Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Stay Tac/Escort or Start Over?
06-09-2011, 01:46 PM
Well, I'm hoping to hit LtCmdr this weekend and finally get into an Escort ship this weekend. My question is, with the glass-cannonism of the ship, would I be further ahead being at such a low level just starting over as an Engineer and going for some additional survivability? Flying a cruiser is mind-numbingly slow to be honest, but at the same time I don't want to be flying an escort as a tactical officer and basically losing my ship constantly because I can't maintain shields. I guess I'm just not really sure what to expect, what would you recommend? The thought of having to re-level to LtCmdr again is admitedly a bit... ugh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 01:46 PM
My advice would be to use a Nova at LtC, and wait for either commander or captain to start with escorts. Novas are very well balanced ships, turn tolerably, and get target subsystems abilities. Escorts at that level don't really turn fast enough to keep enemies in the DHC arc, unless you come to almost a complete stop, in which case you would die. Painfully. Higher level escorts are easier to use and are somewhat tougher.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 01:46 PM
The above comment about Novas was really interesting, because I also felt that the Escort experience was lacking at that level. The limited weapons and BO abilities made it difficult to appreciate what Escorts are about. At Commander it really clicked though, at least for me. You get enough guns and officer skills to have fun.

One element that isn't being discussed is beam weapons, and how escorts are making use of them. This won't apply to you much until you're Commander-level at least (when Fire-at-Will or Beam-Overload 3 are available), but at higher levels I found the bridge-officer skills for cannons to be pretty lacking. So I've had a great experience with mixing cannons and beams together, and carrying 2 DHCs and adding a dual-beam-bank into the mix. 1 DBB is really all it takes to make use of the whole suite of beam skills, and mixing cannon-rate-of-fire with beam-overload with high-yield torpedo makes for devastating attack runs. It's counterintuitive to stick to ONE damage type but then use multiple types of weapons, but the skillpoint costs are pretty minimal, since beams and cannons are at the Lt.Cm level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 01:46 PM
Quote:
Originally Posted by thelung View Post
Well, I'm hoping to hit LtCmdr this weekend and finally get into an Escort ship this weekend. My question is, with the glass-cannonism of the ship, would I be further ahead being at such a low level just starting over as an Engineer and going for some additional survivability? Flying a cruiser is mind-numbingly slow to be honest, but at the same time I don't want to be flying an escort as a tactical officer and basically losing my ship constantly because I can't maintain shields. I guess I'm just not really sure what to expect, what would you recommend? The thought of having to re-level to LtCmdr again is admitedly a bit... ugh.
you don't have to be an engineer to fly a cruiser, or a tac to fly an escort. You get a choice of what ship you want to fly, you can even get all three and try them all (although only the first choice is free). And actually Tac in a cruiser isn't bad, that's usually what I do. You get the firepower buffs of your tac captain combined with the extra survivability of the cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 01:46 PM
For Lt. Cmdr Tac/Escort try this...

- Tac Team 1
- Beam Overload 1
- Cannon Rapid Fire 1 (or Scatter Volley if you prefer)

- Emergency Power to Shields 1

- Hazard Emitters 1

- 2 x DHC fore
- 1 x Beam Array fore
- 1 x Beam Array aft
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 01:46 PM
Well guys, I have to say thanks for the advice, I have been playing this weekend and once I hit LtCmdr and got into the escort (Ushaan, to be specific), space combat actually became QUITE enjoyable!! Here's the setup I'm using now:

2x Phaser Dual Heavy Cannons Mk IV
Photon Torpedo Launcher Mk IV
Phaser Turret

Reman shield
Breen deflector
Breen engines
2x phaser interfaces
1x science astrometric interface (any recommendations here?)
1x engineering 7.5% mobility interface

BOffs are:
Tac - Tactical Teams
Tac - Fire at Will/Rapid Cannons
Engineering - Emergency Power to Shields
Science - Hazard Emitters


Thus far, works great I'm already at LtCmdr Lvl6 as of this morning, thanks again guys! Let's just hope now that the game doesn't get canceled because Atari got cold feet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 01:46 PM
You listened to Husanak. Always a wise choice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 01:46 PM
1. Divert your power to weapons
2. Put some combat impulse engines on the ship
3. Have heavy cannons on your ship
4. Destroy enemies quickly

And then even with sparse playing like me it doesn't take that long to get a VA tac
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 01:46 PM
Quote:
Originally Posted by thelung View Post
1x science astrometric interface (any recommendations here?)
1x engineering 7.5% mobility interface

Thus far, works great I'm already at LtCmdr Lvl6 as of this morning, thanks again guys! Let's just hope now that the game doesn't get canceled because Atari got cold feet
The RCS was a wise choice.

The Sci units at this level are far to under powered to really make any diffrence. However the Halon unit is what would boost your Hazard Emitters. So I would go with one of those, for sure at commander.

Don't sweet the Atari leaving thing... Atari is well Atari anyway, Huge lead in the Video game universe and squandered it, will be glad to see cryptic move to new hands. Make no mistake juicy IPs like Star Trek don't come cheap someone will snap em up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 Also
06-09-2011, 01:46 PM
save as many respecs as ya can dont use them everytime you get the urge u will want them when u get to max level....defiant is my fave ship for any class..tactical escort captain prob the most fun of all the class/ship combos u can do..just push man make that max level
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