Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1091
08-26-2011, 04:21 PM
Quote:
Originally Posted by Heretic
"Great, I just spent an evening to advance two pixels on my xp count. Maybe I'll just play some <insert other game> tonight instead."
Sounds like someone else also played EverQuest back in the day (circa 1999 - 2003) - where the term 'pixel tease' was born (and that was where your level EXP bar looked full, and you thought for sure you'd 'Ding' on the next kill - not 20 kills later.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1092
08-26-2011, 04:46 PM
Quote:
Originally Posted by Heretic
That being said, there is a limit to how long you can expect a player to wait until they get a "ding" before they'll give up on trying to advance in the system.
Yup, and the length of time generally has to be seen as worth it when compared to the reward for each advancement.

This is generally what most people see as the problem with the Diplomacy system as it stands. Too long between tiers without rewards which justify that amount of time and effort.

Generally as soon as words like "grind" start rearing their heads it's a sign that either the dings need to be closer together or the rewards need to be greater so that someone can look at them on horizon and think, "Yeah! I need THAT!".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1093
08-26-2011, 04:47 PM
More screenshots. Showing some of the early functional filtering mechanics, reward screens, and plenty of pixels for you to pick apart for active roster skill lists and the like.

Facebook - https://www.facebook.com/media/set/?...1&notif_t=like
Image Shack - http://imageshack.us/g/27/doff01b.jpg/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1094
08-26-2011, 04:48 PM
Quote:
Originally Posted by Heretic
Diminishing returns is already built in to the existing progression schedule for commendation tiers in the form of it taking more commendation xp in a category to get from Tier 2 to Tier 3 than from Tier 1 to Tier 2.

That being said, there is a limit to how long you can expect a player to wait until they get a "ding" before they'll give up on trying to advance in the system. For example, in most MMORPGs, the first ten levels are a great string of dings where you feel like you are constantly getting rewarded. By the time you are on the last ten levels, however, it can feel like you are on a treadmill going nowhere...you know how it goes, "Great, I just spent an evening to advance two pixels on my xp count. Maybe I'll just play some <insert other game> tonight instead."

So, diminishing returns may or may not be able to solve the issue all on its own. Where it is currently set now may in fact work just fine, or it may need additional mechanisms to make the progression feel right to everybody involved, most importantly the playerbase.
Perhaps introduction of mission types available at higher commendation levels, which result in noticeable progress on accomplishment despite dimishing returns, but with a reasonably increased duration sufficient to slow the overall progress down could be a possible solution there. As long as there is actually not more active "grind" than at lower levels, the threadmill feeling should be less acute.

This would also provide more importance to having required types of duty officers on the reserve roster and to assign them appropriately.

But this approach is certainly not ideal as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1095
08-26-2011, 04:50 PM
Quote:
Originally Posted by Heretic
More screenshots. Showing some of the early functional filtering mechanics, reward screens, and plenty of pixels for you to pick apart for active roster skill lists and the like.

Facebook - https://www.facebook.com/media/set/?...1&notif_t=like
Image Shack - http://imageshack.us/g/27/doff01b.jpg/
Looks pretty. Looking forward to trying it out. Thanks for the screenies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1096
08-26-2011, 04:59 PM
looks nice and nearly ready for tribble
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1097
08-26-2011, 05:00 PM
Quote:
Originally Posted by Heretic
More screenshots. Showing some of the early functional filtering mechanics, reward screens, and plenty of pixels for you to pick apart for active roster skill lists and the like.

Facebook - https://www.facebook.com/media/set/?...1&notif_t=like
Image Shack - http://imageshack.us/g/27/doff01b.jpg/
Thanks for the peek, keep 'em coming
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1098
08-26-2011, 05:14 PM
Quote:
Originally Posted by Heretic
More screenshots. Showing some of the early functional filtering mechanics, reward screens, and plenty of pixels for you to pick apart for active roster skill lists and the like.

Facebook - https://www.facebook.com/media/set/?...1&notif_t=like
Image Shack - http://imageshack.us/g/27/doff01b.jpg/
Thankyou for these - I can't wait! I like the cannon turret upgrade one a lot, the idea of my crew always working to upgrade my ship

"Chance to beam down an additional security escort when using security team" - if you ever get MACO uniforms into the game, is there any chance we could get a MACO team beam down if we have a certain number of these guys slotted on our roster? Anything to do with MACOs :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1099
08-26-2011, 05:49 PM
Is there going to be any changes to the Diplomatic XP? Since the Diplomatic XP for the Mediate Separatist Reconcialition on Lackey is set to 31. Therefore, I just need 1.5 months to get to Ambassador by doing 1 1-day diplomacy assignment each day. Also will the other commendations require the same amount of XP as Diplomatic XP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1100
08-26-2011, 05:54 PM
Quote:
Originally Posted by starkaos View Post
Is there going to be any changes to the Diplomatic XP? Since the Diplomatic XP for the Mediate Separatist Reconcialition on Lackey is set to 31. Therefore, I just need 1.5 months to get to Ambassador by doing 1 1-day diplomacy assignment each day. Also will the other commendations require the same amount of XP as Diplomatic XP?
Diplomatic XP is based on the current scale; the other commendation categories will be based on a similar (revised) expected time-to-tier, but will operate on a different scale. In other words, you will get more commendation xp in non-Diplomacy commendation categories, but the amount of xp you need to get to achieve the tiers will also be higher.

This was the best compromise we could come up with since the Diplomacy numerical scale is much coarser than we needed for the assignment system generally. The major cost to Diplomacy assignments is that almost all of them will be 1d or longer, since shorter than that will break the system.

But, yes, we do expect this to make it faster to tier up in Diplomacy after this system goes live. We see this as a good thing.
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