Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
06-20-2011, 06:32 PM
If anyone is using Ramming Speed to run then they are doing it wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-20-2011, 06:56 PM
This post has been edited to remove content which violates the Atari Community Rules and Policies ~GM Tiyshen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
06-20-2011, 06:59 PM
Quote:
Originally Posted by Kilawpilath View Post
This post has been edited to remove content which violates the Atari Community Rules and Policies ~GM Tiyshen
Actually,they can't return to PvE.....the NPC's complained about their OPness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
06-21-2011, 08:59 AM
Quote:
Originally Posted by havam
wow sarcasm translates poorly, thank god that some honorable warrior will start the QQ and make sure that irony won't get lost in this quadrant
Never try sarcasm in text. the forums [emphasis] tags don't work.

Quote:
Originally Posted by SeraphAntilles
Well you're right, I don't run FAW in PVP, because when I do, people complain about how it's OP. And I generally do well enough with Overloads and Quantums. But as for PVE like Klingon Scout Force, sure, I use FAW quite a bit.

And considering Klingon PVP is now a PVE fest, maybe I should run FAW in there, as I am a beam-boat, and can't use C:SV. Or I could spec into cannons and be a turret boat

But I don't understand how Birds of Prey are supposed to be coming out of those carriers. I mean, BoPs are not THAT small of a ship. Fighters I could see, but BoPs? It just seems kinda ridiculous.
1. Klingons and PvE don't go together. We have no PvE. Well nearly none, and PvP ain't it.
1a. KDF has two carriers, two, one with two bays, one with one. the amount of BoPs they produce is small, with fighters only being slightly larger. They're attack logic is also so limited its sad. Now on the other hand Feds got two ships that split into multiple targets, the Gal R and MVAM, three actually if you count both advanced escort varients. So your faction is not free of the "Spam" guilt either. At least we can't split into three escorts while using science skills that not even cruisers have access to.

2. Do not judge things by their scale in the game. IF these are really B'rel's then they are at least twice the size they should be, and the Carrier is smaller than it should be appearance wise. Scale in this game is very wrong. Look at the shuttles.

B'rel's were small 10-15 man raiders. The B'rel's we have in game are about the size of K'vorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
06-21-2011, 12:40 PM
Quote:
Originally Posted by Kilawpilath View Post
[snip]
start trying to learn how to actually beat those Carriers and Ghostly Klingons. Other wise go back to your PVE and stop your complaining.
Playing against carriers *is* PVE!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
06-21-2011, 01:12 PM
Quote:
Originally Posted by SeraphAntilles
Playing against carriers *is* PVE!
Ok then as a FED you should Discontinue using anything you do not have DIRECT control over... so please remove any mines you may be using, remove any photo fleet skills from your skill bar... and you better not be using any of those Reman Fighters.

Carriers pay for the ability to launch some semi controllable toys... they have the WORST turn rate in the game... any escort that can't drop a shield facing on most carriers and proceed to kill their hull in under 5 seconds, needs to go over there build and understand why they can't. lol As far as cruisers fighting carriers, what do you expect that your cruiser should have the Ultimate answer to every ship type.... SCI ships are almost as good as a escort... Target Aux / CPB / Tachyon / TB / GW... so many ways to kill the shield and destroy their defense, it is almost as easy as using an escort against them.

I agree the carrier should get a couple basic commands to make there pets less NPC like (target / disengage / Use all available Abilities... perhaps even a power setting toggle (Weapon/Shield/engine/Aux) ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
06-21-2011, 01:29 PM
Wait... so they run, and you actually try to chase them? I know draws are bad, but getting suckered into putting all your power into engines just to get chewed up means you loose the match, which is worse by my calculations.

Quote:
Originally Posted by SeraphAntilles
I know "pets" is a term from fantasy/magic MMOs like WoW, and I know Cryptic is copying a lot od those mechanics into STO... that's where I think they've gone wrong.
Request for devs: Vorpal Dual Heavy Cannons. Make it so!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
06-21-2011, 01:31 PM
Quote:
Originally Posted by SeraphAntilles
Playing against carriers *is* PVE!
Alright... then exlude carriers from PvP matches?

Guess I should just ditch Scorpion Fighters and make things fair... I think?

I'm so confused now. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
06-21-2011, 03:29 PM
Quote:
Originally Posted by Alastor_Forthright View Post
Never try sarcasm in text. the forums [emphasis] tags don't work.



1. Klingons and PvE don't go together. We have no PvE. Well nearly none, and PvP ain't it.
That's a problem too.

Quote:
1a. KDF has two carriers, two, one with two bays, one with one. the amount of BoPs they produce is small, with fighters only being slightly larger. They're attack logic is also so limited its sad. Now on the other hand Feds got two ships that split into multiple targets, the Gal R and MVAM, three actually if you count both advanced escort varients. So your faction is not free of the "Spam" guilt either. At least we can't split into three escorts while using science skills that not even cruisers have access to.
I've seen carrier spam build up much higher than just 3 BoPs. Also the MVAM and GX become weakened by splitting, and cannot split multiple times. If it was really just two BoPs per carrier, max, then I would not really care so much.

Quote:
2. Do not judge things by their scale in the game. IF these are really B'rel's then they are at least twice the size they should be, and the Carrier is smaller than it should be appearance wise. Scale in this game is very wrong. Look at the shuttles.

B'rel's were small 10-15 man raiders. The B'rel's we have in game are about the size of K'vorts.
Yeah, I hear you. Seems like they could easily fix the scale problems without too much sweat.

Personally I'd prefer if everything in the game appeared at the proper scale, but that would require a total overhaul of the game engine. Maybe someday... but I doubt it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
06-21-2011, 03:56 PM
Really a spam fight again. Fact feds spam, spam a hell of a lot more then KDF, bazillion mines to a handful of deployables from carriers. Carriers for the most part are very easy to kill. Carrier spam is also easy to kill, 1 CSV or one FaW, or one GW, or one EWP, or one Tykens or one Torp Spread, or one Peng, or one Tric, and I am sure I have missed a couple. Ever since they nerfed carriers the abundance of spam has come from the Feddies.
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