Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1061
08-25-2011, 06:12 PM
Quote:
Originally Posted by ObiWanJabroni View Post
Is there some sort of reward/commendation/progression limitation that forces us to specialize in a particular area (or a handful of areas)? Or is it theoretically possible to "win the Duty Officer game" and get every bonus possible while continuously scoring new items and bridge/duty officers?
As far as commendation category progression, there currently is no limit other than that it would take a crazy amount of time to max out everything. That being said, we have discussed forced specialization and we may put that in depending on what we see happen on Redshirt and Tribble.


Quote:
Originally Posted by zordar View Post
Are there any plans to put a DOff system interface on the STO website so we can do limited DOff stuff even while, say, at work? I realize something like that wouldn't offer complete functionality but just being able to check current DOff assignment progress (or even take on new assignments, within reason) while not logged in would be cool.
We would really like to do this sort of thing. There are both legal and developmental considerations that are complicating doing this; we are continuing to investigate this.


Quote:
Originally Posted by starkaos View Post
Will the various commendation levels have an effect on future episodes. For example, if I am a tactical officer at tier1 in the science commendation, would I be able to complete the science objective for Stranded in Space? Having tiers in the Science commendation could work for the science objectives. Tiers in the Engineering commendation could work for the engineering objectives and tiers in the Military commendation could work for the tactical objective. Might even be possible to have the objectives require a minimum tier like Stranded in Space requires Tier 1 and Mine Enemy requires Tier 2.
It is certainly possible for missions to take commendation category tiers into account; right now the emphasis is on integrating duty officer assignments directly into new missions. Once that happens, we may explore other forms of integration as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1062
08-25-2011, 07:37 PM
Hmm... is there a way that I can learn about this stuff without reading 100+ pages of thread on an internet forum?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1063
08-25-2011, 07:47 PM
Quote:
Originally Posted by Kirkfat View Post
Hmm... is there a way that I can learn about this stuff without reading 100+ pages of thread on an internet forum?
The first page should have all the juicy info. Heretic updates it regularly.


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1064
08-25-2011, 07:53 PM
I would have to say forced specialization is a bad idea. It should be all about choice and my mood might change for what assignments I do. If I feel bloodthirsty, then I might want to do more military assignments. If I feel sneaky, then I might want to do more espionage assignments. If I am in a helpful mood, then I might want to do Medicine and Colonial assignments.

Different sectors should have an emphasis on certain commendation assignments. Military assignments should be nonexistent or almost nonexistent in the Sirius Sector, but should be more common in Eta Eridani or Gamma Orionis.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1065
08-25-2011, 08:51 PM
I have to say if it's even potentially possible for future game mechanics to take Commendation levels into account I'd ask that there not be an arbitrary limit on the commendations we can max out.

Not only does that give us who favor one character something to do that much longer but it would also suck as a player to hit a prompt and find I spent weeks or more leveling the "wrong" category.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1066
08-25-2011, 08:55 PM
Quote:
Originally Posted by Heretic
That being said, we have discussed forced specialization and we may put that in depending on what we see happen on Redshirt and Tribble.
Probably better not to impose any artificial limits.

Keep in mind that a lot of people play games to get the next carrot. You can block carrots off for them, but that inevitably just means they're "done" faster. The more you leave open the more everyone has to potentially do.

Probably best not to close those doors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1067
08-25-2011, 09:01 PM
I think time should be the only factor they may force us to specialize in a few commendation categories. It will give us something to do and work on during times when were waiting on new content and it gives us a way to continue to progress our characters after they have reached VA. Maxing out every commendation category may be a crazy goal but if its possible then we'll have something to keep building on. If you make us chose then we would hit the wall a lot sooner and not have a way of progressing again until the level cap is increased again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1068
08-25-2011, 09:13 PM
Quote:
Originally Posted by Body_Surfer
I think time should be the only factor they may force us to specialize in a few commendation categories. It will give us something to do and work on during times when were waiting on new content and it gives us a way to continue to progress our characters after they have reached VA.
Exactly. It seems like one of the purposes of this system is to give people something to earn, to work towards, between content going live. Especially those at cap.

Since there are many players who will have, at this point, earner everything else there is to earn (that they might want) one can reasonably assume they'll focus on the DOff system when it launches, as it will be a bastion of unexplored territory. They will voraciously blaze through it as quickly as possible. The more you leave open to these people, the more they have to do.

Forcing specialization is really just going to limit that. Even if you set the goals ridiculously far apart someone will max it out. Some people are like that. The more you close the system off to them, the less you let them do, the quicker they "finish" and start asking... "What now?"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1069
08-25-2011, 10:12 PM
Quote:
Originally Posted by Heretic
As far as commendation category progression, there currently is no limit other than that it would take a crazy amount of time to max out everything. That being said, we have discussed forced specialization and we may put that in depending on what we see happen on Redshirt and Tribble.
Add me to the no crowd regarding forced specialization. We need MORE options, not fewer. Let those who want to max out every single commendation category if they wish. Let it be extremely hard, but not impossible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1070
08-26-2011, 12:15 AM
I am totally against forced specialisation!
It simply narrows the choices a player can make (same with the skill system that is limited)

So please do not make any limits on commendation categories. You could impose a harder curve the more commendation ranks you have. For example commendation rank 2 on diplomacy costs 200 commendation points. But if you want to get Espionage to rank 2 too, it could cost 250 commendation points.

So if you want to have that last commendation at max it would take tremendious amount of work to reach it but it would be doable. In addition it would still give a feel of you have to plan what to work towards primarily but you can always get everything (just dont make it to steep that the last rank 4 commendation takes 4-5 month's of pure grind to get)
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