Lt. Commander
Join Date: Dec 2007
Posts: 120
# 911
08-19-2011, 05:45 AM
Quote:
Originally Posted by Heretic
Marauding-gained bridge officers will not have access to Starfleet uniforms; fictionally, of course, some could still easily be portrayed as having been Starfleet officers at some time in the past. We are currently figuring out the costume options that will be available for them.
Yes, a possible step closer to having a hot vulcan babe serve as first officer on my Guramba!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 912
08-19-2011, 07:28 AM
Quote:
Originally Posted by Jermbot View Post
Yes, a possible step closer to having a hot vulcan babe serve as first officer on my Guramba!
I wonder if this would allow me to eventually promote that vulcan to kdf captain and assemble an all vulcan crew?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 913
08-19-2011, 09:00 AM
It would be nice if we could get extra BO Slots from the DOff System. Either from the Diplo portion, or perhaps some other section that basically reflects our merit at having a larger crew.

Quote:
Originally Posted by Six-of-Nine
I wonder if this would allow me to eventually promote that vulcan to kdf captain and assemble an all vulcan crew?
A full Vulcan crew serving the KDF?

Sir, may I say, I like the cut of your jib.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 914
08-19-2011, 10:08 AM
Quote:
Originally Posted by PatricianVetinari
It would be nice if we could get extra BO Slots from the DOff System. Either from the Diplo portion, or perhaps some other section that basically reflects our merit at having a larger crew.
Would be nice.

Having four new BOffs land in the airlock is a lot to handle at the best of times - especially when players have multiple characters that qualify for them. If the only solution is to buy slots for each character, then the gift doesn't look so good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 915
08-19-2011, 10:31 AM
Quote:
Originally Posted by Six-of-Nine
I wonder if this would allow me to eventually promote that vulcan to kdf captain and assemble an all vulcan crew?
From what I understand, at a later update you will be allowed to turn your Vulcan BOFF into your First Officer, and either at that time or during an update after that, you will be allowed to turn your First Officer into a playable character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 916
08-19-2011, 04:28 PM
Quote:
Originally Posted by cast2007 View Post
That sounds awesome. Looks like I'm going to have to expand my doff slots again.

Btw are the difficulty of the doff missions determined on the level of the area? So will my VADM have to head back to the Sirius sector block?
Assignments are built to be leveless, meaning that wherever appropriate numerics (skill points, energy units, bridge officer points, merit/honor, etc.) will scale to what is appropriate for your level.

Commendation points are not scaled, as they are independent of the standard ranking system. You could have hit Tier 4 in Military or Trade and still be a Lieutenant Commander, in theory.

(In practice, since you get skill points for the vast majority of assignments, even if you did nothing but assignments and never went into a mission, you'd probably level up a few ranks by the time you hit Tier 4 in a commendation category.)

Some assignments do have a minimum level requirement, but these are generally not "better", they're just locked to higher level for thematic or practical reasons - for example, you don't get Undine and Borg assignments until you can access the appropriate sectors. We may make certain accolades that require some of these level-required assignments; for example, we have been considering accolades for things like successfully raiding every planet in the Sol system as a Klingon, or completing archaelogical expeditions in every sector.

An assignment's reward is based on several factors:
  • Rarer assignments have better rewards
  • Longer assignments have higher absolute rewards, but lower per capita/per second rewards (i.e., they are less efficient)
  • Assignments that have a higher chance of injury or death will have higher rewards
  • Assignments that have higher inputs (commodities, anomalies, energy units, etc.) will have higher rewards
  • Assignments that have no chance of disaster or failure will have lower rewards
  • Assignments that have a lower chance of success will have higher rewards; most assignments start at around 75% chance of success, but some are closer to 50%, meaning you need to put better duty officers into them for a more reliable chance of success
  • Assignments with more specific requirements will have higher rewards; for example, a requirement of "Projectile Weapons Specialist" will generally reward more than one that will take any Tactical officer
  • Assignments with tougher trait modifiers will tend to have higher rewards

...You get the idea. Tougher to do = Better rewards. There are equations behind this, but they are deliberately not precise, since perfect equality is boring, and I want people to try to figure out what are the most efficient and effective ways to use the system. That being said, I am very certain some things are out of balance, and as we move through the closed beta, Tribble and Holodeck the plan is to actively iterate and tweak things where appropriate to avoid egregious issues.

Most situations where an assignment is qualitatively or quantitatively better are due to either rarity or due to qualifying for them due to having achieved a higher tier in certain commendation categories. For example, early on you can get a fairly rare assignment to get a bridge officer, and your degree of success will determine what quality level that bridge officer is. Later on, meaning once you've ranked up one of several commendation categories, you can encounter rare assignments that you simply need a basic success to get a blue or purple bridge officer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 917
08-19-2011, 04:39 PM
Quote:
Originally Posted by Heretic
Assignments are built to be leveless, meaning that wherever appropriate numerics (skill points, energy units, bridge officer points, merit/honor, etc.) will scale to what is appropriate for your level.

Commendation points are not scaled, as they are independent of the standard ranking system. You could have hit Tier 4 in Military or Trade and still be a Lieutenant Commander, in theory.

(In practice, since you get skill points for the vast majority of assignments, even if you did nothing but assignments and never went into a mission, you'd probably level up a few ranks by the time you hit Tier 4 in a commendation category.)

Some assignments do have a minimum level requirement, but these are generally not "better", they're just locked to higher level for thematic or practical reasons - for example, you don't get Undine and Borg assignments until you can access the appropriate sectors. We may make certain accolades that require some of these level-required assignments; for example, we have been considering accolades for things like successfully raiding every planet in the Sol system as a Klingon, or completing archaelogical expeditions in every sector.

Assignments degree of reward is based on several factors:
  • Rarer assignments have better rewards
  • Longer assignments have higher absolute rewards, but lower per capita/per second rewards (i.e., they are less efficient)
  • Assignments that have a higher chance of injury or death will have higher rewards
  • Assignments that have higher inputs (commodities, anomalies, energy units, etc.) will have higher rewards
  • Assignments that have no chance of disaster or failure will have lower rewards
  • Assignments that have a lower chance of success will have higher rewards; most assignments start at around 75% chance of success, but some are closer to 50%, meaning you need to put better duty officers into them for a more reliable chance of success
  • Assignments with more specific requirements will have higher rewards; for example, a requirement of "Projectile Weapons Specialist" will generally reward more than one that will take any Tactical officer
  • Assignments with tougher trait modifiers will tend to have higher rewards

...You get the idea. Tougher to do = Better rewards. There are equations behind this, but they are deliberately not precise, since perfect equality is boring, and I want people to try to figure out what are the most efficient and effective ways to use the system. That being said, I am very certain some things are out of balance, and as we move through the closed beta, Tribble and Holodeck the plan is to actively iterate and tweak things where appropriate to avoid egregious issues.

Most situations where an assignment is qualitatively or quantitatively better are due to either rarity or due to qualifying for them due to having achieved a higher tier in certain commendation categories. For example, early on you can get a fairly rare assignment to get a bridge officer, and your degree of success will determine what quality level that bridge officer is. Later on, meaning once you've ranked up one of several commendation categories, you can encounter rare assignments that you simply need a basic success to get a blue or purple bridge officer.
Thanks for the information. Interesting to read as usual.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 918
08-19-2011, 05:26 PM
I'm really curious what 3 species the Marauding system brings.

PERSONALLY, I would like it if they left Vulcans out and made them easier to get via a different Duty Officer assignment, similar to how much easier Klingon BOs are to get Fed-side. There are a lot of Vulcan traders and mercenaries out there and, at the same time, few of them are cut out to be space pirates.

A quick glance at the Memory Alpha articles on pirates and mercenaries shows:

Breen
Romulan
Takrit
Klingon

Nausicaan
Orion
(Gorn doesn't seem like a stretch but we've never seen one)

Human
Bajoran
Ferengi

The closest Vulcans ever got were that the Vulcan Isolationist movement hired some mercenaries of other species to work for them... and Kirk once joked that, deep down, Spock was a pirate.

My suggestion: Make it Human, Bajoran, and Ferengi.

In turn, introduce special Vulcans elsewhere in the game for both factions. Maybe a Cult of Sybok, special Vulcans who wear robes, have extra traits, etc. I just instinctively thought, "I've never seen a Vulcan pirate or mercenary before." That's why I looked it up. Doesn't mean I'd be opposed to rogue Vulcans or proto-Vulcanoid cousins in game. Like I say, I'd LOVE a Cult of Sybok Vulcan with the traits "I Sense Much Pain" and "Let Me Take It from You!" as a combo that acts as psionic hold followed by a psionic pounce as a special BO. I'd support vanilla Vulcans being unlockable by Klingons somehow.

Heck, maybe have a Featured Episode down the road with Vulcan colonists feuding with Orions or something, with each faction taking unexpected sides and a choice of which BO to claim.

I'm just not entirely buying Vulcans as space pirates and I DO hope at least one of the Marauding BOs is as exotic as Gorn. (And that pretty much means we'd have to have Ferengi or Caitian.) I'd be disappointed if all the Marauding BOs looked just like something you could make as a custom alien.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 919
08-19-2011, 05:56 PM
I'm sorry if this has been asked and I missed it; I did a thread search and came up empty though but still:

Will the size of the ship impact the Duty Officers? For example, if I were in a Vo'Quv carrier with a crew of 4,000, would I have more Duty Officers or more effective Doffs than say a Defiant which has a crew of 75?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 920
08-19-2011, 06:08 PM
Hey I asked this awile back as far as I was told the size of the ship does not affect anything
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