Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-21-2011, 11:56 PM
So what you're saying is you can't, once one of an MVAM's vectors are destroyed, recombine and pop the second or third cool downed vector mode...

Lets not forget that MVAM Spam has quite a lot more health than Carrier spam, or Photonic fleet, which is made of paper if you do enough kinetic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-22-2011, 12:22 AM
Quote:
Originally Posted by Alastor_Forthright View Post
So what you're saying is you can't, once one of an MVAM's vectors are destroyed, recombine and pop the second or third cool downed vector mode...

Lets not forget that MVAM Spam has quite a lot more health than Carrier spam, or Photonic fleet, which is made of paper if you do enough kinetic.
Not to mention the MVA is just a tad more manouvreble..

Seriously.. Some of these Carrier QQers should try actually flying one someday
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-22-2011, 05:48 AM
There are exactly 2, count them, 2 Klingon Carriers.The Mvam can put out exactly 1 less pet than the Kar-Fi. & it is more maneuverable, It's pets are far more powerfull, & it is a much better ship. It even has a ltcmdr sci slot, making it almost as good a "SCI" ship as the Kar-Fi, which is supposed to be one of the Klingon "SCI" ships.
The Kar-Fi frigates can be launched about 1 every couple of minutes, which means a MVAM can actually put more pets out faster than a Kar-Fi..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-22-2011, 05:58 AM
Quote:
Originally Posted by amidoinitright View Post
There are exactly 2, count them, 2 Klingon Carriers.The Mvam can put out exactly 1 less pet than the Kar-Fi. & it is more maneuverable, It's pets are far more powerfull, & it is a much better ship. It even has a ltcmdr sci slot, making it almost as good a "SCI" ship as the Kar-Fi, which is supposed to be one of the Klingon "SCI" ships.
The Kar-Fi frigates can be launched about 1 every couple of minutes, which means a MVAM can actually put more pets out faster than a Kar-Fi..
While I'm certainly not defending the QQ'ers (I'm one of the guys who think it's fine - we just desperately need better targeting mechanics), the "issue" with the Kar'FI isn't just the Fer'Jai Frigates, it's that they also drop Tricobalt mines.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-22-2011, 06:09 AM
Quote:
Originally Posted by mvs5191 View Post
While I'm certainly not defending the QQ'ers (I'm one of the guys who think it's fine - we just desperately need better targeting mechanics), the "issue" with the Kar'FI isn't just the Fer'Jai Frigates, it's that they also drop Tricobalt mines.
Not to mention the AF spammage - Kinda annoying to heal someone by shooting them..
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Join Date: Dec 2007
Posts: 120
# 56
06-22-2011, 06:21 AM
Quote:
Originally Posted by Ardept View Post
what carriers, kdf crusiers, escorts, bops etc can't also carry mines should they choose? in addition can they not also carry fighters just as feds do? so then if every ship stacked as much spam as they can and you have carriers on the kdf as well the kdf win the spam war, otherwise it will be a draw unless it is vs a gal x or a mv ship or the silly pets from kdf cruisers. So if kdf spam is so easy to kill with the above skills Fed spam should be even easier right.

spam is not faction specific it is merely a player choice to use it or not, given the huge number of players on the fed side over the kdf side the odds are you will bump into a spammer, however that doesn't mean feds are capable of more spam or the kdf less capable.
My point being people QQing about spam when the majority of fed players are twice as guilty. KDF carriers are the slow brethern of the def sci ships but lack the nimbleness to use a lot of the skills the Intrepid-R, or whatever other fed sci ships use twice as effectively. So in return for turning like a brick stuck in cold molasses they get pets that can be killed by 1 of numerous skills.

Yes fed spam is a hell of a lot easier to clear but I would need to be on spam duty 75% of the time especially against spam fleets.

KDF doesn't use spam because it can't deploy the shear volume feds can because of the only slight advantage KDF has and that is cloak.

You know this and really all you are trying to do is be contrary or justify a few things since many of your former fleeties are flying with a spam fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-22-2011, 06:23 AM
Quote:
Originally Posted by mvs5191 View Post
the "issue" with the Kar'FI isn't just the Fer'Jai Frigates, it's that they also drop Tricobalt mines.
Randomly. If the Carrier pilot had control of when those mines dropped, then they might be a little OP, but the AI controls that, & badly. ( although i guess you could call that Spam dropping Spam)The main weapons on the frigate is turrets.+ Chron torps, which are actually usefull . I have had my tank killed quite often in 1vs 1s with an MVAM, while only 1 Kar-Fi pilot has EVER beat that toon in a 1vs1 (B'Etar, you rock ). & yeah, i know 1 vs 1's don't matter in the ultimate scheme of things.
But I'm pretty sure the Kar- Fi is not OP, nor is it considered that way.
If someone wants to run a spam build, the FED MVAM is just as capable of that as 1 of the 2 klingon carriers.& as Melanie said, I'ts just a bit more maneuverable, & user friendly. How many good Kar-Fi pilots can you name?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-22-2011, 06:29 AM
Quote:
Originally Posted by Alastor_Forthright View Post
So what you're saying is you can't, once one of an MVAM's vectors are destroyed, recombine and pop the second or third cool downed vector mode...

Lets not forget that MVAM Spam has quite a lot more health than Carrier spam, or Photonic fleet, which is made of paper if you do enough kinetic.
the MVA Escort has a 5 min cool down. How many fighters do you think can be shot down and redeployed in that time. What I'm saying is that the feds dont have that constant redeploment of pets like the 2 klingon ship have
If the MVA Escort gets destroyed early in the fight thats it, you have to wait untill the long cool down is finished untill you can seperate again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
06-22-2011, 06:35 AM
Quote:
Originally Posted by MelineAaele View Post
Not to mention the AF spammage - Kinda annoying to heal someone by shooting them..
D'oh, I had forgotten all about that fun little bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-22-2011, 06:39 AM
Quote:
Originally Posted by mvs5191 View Post
D'oh, I had forgotten all about that fun little bug.
yeah, me too.

Quote:
Originally Posted by D207 View Post
the MVA Escort has a 5 min cool down. How many fighters do you think can be shot down and redeployed in that time. What I'm saying is that the feds dont have that constant redeploment of pets like the 2 klingon ship have
If the MVA Escort gets destroyed early in the fight thats it, you have to wait untill the long cool down is finished untill you can seperate again.
That's also a good point. The Mvam can put out more spam faster, but eventually the Kar-Fi can get more spam out, I can launch about 1 frigate in slightly more than a minute.. I don't use the fighters,( yeah, I'm a carrier pilot who hates spam, go figure) & don't even remember how many fighters can be launched at once.
I would fly the Kar-Fi even if it launched no spam at all. I'd rather have the EWP that the NPC Kar-Fi's have than the Frigates
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