Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
06-19-2011, 12:48 PM
Quote:
Originally Posted by Heretic
Department Heads and First Officers
Bridge officers will be able to "eat" duty officers of their own branch to learn those duty officer's passive abilities. (Fictionally, think of it as the duty officers are joining that bridge officer's staff.)
I get what you are saying but I couldn't help but think of this when I first read that:

http://www.youtube.com/watch?v=OXE9pfjSoTE

I don't know if anyone else has already posted this.

All joking aside this doff thing sounds cool. Finally adding a level of complexity that this game is lacking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102 Tutorial Video
06-19-2011, 12:52 PM
I think whne this launches on to Holodeck a tutorial video should be released also, just a qiuck overview, basically putting the OPs into a video format so we have something visual explaining what to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
06-19-2011, 12:54 PM
Thank you for posting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
06-19-2011, 01:04 PM
Quote:
Originally Posted by geofftillman View Post
It's an IP issue. In every Trek show and movie Humans are by far the most common species.
But isn't that a budget issue the game doesn't have? I certainly seem to come across Human Boffs no more than other species.
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Join Date: Dec 2007
Posts: 120
# 105
06-19-2011, 02:32 PM
Quote:
Originally Posted by Tiberion1701
It seems like it would be less confusing if RARITY was based on color, and Quality was based on rank.

Since all humans are common, even a purple quality will be "common" - and how does rank relate to that?

Are ensigns white, Lieutenants green, LtCmdrs blue, etc?

Rarity being color-based is pretty much the standard - and its just co-indicence that rarity and quality are usually linked (in items in MMOs, in cards in CCGs, etc) - So seeing "common" purples or rare white items is going to be troublesome.
There were two problems: First, convention is to tie rarity and color rigidly together, though that was felt to be too limiting for what we wanted to do with the system. Second, there are a lot of ranks we wanted to represent beyond just the four levels of quality, and Klingon ranks do not match up perfectly to Federation ranks. Also, Civilians have quality, but no rank, further complicating tying it to rank unless we divorced it from the Star Trek IP.

We chose to go with quality based on color because for purposes of the system, quality is the important thing, and visually color is what is noticed first. We think people will latch onto "color" as equalling "value" which is, in fact, correct. Rarity will be listed, but only on the full description and it will not be emphasized.

Example Progression
Human White: Common
Human Green: Uncommon
Human Blue: Rare
Human Purple: Very Rare

Vulcan White: Uncommon
Vulcan Green: Rare
Vulcan Blue: Very Rare
Vulcan Purple: Very Rare

Saurian White: Rare
Saurian Green: Very Rare
Saurian Blue: Very Rare
Saurian Purple: Very Rare

Example Ranking
White: Crewman, Bekk
Green: Petty Officer, Technician, Ensign, Specialist, Warrior
Blue: Chief Petty Officer, Chief Warrant Officer, Lieutenant Junior Grade, Senior Specialist, Lieutenant (KDF)
Purple: Master Chief Petty Officer, Lieutenant, Senior Chief Specialist

Ultimately, we want to keep the feel of these being crew with rank and faction etc., but when it comes down to functional play, we wanted to make sure that was as clear as possible.


Quote:
Originally Posted by Ihnoc
This stuff is great. I'm loving the intricacies of what you've described thus far Heretic.

I have a question/request however. You mentioned specialities, as in Doctor or Nurse and only allowing 3 of those at a time on the roster. Could we have some more elaboration to those? And could we perhaps get a visual representation of the resulting tree of branch, department and speciality, even if it's in text.
There are a lot of specialties, and they may still undergo some changes, but I'll give some examples:

Tactical: Conn Officer, Energy Weapons Officer, Shield Distribution Officer
Security: Security Officer, Assault Squad Officer, Armory Officer
Engineering: Diagnostic Engineer, Fabrication Engineer, Warp Core Engineer
Operations: Flight Deck Officer, Quartermaster, Explosives Expert, Tractor Beam Officer
Science: Astrometrics Scientist, Warp Theorist, Botanist, Research Lab Scientist
Medical: Doctor, Nurse, EMH, Biochemist, Counselor
Civilian: Bartender, Chef, Trader, Diplomat, Prisoner, Colonist


Quote:
Originally Posted by jaif View Post
I missed something - will any of this make a difference globally, or all the affects are on my pool of officers?

In other words, I hope that by contributing officers to the military that I can positively affect some military campaign - maybe take over a planet because my guys did particularly well.
At launch of the duty officer assignment system, all of this will just affect you, not things like taking over planets. Longer term we would, however, like to see what can be done in the area of multi-player persistent effects.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
06-19-2011, 02:42 PM
Quote:
White: Crewman, Bekk
Green: Petty Officer, Technician, Ensign, Specialist, Warrior
Blue: Chief Petty Officer, Chief Warrant Officer, Lieutenant Junior Grade, Senior Specialist, Lieutenant (KDF)
Purple: Master Chief Petty Officer, Lieutenant, Senior Chief Specialist
Might I suggest putting Warrant Officer in the Blue Slot and moving Chief Warrant Officer into the Purple Slot?

Warrant Officers (Marine-side) are generally former enlisted who are highly proficient in a given field. They're occasionally given command (like in training commands) but generally fill an advisory role. In the Marines, they're former NCOs or SNCOs (and usually serving 8 or more years).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
06-19-2011, 02:59 PM
Im already delighted at the prospect of sending countless redshirts to their untimely demise to get some shinies.

Speaking of cut-scenes... how about those torpedo coffins...errr...nevermind
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
06-19-2011, 03:18 PM
Quote:
Originally Posted by Heretic
There were two problems: First, convention is to tie rarity and color rigidly together, though that was felt to be too limiting for what we wanted to do with the system. Second, there are a lot of ranks we wanted to represent beyond just the four levels of quality, and Klingon ranks do not match up perfectly to Federation ranks. Also, Civilians have quality, but no rank, further complicating tying it to rank unless we divorced it from the Star Trek IP.

We chose to go with quality based on color because for purposes of the system, quality is the important thing, and visually color is what is noticed first. We think people will latch onto "color" as equalling "value" which is, in fact, correct. Rarity will be listed, but only on the full description and it will not be emphasized - color/quality, on the other hand, will be.

Example Progression:
Human White: Common
Human Green: Uncommon
Human Blue: Rare
Human Purple: Very Rare

Vulcan White: Uncommon
Vulcan Green: Rare
Vulcan Blue: Very Rare
Vulcan Purple: Very Rare

Saurian White: Rare
Saurian Green: Very Rare
Saurian Blue: Very Rare
Saurian Purple: Very Rare

Example Ranking
White: Crewman, Bekk
Green: Petty Officer, Technician, Ensign, Specialist, Warrior
Blue: Chief Petty Officer, Chief Warrant Officer, Lieutenant Junior Grade, Senior Specialist, Lieutenant (KDF)
Purple: Master Chief Petty Officer, Lieutenant, Senior Chief Specialist

Ultimately, we want to keep the feel of these being crew with rank and faction etc., but when it comes down to functional play, we wanted to make sure that was as clear as possible.




There are a lot of specialties, and they may still undergo some changes, but I'll give some examples:

Tactical: Conn Officer, Energy Weapons Officer, Shield Distribution Officer
Security: Security Officer, Assault Squad Officer, Armory Officer
Engineering: Diagnostic Engineer, Fabrication Engineer, Warp Core Engineer
Operations: Flight Deck Officer, Quartermaster, Explosives Expert, Tractor Beam Officer
Science: Astrometrics Scientist, Warp Theorist, Botanist, Research Lab Scientist
Medical: Doctor, Nurse, EMH, Biochemist, Counselor
Civilian: Bartender, Chef, Trader, Diplomat, Prisoner, Colonist




At launch of the duty officer assignment system, all of this will just affect you, not things like taking over planets. Longer term we would, however, like to see what can be done in the area of multi-player persistent effects.
It might help if the descriptors were not the same as the terms already used for other items (with corresponding meaning). Perhaps something like:


Example Progression:
Human White: Frequent
Human Green: Occasional
Human Blue: Limited
Human Purple: Distinctive

Vulcan White: Occasional
Vulcan Green: Limited
Vulcan Blue: Distinctive
Vulcan Purple: Distinctive

Saurian White: Limited
Saurian Green: Distinctive
Saurian Blue: Distinctive
Saurian Purple: Distinctive

Just a thought.

*Where's my flame retardant suit...*


-Auspice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
06-19-2011, 03:23 PM
Quote:
Originally Posted by Darren_Kitlor
Might I suggest putting Warrant Officer in the Blue Slot and moving Chief Warrant Officer into the Purple Slot?

Warrant Officers (Marine-side) are generally former enlisted who are highly proficient in a given field. They're occasionally given command (like in training commands) but generally fill an advisory role. In the Marines, they're former NCOs or SNCOs (and usually serving 8 or more years).
Adding to this, I also suggest using the rank system for enlisted with approiate changes:
Crewman Recruit
Crewman Apprentice
Crewman
Petty Officer 3rd Class
Petty Officer 2nd Class
Petty Officer 1st Class
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer

Considering the current rank system closely follows modern naval forces, it just seems more appropiate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
06-19-2011, 03:43 PM
Quote:
Originally Posted by Heretic
Example Ranking
White: [...] Bekk
Green: [...] Warrior
Bekk and Warrior are widely used as synonyms (both in canon, as noted by MA, and by the Trek community at large). If STO chooses to have them denote two distinct ranks (especially of different quality), it will doubtless confuse some Klingon players.
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