like 70'?

But DBBs really irk me. I feel like they should be doing at least 150% of a Beam Array. They only have 36% of a BAs arc, but only do an extra 30% damage. And they don't have any innate modifiers or higher proc rates to offset that.
Or you could look at that they do 18% or so less DPS then DHC... and get double the arc. Oh and at least 50% the range to hit penalty. Just saying. a 150% dbb would make dhc seem silly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-15-2011, 11:39 AM
Yea sorry but DBB's are fine as is. I could see making an argument to tweak cannons across the board though with one of the first changes being to reduce the damage drop off due to range. DBB's currently do slightly less damage compared to DHC's but at longer range I think they actually surpass a DHC....too lazy to check this right now but can if need be. The arc is significantly better, has access to TSS skills at the ensign level, oh and either BO3 or FaW3 at Lt Commander compared to cannon CRF3 or CSV3 being a commander ability. So yes I agree with you that ALL cannons could be buffed, some more than others, but I wouldn't give DBB's even a slight ounce of love.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-15-2011, 11:49 AM
Quote:
Originally Posted by MajorFury View Post
Yea sorry but DBB's are fine as is. I could see making an argument to tweak cannons across the board though with one of the first changes being to reduce the damage drop off due to range. DBB's currently do slightly less damage compared to DHC's but at longer range I think they actually surpass a DHC....too lazy to check this right now but can if need be. The arc is significantly better, has access to TSS skills at the ensign level, oh and either BO3 or FaW3 at Lt Commander compared to cannon CRF3 or CSV3 being a commander ability. So yes I agree with you that ALL cannons could be buffed, some more than others, but I wouldn't give DBB's even a slight ounce of love.
Biggest thing to cannons is the up down axis it is absolutely stupid you have to almost straight on to get cannons to fire right of course this corrects with distance but then you have damage mitigation. It almost seems that cannons are meant as cruiser killers not for escort v escort fighting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-15-2011, 11:57 AM
Quote:
Originally Posted by mvs5191 View Post
Does anyone think DBBs and DCs could use a tiny buff?

Everyone and their mother uses DHCs over DCs due to their higher Crit/burst damage, and the fact that they have an innate [CrtD] modifier doesn't hurt. DCs are intended to provide a higher proc rate, but if your ship is even capable of using DCs, you want to be doing as much damage to your opponent in as little time as possible, making DHCs your preferred choice. What about giving DCs an innate [CrtH] or [Acc] modifier to make them a little more appealing?

DBBs only have a 90' arc compared to a Beam Array's 250', but only does 130% of the damage. Other than Beam Overload, Cruisers and Scis have no reason to load up on DBBs. A 3 (or 4) full frontal DBB loadout will only be equivalent to 3.9 or 5.2 Beam Arrays; You can almost always get a more powerful strike via beam broadside, as well as having the advantage of much, much larger arcs. What about boosting the damage of DBBs, but keeping the modifier for Beam Overload the same?

Thoughts?
I agree with the ACC modifier. I like ACC

And after they fix faw, you will feel DBB much weaker than DC or DHC because you can do BO once every 30 sec with energy loss, while DHC will do more dmg with rapid fire, and you can almost chain 2 CRF skill.
I dont understand why ppl comparing its arc with its dmg, because there is no such boosting skill for DBB like crf or csv, exept faw, what is broken.
I always found it funny that big burst dmg from crf and even if i shoot with 4 dbb + 2 turret, i dont lose much energy. My poor sci alt using arrays what has much less dmg, no rapidfire, no faw, and energy drops lower than on my tact alt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-15-2011, 11:58 AM
Quote:
Originally Posted by MajorFury View Post
Yea sorry but DBB's are fine as is. I could see making an argument to tweak cannons across the board though with one of the first changes being to reduce the damage drop off due to range. DBB's currently do slightly less damage compared to DHC's but at longer range I think they actually surpass a DHC....too lazy to check this right now but can if need be. The arc is significantly better, has access to TSS skills at the ensign level, oh and either BO3 or FaW3 at Lt Commander compared to cannon CRF3 or CSV3 being a commander ability. So yes I agree with you that ALL cannons could be buffed, some more than others, but I wouldn't give DBB's even a slight ounce of love.
DBBs have their big burst via BO, but don't CRF/CSV do more damage over their 10 second span (granted, it all depends on how many DHCs you're running). But I guess the range drop off is quite significant.

Quote:
Originally Posted by Captain Data
Biggest thing to cannons is the up down axis it is absolutely stupid you have to almost straight on to get cannons to fire right of course this corrects with distance but then you have damage mitigation. It almost seems that cannons are meant as cruiser killers not for escort v escort fighting.
It's because their arcs emanate from the "middle" of your ship; meaning that you only have 22.5' above and below, with 45' side to side.
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